Drum Lesson: Difference between revisions

→‎Gameplay: formal rephrasing
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Drum Lesson Level 4.png
Drum Lesson Level 4.png
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The player, represented by [[Anata]], must copy [[Samurai Drummer]]'s patterns, who plays as long as the player remains idle. The player needs to copy the patterns four times in a row successfully to "LEVELUP" and move on to the next part of the lesson. Messing up after the "LEVELUP" meter has progressed will cause it to roll back and the [[Samurai Drummer]] to shrug.  
The player, represented by [[Anata]], must copy [[Samurai Drummer]]'s patterns, who plays as long as the player remains idle. The player needs to copy the patterns four times in a row successfully to "LEVELUP" and move on to the next part of the lesson. Making a mistake after the "LEVELUP" meter has progressed will cause it to roll back and the [[Samurai Drummer]] to shrug.  


On the top of the screen is the {{Nihongo|Timing Lamp|タイミングランプ|Taimingu Ranpu}}, which flashes depending on the timing of each drum hit. The green in the center is "just right", while the farther off it goes, the lamp shows yellow, and finally red. Pressing the Start button activates "SLOW" mode so the player can more easily analyze the patterns, but they cannot "LEVELUP" in this mode.
On the top of the screen is the {{Nihongo|Timing Lamp|タイミングランプ|Taimingu Ranpu}}, which flashes depending on the timing of each drum hit. The green in the center is "just right", while the farther off it goes, the lamp shows yellow, and finally red. Pressing the Start button activates "SLOW" mode so the player can more easily analyze the patterns, but they cannot "LEVELUP" in this mode.