Packing Pests 2: Difference between revisions

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[[File:Packing_Pests_2_gamepl;ay.png|thumb|260px]]
[[File:Packing_Pests_2_gamepl;ay.png|thumb|260px]]


The game takes place during a night shift at the candy company. The employee has grown a head full of hair, but still sorts the smiling candies and slaps out the Treat Dpiders.
The game takes place during a night shift at the candy company. The employee has grown a head full of hair, but still sorts the smiling candies and slaps out the Treat Spiders.


The game is mechanically the same as the first Packing Pests; there are two new cues added to tutorial where the player must deal with offbeats. Since the stage still runs on a candy-spider pattern, the treat spider is now on an offbeat early rather than directly on beat as with the first stage. "Double-up" is still the same, where you're given a candy-spider-spider scheme instead. If two exclamation points appear on the right, then the next spider will be on beat but the candy will be offbeat instead. The tempo is also much faster than its prequel.
The game is mechanically the same as the first Packing Pests; there are two new cues added to tutorial where the player must deal with offbeats. Since the stage still runs on a candy-spider pattern, the treat spider is now on an offbeat early rather than directly on beat as with the first stage. "Double-up" is still the same, where you're given a candy-spider-spider scheme instead. If two exclamation points appear on the right, then the next spider will be on beat but the candy will be offbeat instead. The tempo is also much faster than its prequel.