Karate Man Kicks!: Difference between revisions
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The gameplay is lifted mainly from ''[[Rhythm Tengoku]]''<nowiki>'</nowiki>s [[Karate Man Returns!|Karateka]], which revolves around [[Karate Joe]] punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing "Hit 3!", the player must hit three consecutive pots. | The gameplay is lifted mainly from ''[[Rhythm Tengoku]]''<nowiki>'</nowiki>s [[Karate Man Returns!|Karateka]], which revolves around [[Karate Joe]] punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing "Hit 3!", the player must hit three consecutive pots. | ||
On occasion, a | On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels are thrown without a Light Bulb before them, however. | ||
In ''[[Rhythm Heaven Megamix]]'', a few changes are made to match the [[Karate Man Combos!|later iteration]] in ''[[Rhythm Heaven Fever]]''. [[Karate Joe]] now faces right like he does in the left hand versions. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The | In ''[[Rhythm Heaven Megamix]]'', a few changes are made to match the [[Karate Man Combos!|later iteration]] in ''[[Rhythm Heaven Fever]]''. [[Karate Joe]] now faces right like he does in the left hand versions. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The Light Bulbs now glow yellow (taken from the gameplay in [[Karate Man Senior]]). The bombs also now explode instead of disappearing. | ||
==Controls== | ==Controls== | ||
===''[[Rhythm Heaven]]''=== | ===''[[Rhythm Heaven]]''=== | ||
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==Trivia== | ==Trivia== | ||
*This is the second time a [[Karate Man]] game has appeared in the [[Rhythm Heaven Series]] | *This is the second time a [[Karate Man]] game has appeared in the [[Rhythm Heaven Series]]. | ||
*Karate Man is the last main game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''. | *Karate Man is the last main game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''. | ||
*Unlike in ''[[Rhythm Heaven]]'', the "Hit 3!" and "Punch, kick!" voice clips are said in English in the French, German, Italian and Spanish versions of ''[[Rhythm Heaven Megamix]]'', despite the song still being dubbed in those languages. This is most likely because the rest of the audio in the game is borrowed from the [[Karate Man Combos!|Karate Man]] game in ''[[Rhythm Heaven Fever]]'', which wasn't dubbed in those languages. | *Unlike in ''[[Rhythm Heaven]]'', the "Hit 3!" and "Punch, kick!" voice clips are said in English in the French, German, Italian and Spanish versions of ''[[Rhythm Heaven Megamix]]'', despite the song still being dubbed in those languages. This is most likely because the rest of the audio in the game is borrowed from the [[Karate Man Combos!|Karate Man]] game in ''[[Rhythm Heaven Fever]]'', which wasn't dubbed in those languages. |
Revision as of 21:53, 27 October 2021
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Karate Man Kicks! |
Who knew karate training was so brutal? A punch will take care of most things, but those bombs call for a solid kick! |
Rhythm Heaven Megamix |
Karate Man Kicks! (カラテ家キック?, Karateka Kikku), known in Rhythm Heaven as Karate Man (カラテ家?, Karateka), is the 4th Rhythm Game of the sixth stage (29th overall) in Rhythm Heaven and the 3rd of Shop No. 2 (96th overall), costing 8 Flow Balls, in Rhythm Heaven Megamix.
The arrange version, Karate Man 2, appears in the ninth stage in Rhythm Heaven.
Gameplay
The gameplay is lifted mainly from Rhythm Tengoku's Karateka, which revolves around Karate Joe punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing "Hit 3!", the player must hit three consecutive pots.
On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels are thrown without a Light Bulb before them, however.
In Rhythm Heaven Megamix, a few changes are made to match the later iteration in Rhythm Heaven Fever. Karate Joe now faces right like he does in the left hand versions. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The Light Bulbs now glow yellow (taken from the gameplay in Karate Man Senior). The bombs also now explode instead of disappearing.
Controls
Rhythm Heaven
- Tap: Punch
- Tap (Hold): Squat
- Tap (Release): Stand back up
- Flick: Kick
Rhythm Heaven Megamix
- Ⓐ/Tap: Punch
- Ⓐ (Hold)/Tap (Hold): Squat
- Ⓐ (Release)/Tap (Release): Kick
Timing Display
Results
The Master speaks...() | The Master speaks...() | |
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Focus on learning the basics first. You really messed up the ending. |
Focus on learning the basics first. You really messed up the ending. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks! |
You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks! |
The Master's Commentary | |
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You cannot progress without better fundamentals. Your triple punches were thrice cursed. You kick like a slug. | |
Eh. Passable. | |
Your fundamentals are excellent. Your triple punches were triply passable. You kick like a cricket! |
Epilogue
File:Epilogue DS Karate Man NG.png | File:Epilogue DS Karate Man OK.png | File:Epilogue DS Karate Man HI.png |
Whiff! | All right, let's break for lunch. | You're on fire! (Figuratively.) |
My feet just aren't feeling it... | The stomach carries the legs! | Ayaaahhh! |
Rhythm Item
Bomb | Karate Memory #4 |
---|---|
My father got these bombs to help me face my fears. I thought he was joking at first, but then one exploded! Where did he even get these? |
Skill Star
The Skill Star appears on the barrel just before the chorus.
Challenge Land
Karate Man Kicks! appears in the following Challenge Train courses:
Appearances
Video
Rhythm Heaven | Rhythm Heaven Megamix |
---|---|
Trivia
- This is the second time a Karate Man game has appeared in the Rhythm Heaven Series.
- Karate Man is the last main game in Rhythm Heaven before the credits, in direct contrast to Rhythm Tengoku having it as the first game. This formula would later be borrowed for Karate Man's appearance in Rhythm Heaven Fever.
- Unlike in Rhythm Heaven, the "Hit 3!" and "Punch, kick!" voice clips are said in English in the French, German, Italian and Spanish versions of Rhythm Heaven Megamix, despite the song still being dubbed in those languages. This is most likely because the rest of the audio in the game is borrowed from the Karate Man game in Rhythm Heaven Fever, which wasn't dubbed in those languages.
Unused
- Main article: Karate Man Kicks!/Unused
In Other Languages
Rhythm Heaven
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家 | Karateka |
EnglishNOA | Karate Man | |
EnglishNOE | Karate Man | |
French | Karatéka | Karateka |
Spanish | Kárate Killo | Karate Killo |
Italian | Karate Ka | Karate Ka |
Korean | 격투가 | The Fighter |
Rhythm Heaven Megamix
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家キック | Karateka Kick |
EnglishNOA | Karate Man Kicks! | |
EnglishNOE | Karate Man Kicks! | |
French | Karaté kicks | Karate kicks |
Spanish | Kárate Killo: ¡patadas! | Karate Killo: kicks! |
Italian | I calci di Karate Ka | The kicks of Karate Ka |
Korean | 격투가 킥 | The Fighter Kick |
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