Night Walk (Wii): Difference between revisions

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(Added the specific number of jumps, high jumps, and ledges to the Trivia section and Timing Display section.)
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* '''Perfect!/Ace!''': The box underneath Marshal opens and lets out a heart.
* '''Perfect!/Ace!''': The box underneath Marshal opens and lets out a heart.
* '''Early!/Late!''': Marshal will not jump as high as a hit. The heart still appears but does not grow as large. A red "Miss" appears above the box.
* '''Early!/Late!''': Marshal will not jump as high as a hit. The heart still appears but does not grow as large. A red "Miss" appears above the box.
* '''Miss...''': Marshal does not jump if the player does not control on-beat. A small eighth note appears. If this happens while Marshal is on a ledge, Marshal falls. The game ends and the player receives a [[Try Again]] rating.
* '''Miss...''': Marshal does not jump if the player does not control on-beat. A small eighth note appears. If this happens while Marshal is on a ledge, Marshal falls. The game ends and the player receives a [[Try Again]] rating. There are 36 ledges where this can happen.


== Results ==
== Results ==
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*This game makes a surprise appearance in [[Remix 10 (Wii)|Remix 10]], along with the [[Rhythm Test]].
*This game makes a surprise appearance in [[Remix 10 (Wii)|Remix 10]], along with the [[Rhythm Test]].
** This is the only time where Night Walk (Wii) appeared in a Remix.
** This is the only time where Night Walk (Wii) appeared in a Remix.
* In the game, Marshal performs a total of 163 normal jumps and 10 high jumps for a total of 173 jumps, of which, 137 will not result in immediate failure if missed.


==Video==
==Video==