Polyrhythm: Difference between revisions
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|titleEN = Polyrhythm | |titleEN = Polyrhythm | ||
|explainEN = Master pressing the D-Pad and<br>the A Button at the same time!<br>Keep the red things coming!}} | |explainEN = Master pressing the D-Pad and<br>the A Button at the same time!<br>Keep the red things coming!}} | ||
{{RhythmGame | {{RhythmGame | ||
|name = ポリリズム<br>''(Polyrhythm)'' | |name = ポリリズム<br>''(Polyrhythm)'' | ||
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|cp_DEF_Ng = ちゃんと 運んでくれないとダメ。''(You must carry them properly.)''<br>左手が あそんでるヨ。''(Your left hand is playing around.)''<br>応用力を みにつけよう。''(Let's see the applied power.)'' | |cp_DEF_Ng = ちゃんと 運んでくれないとダメ。''(You must carry them properly.)''<br>左手が あそんでるヨ。''(Your left hand is playing around.)''<br>応用力を みにつけよう。''(Let's see the applied power.)'' | ||
|cp_DEF_Hi = 左手が しっかり仕事してるネ!''(Your left hand does a great job!)''<br>リズミカルな 仕事ぶりだ!!''(Rhythmic work<nowiki>!!</nowiki>)''}} | |cp_DEF_Hi = 左手が しっかり仕事してるネ!''(Your left hand does a great job!)''<br>リズミカルな 仕事ぶりだ!!''(Rhythmic work<nowiki>!!</nowiki>)''}} | ||
== | {{Epilogue | ||
|Console = GBA | |||
|NG Image = Epilogue GBA Polyrhythm NG.png | |||
|OK Image = Epilogue GBA Polyrhythm OK.png | |||
|HI Image = Epilogue GBA Polyrhythm HI.png | |||
|NG = 赤いモノ、量産は たいへんだなぁ… | |||
|OK = どんどん 赤いモノを 生産だ! | |||
|HI = 赤いモノを 生産しまくりだネ!! | |||
|NG alt = Red thing mass production is quite difficult... | |||
|OK alt = Producing more red things! | |||
|HI alt = Producing red things like mad!! | |||
}} | |||
==Appearances== | ==Appearances== | ||
<gallery> | <gallery> |
Revision as of 15:41, 30 November 2020
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Polyrhythm (Romaji: "Poririzumu" ポリリズム?, Polyrhythm) is the 22nd minigame in Rhythm Tengoku. It features Akai Mono that roll around and bounce on an assembly line. The arrange variant appears later on called Polyrhythm 2.
Gameplay
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out, requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
Controls
- Ⓐ: Activate lower mechanism
- ✚: Activate upper mechanism
Timing Display
Results
工場長から (From the Plant Manager) | 工場長から (From the Plant Manager) | |
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ちゃんと 運んでくれないとダメ。(You must carry them properly.) 左手が あそんでるヨ。(Your left hand is playing around.) 応用力を みにつけよう。(Let's see the applied power.) |
ちゃんと 運んでくれないとダメ。(You must carry them properly.) 左手が あそんでるヨ。(Your left hand is playing around.) 応用力を みにつけよう。(Let's see the applied power.) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
左手が しっかり仕事してるネ!(Your left hand does a great job!) リズミカルな 仕事ぶりだ!!(Rhythmic work!!) |
左手が しっかり仕事してるネ!(Your left hand does a great job!) リズミカルな 仕事ぶりだ!!(Rhythmic work!!) |
赤いモノ、量産は たいへんだなぁ… | どんどん 赤いモノを 生産だ! | 赤いモノを 生産しまくりだネ!! |
(Red thing mass production is quite difficult...) | (Producing more red things!) | (Producing red things like mad!!) |
Appearances
- Bulit to Scale Arcade.png
Polyrhythm
- Built to Scale 2 Gameplay GBA.png
Trivia
- This game appears to have inspired multiple aspects of Built to Scale in both Rhythm Heaven and Rhythm Heaven Fever, such as the general art design. Because of this, many fans consider this game to be a predecessor.
- This game, Polyrhythm 2, Toran to Porin, Catchy Tune, and Catchy Tune 2 have similar controls.
- This is one of the few games that doesn't feature a practice in the series.
- It did, however, get a tutorial in the arcade version.
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