Built to Scale 2 (DS): Difference between revisions
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== Gameplay == | == Gameplay == | ||
The gameplay is very similar to that of its [[Built to Scale (DS)|original game.]] The main things that were added were much faster moving squares in between the original rhythm, a smaller time spent in the darkness, and a different coloration. | |||
== Controls == | |||
* Tap & Hold: Prepare launch | |||
* Flick: Shoot Rod | |||
== Hit or Miss == | |||
* Hit: The rod hits squarely into the squares and connects them | |||
* Barely: The rod knocks over both squares and the rod lands on the conveyor belt below. | |||
* Miss: The rod and squares never make contact, in which the squares roll into nearby slots and disappear into them | |||
== Rating Notes == | |||
[[Superb]]: "Way to mass-produce!" | |||
[[OK]]: "You managed to hit your quota." | |||
[[Try Again]]: "Production's way down..." | |||
== Appearances == | == Appearances == |
Revision as of 19:48, 4 August 2013
Whatever these things are, people want 'em! We need to up our production! |
— Built to Scale 2 Description
Template:Minigame infoboxBuilt to Scale 2 is the thirty-first rhythm game in Rhythm Heaven, being the sequel to Built to Scale (DS).
Gameplay
The gameplay is very similar to that of its original game. The main things that were added were much faster moving squares in between the original rhythm, a smaller time spent in the darkness, and a different coloration.
Controls
- Tap & Hold: Prepare launch
- Flick: Shoot Rod
Hit or Miss
- Hit: The rod hits squarely into the squares and connects them
- Barely: The rod knocks over both squares and the rod lands on the conveyor belt below.
- Miss: The rod and squares never make contact, in which the squares roll into nearby slots and disappear into them
Rating Notes
Superb: "Way to mass-produce!" OK: "You managed to hit your quota." Try Again: "Production's way down..."
Appearances
- Built to Scale (DS)
- Built to Scale 2 (DS)
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