Built to Scale (Wii): Difference between revisions

From Rhythm Heaven Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
'''Built to Scale'''<span style="line-height:20px;"> (組み立て ''lit. Assembly'') </span>is the 12th game in ''[[Rhythm Heaven Fever]]''. A sequal later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]].
'''Built to Scale'''<span style="line-height:20px;"> (組み立て ''lit. Assembly'') </span>is the 12th game in ''[[Rhythm Heaven Fever]]''. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]].
==Gameplay==
==Gameplay==
[[File:Built_to_Scale_Fever.png|thumb|300px|Built to Scale (Wii)]]The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
[[File:Built_to_Scale_Fever.png|thumb|300px|Built to Scale (Wii)]]The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.

Revision as of 23:57, 22 September 2012

Built to Scale (組み立て lit. Assembly) is the 12th game in Rhythm Heaven Fever. A sequel later unlocked is known as Built to Scale 2.

Gameplay

File:Built to Scale Fever.png
Built to Scale (Wii)

The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.

Controls

  • A = Bounce Rod
  • A + B = Spring Rod

Appearances