Karate Man Combos!: Difference between revisions

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|Name = Karate Man Combos!
|Name = Karate Man Combos!
|jname = 「カラテ家コンボ」
|jname = 「カラテ家コンボ」
|rname = Karate House Combo
|rname = Karateka Combo
|Reward = 1 Flow Ball
|Reward = 1 Flow Ball
|image = [[File:Karate_Man_Combo.PNG|280px]]|Debut = [[Rhythm Heaven Megamix]]|Number = 108}}'''Karate Man Combos!''' (「カラテ家コンボ」 karateka konbo) is identical to [[Karate Man (Wii)|Karate Man]] from ''[[Rhythm Heaven Fever]]'', aside from having a red-orange background instead of a blue one, and it's a last extra game bought from museum shop in ''[[Rhythm Heaven Megamix]]''. This game is about [[Karate Joe]] who continues his training of punching objects and learning a new technique called combo. It is the 108th and last game in ''Megamix''.
|image = [[File:Karate_Man_Combo.PNG|280px]]|Debut = [[Rhythm Heaven Megamix]]|Number = 108}}'''Karate Man Combos!''' (「カラテ家コンボ」 karateka konbo) is identical to [[Karate Man (Wii)|Karate Man]] from ''[[Rhythm Heaven Fever]]'', aside from having a red-orange background instead of a blue one, and it's a last extra game bought from museum shop in ''[[Rhythm Heaven Megamix]]''. This game is about [[Karate Joe]] who continues his training of punching objects and learning a new technique called combo. It is the 108th and last game in ''Megamix''.
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*Tap: Punch
*Tap: Punch
*Hold Stylus: Start combo (flurry punch)
*Hold Stylus: Start combo (flurry punch)
*Let go of Stylus: Finish combo (uppercut)  
*Let go of Stylus: Finish combo (uppercut)


== Timing Notes ==
== Timing Notes ==