Karate Man Kicks!: Difference between revisions

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*This is the second time a Karate Man game variation has appeared in the Rhythm Heaven series, with [[Karate Man Returns!|the first]] being in ''[[Rhythm Tengoku]]''.
*This is the second time a Karate Man game variation has appeared in the Rhythm Heaven series, with [[Karate Man Returns!|the first]] being in ''[[Rhythm Tengoku]]''.
*Karate Man is the last "regular" game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''.
*Karate Man is the last "regular" game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''.
*Missing the last pot, even if play has been perfect up to that point, will result in a '''[[Try Again]]''' rating result "You really messed up the ending.". A 'Barely' will not cause failure, however.
*Missing the last pot, even if play has been perfect up to that point, will result in a '''[[Try Again]]''' rating result "You really messed up the ending.". A Barely will not cause failure, however.
*Missing the first barrel is a guaranteed OK or Try Again.
*Missing the first barrel is a guaranteed OK or Try Again.
*This is the first time in the [[Karate Man]] series that the light bulbs glow.
*This is the first time in the [[Karate Man]] series that the light bulbs glow.
*Totally, this is one of the games to have different phrases in the epilogue screens and the own screens, except the [[OK]] Epilogue, which is the same as the original.
*Totally, this is one of the games to have different phrases in the epilogue screens and the own screens, except the [[OK]] Epilogue, which is the same as the original.
*Unlike in ''[[Rhythm Heaven]]'', the "Punch, Kick!" cue presents its English dub in the German, Spanish, French and Italian version of ''[[Rhythm Heaven Megamix]]''. This is most likely because the other audio cues in the game are borrowed from the [[Karate Man Combos!|Karate Man]] in ''[[Rhythm Heaven Fever]]'', which didn't have a European dub.
*Unlike in ''[[Rhythm Heaven]]'', the "Punch, Kick!" cue presents its English dub in the German, Spanish, French and Italian versions of ''[[Rhythm Heaven Megamix]]''. This is most likely because the other audio cues in the game are borrowed from ''[[Karate Man Combos!]]'', which doesn't have an European dub.
*This is the only Karate Man game that features Karate Joe facing to the left of the screen instead of the right. Strangely, this is not copied in Megamix and it is built just like the other games.
*This is the only Karate Man game that features Karate Joe facing to the left of the screen instead of the right. Strangely, this is not copied in Megamix and it is built just like the other games.
* The original crouching sprite went unused in Megamix, but it can still be seen if any other Karate Man texture (except [[Karate Man Senior]]) was in use.
== Video ==
== Video ==
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{| class="wikitable" style="margin: 1em auto 1em auto;"
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