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reformatted the appearances section to match that of karate joe
(reformatted the appearances section to match that of karate joe)
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The square mass-produced objects appear again in ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'' in [[Built to Scale (Wii)|Built to Scale]], where the player must bounce around a rod while waiting for two nuts to come into place, after which the player must launch the rod into the nuts to form the complete widget. Depending on how well the player performs, they either end up with not their best work and begin questioning how important the widgets are, earning themselves a little break, or finishing up early, on the verge of breaking productivity records<ref>"On va battre des records de productivité !" (We're going to break productivity records!) ~ Description for ''[[Rhythm Paradise Megamix]]'' (French)</ref>. While these rods are never referred to as anything in English, comments left in the internal data refer to them as {{Nihongo|Akai Mono|赤いもの|Red Objects}}<ref name="insidejob">"赤いもの" (Akai Mono) ~ comment left in the file "rcad_assembly_parts_labels.h", ''[[Rhythm Heaven Fever]]''</ref> like the rods in [[Polyrhythm]]. Like before, this assembly line has a new slogan for each month, each one encouraging the workers to keep in time and generally be productive. A keyword in each slogan is highlighted in red<ref>[[Assembly-Line Slogans]], ''[[Rhythm Heaven Fever]]''</ref>, with one worker at the factory giving the police a tip: "It's July through November", and sending them a document with the slogans<ref>[[Investigation Notes]], ''[[Rhythm Heaven Fever]]''</ref>. Entering these keywords in [[Police Call]] provides the police with a tip about a code word being hidden in one of the [[Endless Games]]. The company sometimes makes defective products, and a worker in product testing accidentally sold the bad parts to collectors for a lot of money<ref>"I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops." ~ [[Defective Widget]], ''[[Rhythm Heaven Megamix]]''</ref>.
The square mass-produced objects appear again in ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'' in [[Built to Scale (Wii)|Built to Scale]], where the player must bounce around a rod while waiting for two nuts to come into place, after which the player must launch the rod into the nuts to form the complete widget. Depending on how well the player performs, they either end up with not their best work and begin questioning how important the widgets are, earning themselves a little break, or finishing up early, on the verge of breaking productivity records<ref>"On va battre des records de productivité !" (We're going to break productivity records!) ~ Description for ''[[Rhythm Paradise Megamix]]'' (French)</ref>. While these rods are never referred to as anything in English, comments left in the internal data refer to them as {{Nihongo|Akai Mono|赤いもの|Red Objects}}<ref name="insidejob">"赤いもの" (Akai Mono) ~ comment left in the file "rcad_assembly_parts_labels.h", ''[[Rhythm Heaven Fever]]''</ref> like the rods in [[Polyrhythm]]. Like before, this assembly line has a new slogan for each month, each one encouraging the workers to keep in time and generally be productive. A keyword in each slogan is highlighted in red<ref>[[Assembly-Line Slogans]], ''[[Rhythm Heaven Fever]]''</ref>, with one worker at the factory giving the police a tip: "It's July through November", and sending them a document with the slogans<ref>[[Investigation Notes]], ''[[Rhythm Heaven Fever]]''</ref>. Entering these keywords in [[Police Call]] provides the police with a tip about a code word being hidden in one of the [[Endless Games]]. The company sometimes makes defective products, and a worker in product testing accidentally sold the bad parts to collectors for a lot of money<ref>"I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops." ~ [[Defective Widget]], ''[[Rhythm Heaven Megamix]]''</ref>.
==Appearances==
==Appearances==
===Akai Mono===
===''[[Rhythm Tengoku]]''===
*[[File:Game GBA 4-4.png|20px|link=Polyrhythm]] [[Polyrhythm]]
*{{EIL|GBA|4|4}}
*[[File:Game GBA 4-6.png|24px|link=Remix 4 (GBA)|Remix 4]] [[Remix 4 (GBA)|Remix 4]]
*{{EIL|GBA|4|6}}
*[[File:Game GBA 6-6.png|24px|link=Remix 6 (GBA)|Remix 6]] [[Remix 6 (GBA)|Remix 6]]
*{{EIL|GBA|6|6}}
*[[File:Game GBA 8-3.png|20px|link=Polyrhythm 2]] [[Polyrhythm 2]]
*{{EIL|GBA|8|3}}
===Widgets===
===''[[Rhythm Heaven]]''===
*[[File:Game DS 1-1.png|32px|link=Built to Scale (DS)|Built to Scale]] [[Built to Scale (DS)|Built to Scale]]
*{{EIL|DS|1|1}}
*[[File:Game DS 1-5.png|32px|link=Remix 1 (DS)|Remix 1]] [[Remix 1 (DS)|Remix 1]]
*{{EIL|DS|1|5}}
*[[File:Game DS 7-1.png|32px|link=Built to Scale 2 (DS)|Built to Scale 2]] [[Built to Scale 2 (DS)|Built to Scale 2]]
*{{EIL|DS|7|1}}
*[[File:Game DS 9-5.png|32px|link=Remix 9 (DS)|Remix 9]] [[Remix 9 (DS)|Remix 9]]
*{{EIL|DS|9|5}}
*[[File:Game DS 10-5.png|32px|link=Remix 10 (DS)|Remix 10]] [[Remix 10 (DS)|Remix 10]]
*{{EIL|DS|10|5}}
*[[File:Game 3DS rvlAssemble L.png|32px|link=Built to Scale (Wii)|Built to Scale]] [[Built to Scale (Wii)|Built to Scale]]
===''[[Rhythm Heaven Fever]]''===
*[[File:Game Wii 3-5.png|32px|link=Remix 3 (Wii)|Remix 3]] [[Remix 3 (Wii)|Remix 3]]
*{{EIL|Wii|3|2}}
*[[File:Game Wii 8-3.png|32px|link=Built to Scale 2 (Wii)|Built to Scale 2]] [[Built to Scale 2 (Wii)|Built to Scale 2]]
*{{EIL|Wii|3|5}}
*[[File:Game Wii 8-5.png|32px|link=Remix 8 (Wii)|Remix 8]] [[Remix 8 (Wii)|Remix 8]]
*{{EIL|Wii|8|3}}
*[[File:Game Wii 10-5.png|32px|link=Remix 10 (Wii)|Remix 10]] [[Remix 10 (Wii)|Remix 10]]
*{{EIL|Wii|8|5}}
*[[File:Game Wii T-2.gif|40px|link=Police Call]] [[Police Call]] (cameo)
*{{EIL|Wii|10|5}}
*{{EIL|Wii|T|2}} (cameo)
===''[[Rhythm Heaven Megamix]]''===
*{{EIL|3DS|S3|1}}
 
==Gallery==
==Gallery==
;Artwork
;Artwork
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