Lockstep: Difference between revisions

248 bytes added ,  28 September 2020
Gameplay, Trivia
(corrected the korean name)
(Gameplay, Trivia)
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[[File:Lockstep English.png|192px|right]]
[[File:Lockstep English.png|192px|right]]
[[File:Lockstep_3DS.PNG|192px|right]]
[[File:Lockstep_3DS.PNG|192px|right]]
In this game, the player plays the [[Stepswitchers|Stepswitcher]] in the center of the screen. The Stepswitchers will first begin stepping in beat after the clock signal in the background reaches its fourth tick. The player must step consistently in this same beat until one of the stepswitchers signals to step in offbeat to the rhythm. The rhythm will keep switching on and offbeat during the game when signaled. To confuse the player, the screen will zoom out, showing many more Stepswitchers.
In this game, the player plays the [[Stepswitchers|Stepswitcher]] in the center of the screen. The Stepswitchers will begin stepping in beat after the cowbell clicks four times (six times in ''Rhythm Heaven Megamix''). The player must step consistently in this same beat until one of the stepswitchers signals to step in offbeat to the rhythm. The rhythm will keep switching on and offbeat during the game when signaled. To confuse the player, the screen will zoom out, showing many more Stepswitchers.
==Controls==
==Controls==
{{Controls|At=March}}
{{Controls|At=March}}
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*As a reference to how the stepswitchers flip (or maybe just a coincidence), the game number in ''[[Rhythm Heaven Megamix]]'' is the same as in ''[[Rhythm Heaven]]'', but flipped.
*As a reference to how the stepswitchers flip (or maybe just a coincidence), the game number in ''[[Rhythm Heaven Megamix]]'' is the same as in ''[[Rhythm Heaven]]'', but flipped.
*When going for a perfect in ''[[Rhythm Heaven]]'', the game doesn't care about whether or not you got a barely, considering this game is very hard. This also applies to [[Shoot-'em-up 2|Shoot-'Em-Up]], and [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], [[Frog Hop]], [[Jumpin' Jazz|Frog Hop 2]] and [[Lockstep 2]]. Unfortunately, this was changed in ''[[Rhythm Heaven Megamix]]'' where even a barely will cause you to completely fail a Perfect challenge.
*When going for a perfect in ''[[Rhythm Heaven]]'', the game doesn't care about whether or not you got a barely, considering this game is very hard. This also applies to [[Shoot-'em-up 2|Shoot-'Em-Up]], and [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], [[Frog Hop]], [[Jumpin' Jazz|Frog Hop 2]] and [[Lockstep 2]]. Unfortunately, this was changed in ''[[Rhythm Heaven Megamix]]'' where even a barely will cause you to completely fail a Perfect challenge.
**In ''[[Rhythm Heaven]],'' the last few seconds when going for a perfect are completely disregarded, noted by how the "P" does not flash when stepping in time and the fact that the player can miss during this time frame without breaking it.
*The Stepswitchers made a cameo during the minigame [[Cheer Readers]], during one of the "OK, it's on!" cues.
*The Stepswitchers made a cameo during the minigame [[Cheer Readers]], during one of the "OK, it's on!" cues.
*This is one of a few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'' when playing in Simple Tap Mode. The others being [[Fillbots]], [[Shoot-'em-up]], [[Freeze Frame]] and [[Munchy Monk]].
*This is one of a few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'' when playing in Simple Tap Mode. The others being [[Fillbots]], [[Shoot-'em-up]], [[Freeze Frame]] and [[Munchy Monk]].