Playing through [[Pirate Crew]], the bridges which connect the ship to the island after a few voyadges begin to spell out the code word, two characters at a time.
Playing through [[Pirate Crew]], the bridges which connect the ship to the island after a few voyadges begin to spell out the code word, two characters at a time.
Entering {{Nihongo|GOLFHERO|さむらいごるふ}} provides a call, In which [[Mandrill]] is heard throwing a ball, [[The Wandering Samurai]] seemingly hitting it with a bat, the ball dramatically flying through the air, and eventually going into the hole, prompting applause. Occasionally, the samurai misses the ball. Eventually, the samurai hits the ball, it flies off in another direction, and shatters glass. The samurai is distraught as the call ends.
Entering {{Nihongo|GOLFHERO|さむらいごるふ}} provides a call, In which [[Mandrill]] is heard throwing a ball, what sounds to be [[The Wandering Samurai]] seemingly hitting it with a bat, the ball dramatically flying through the air, and eventually going into the hole, prompting applause. Occasionally, the samurai misses the ball. Eventually, the samurai hits the ball, it flies off in another direction, and shatters glass. The samurai is distraught as the call ends.
===BIRDS===
===BIRDS===
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Revision as of 01:56, 13 December 2022
Police Call
This "toy" is actually an investigation tool. When you discover anything suspicious, communicate with your informants here.
This toy first opens on a conversation with a brown-haired man in a suit speaking to the off-screen Lieutenant (ボス?, Boss), known as Sarge in Beat the Beat: Rhythm Paradise, before transitioning to the toy. The exact conversation and the background during this scene are randomized.
Similar to the Phone from Rhythm Heaven, this toy is a cellular phone to that plays touch-tone sounds when the numbered buttons are pressed. 7 of the buttons contain three letters in alphabetical order, which are displayed on the phone's screen when pressed and can be cycled through. There is also a backspace button, a green "send" button, and an orange forward button.
Throughout Rhythm Heaven Fever, the player may come across code words, which can be inputted into the phone and sent to begin a call. These phone calls are nothing more than easter eggs, reusing the sound effects from other Rhythm Games. The section below details the process the player is intended to go through to discover these code words, but they are not required to follow the steps to be able to input the codes.
Attempting to send an invalid code word has the man tell the Lieutenant that the code word is incorrect, before returning to the keypad prompt.
Secrets
I discovered something interesting!
This page may contain spoilers! Read at your own risk.
Obtaining a Perfect on Remix 2 gives the player the Investigation Notes as a gift, these notes providing the tip "It's July through November". The tip applies to the Assembly-Line Slogans (obtainable as the Gift on Built to Scale 2), where the player may notice each slogan has one word highlighted in red. These words can be inputted to receive a tip about a hidden code word in a specified game. The player may then go to that game and play far enough in to find the code word, then input that to receive a call. After the call ends, the man questions whether the call was relevant to the investigation, and returns to the keypad prompt.
The following section shows each slogan, followed by the tip received from the hidden code word, then where to find the code word within the games, and what the call entails upon entering. The player can always input the code words directly without going through the process of discovery. Note that some slogans in Beat the Beat: Rhythm Paradise have their code words moved to a different month, though the effect is the same.
SEESAW
Slogan for July Production line, keep in time: Put a spike in efficiency!
July's Motto Understand the rhythm and you will see it put a spike in our efficiency!
Entering SPIKE (おもいきりそくてん?) provides the following tip:
Lieutenant! We got another lead from our tipster!
Sarge! We got a new lead!
There may be a hidden code word in that Kung Fu Ball game!
There may be a hidden message in the Kung Fu Ball game.
Playing through Kung Fu Ball, the code word appears on a rickshaw in the background.
Entering SEESAW (てんけん?) provides a call with sound effects from See-Saw. See and Saw are doing their routine inspection, but as they go on the inner part, they get faster and faster, before a huge explosion occurs. The call then ends.
BOUTS
Slogan for August Production line, keep in time: Keep at it like clockwork!
August's Motto Our rhythm masters have some quirks but keep it running like clockwork!
Entering CLOCKWORK (きわまるたくみわざ?) provides the following tip:
Lieutenant! We got a new lead from our tipster!
Sarge! We got a new lead!
There may be a hidden code word in that Wake-Up Caller game!
There may be a hidden message in the Wake-Up Caller game.
Playing through Wake-Up Caller, the code word is occasionally spelled out on the faces of the flowers that mark the player's progress.
Entering MATCH (しあいみせて?) provides a call in which Wrestler poses and flexes during a match as Captain Tuck compliments him. Eventually, he yells "That's it!", which seems to confuse Wrestler, and the call ends.
GOLFHERO
Slogan for October Production line, keep in time: Keep the company afloat!
September's Motto Our widgets might not be much to note but they keep our company afloat!
Entering AFLOAT (きみをあいしつづける?) provides the following tip:
Lieutenant! We got a tip from our...tipster!
Sarge! We got a new lead!
There may be a hidden code word in that Pirate Crew game!
There may be a hidden message in the Pirate Crew game.
Playing through Pirate Crew, the bridges which connect the ship to the island after a few voyadges begin to spell out the code word, two characters at a time.
Entering GOLFHERO (さむらいごるふ?) provides a call, In which Mandrill is heard throwing a ball, what sounds to be The Wandering Samurai seemingly hitting it with a bat, the ball dramatically flying through the air, and eventually going into the hole, prompting applause. Occasionally, the samurai misses the ball. Eventually, the samurai hits the ball, it flies off in another direction, and shatters glass. The samurai is distraught as the call ends.
BIRDS
Slogan for November Production line, keep in time: Feed your efficiency!
October's Motto This production line's all we need except for our daily drink and feed!
Entering FEED (えがおがうまれる?) provides the following tip:
Lieutenant! New lead!
Sarge! We got a new lead!
There may be a hidden code word in that Munchy Monk game!
There may be a hidden message in the Munchy Monk game.
Playing through Munchy Monk, the code word can be seen on a set of panels outside the window.
Entering BIRDS (とりのたんばりん?) provides a call, in which a Monkey is playing with a Huebird. The monkey plays a pattern, and the bird attempts to copy it; however, it ends up doing the squawking pattern at the end, ruining the routine. Eventually, the monkey plays the squawking at the end, allowing the bird to do the pattern correctly. The call then ends.
STAFF
This code word is not hinted at within the game itself. Rather, hints are given out across Rhythm Heaven Fever's trailers on YouTube, in which various letters are highlighted.
The end of the first video[1] shows the message "prove you've goT the funky groove."
The end of the second video[2]shows the message "fleX your rhyThm chops! take 'eM for a Spin!"
The end of the third video[3] shows the message "Game on! are you locking into the beat"S?"
The final hint is hidden at the end of the Launch Trailer[4], which shows the message "keep in Time, hAve some Fun, F"eel the beat, 'til the tune is done! ...IN A 7 MEDAL TOY!" A screenshot of Police Call with the letter "S" having already been typed is shown.
Combining the highlighted letters gives the message "TXT MSG "STAFF" ...IN A 7 MEDAL TOY!", revealling the code word.
Entering STAFF (すたつふ?) provides a call, in which a picture of the game's staff (drawn in the game's artstyle) is presented.
Controls
Ⓐ: Press button
Ⓐ (Hold): Play sound effects (if holding down a button)
Note makes a cameo appearance on the phone between the send and "next" buttons.
Occasionally, during the scene after inputting a code word to get a tip, a character in a top hat can be seen hiding in the background.
Holding down a button plays a sound effect from various games, one for each key. While holding, moving the Wii Remote left and right on the screen changes the speed, up and down on the screen changes the volume, and the rotation of the Wii Remote changes the pitch.
ABC plays the screwing sound from Screwbot Factory. Upon release, it stops screwing and "Let's go!" or "Oh yeah!" plays, alternating between the two. If playing with English voices, the finishing quotes lack the robotic filter used in the Rhythm Game itself.
This Rhythm Toy may be a reference to the game Famicom Detective Club, as they share a similar aesthetic, the theme of a detective agency receiving tips for their investigations, and similar music.