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Rather than testing the player's rhythm, ''[[Rhythm Heaven]]'' has the player {{Nihongo|Practice Flicking|はじく練習をする|Hajiku Renshū o Suru}}. | Rather than testing the player's rhythm, ''[[Rhythm Heaven]]'' has the player {{Nihongo|Practice Flicking|はじく練習をする|Hajiku Renshū o Suru}}. | ||
When the game starts, the player is greeted by [[The Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[The Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking | When the game starts, the player is greeted by [[The Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[The Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking doesn't slide the coin far enough). Hitting the frog enough times depletes a heart bar, reading "I give!/I give up!" when fully depleted. | ||
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with [[Built to Scale (DS)|Built to Scale]] as the only option. | The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with [[Built to Scale (DS)|Built to Scale]] as the only option. | ||
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