Shoot-'Em-Up 2 (DS): Difference between revisions
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* The [[Shoot-'Em-Up Radio Lady]]'s helmet looks like the ones the [[cadets]] wear ''[[Rhythm Tengoku]]''<nowiki/>'s [[Marching Orders]]. In the Superb screen, they're wearing an outfit resembling the marchers' outfits. They're even making a similar pose to when they march. | * The [[Shoot-'Em-Up Radio Lady]]'s helmet looks like the ones the [[cadets]] wear ''[[Rhythm Tengoku]]''<nowiki/>'s [[Marching Orders]]. In the Superb screen, they're wearing an outfit resembling the marchers' outfits. They're even making a similar pose to when they march. | ||
* Missing even a single alien will cost you a Just OK. | * Missing even a single alien will cost you a Just OK. | ||
* When going for a perfect, the game doesn't care about whether or not you got a barely, considering this game is very hard. This also applies to [[Lockstep]], [[Lockstep 2]], [[Frog Hop]], and [[Jumpin' Jazz]]. | * When going for a perfect, the game doesn't care about whether or not you got a barely, considering this game is very hard. This also applies to [[Lockstep]], [[Lockstep 2]], [[Frog Hop]], and [[Jumpin' Jazz|Frog Hop 2]]. | ||
== Video== | == Video== |
Revision as of 04:03, 3 June 2017
Intruder alert! Again! Scramble fighters! Again! Defend the homeworld! (And no practice for you!) |
Template:Game-NavTemplate:Minigame infoboxShoot-'Em-Up 2 (シューティング2 Shooting 2) is the 46th minigame in Rhythm Heaven. It is the sequel to Shoot-'Em-Up. It's intruder alert again, the Blastronaut is ready to shoot alien intruders down. Getting a perfect unlocks "Crew's Log".
Visual/Gameplay Changes
The player's ship is now white with green patterns on it, and is flying through some sort of cube area. The enemies are gray, cube-shaped things with black eyes and mouths. The Blastronaut has a change in appearance, wearing a red and yellow helmet and a dark-green shirt.
The game starts out on the original's third phase, and goes on from there. The other two phases have more complicated rhythms and are faster-paced.
Controls
- Tap: Shoot
Timing Notes
- Hit: The alien is destroyed completely
- Barely: The alien is only disabled, not completely destroyed. A barely counts as a hit.
- Miss: The alien damages the player's spaceship
Rating Notes
Header
- "Commander's Debriefing"
Try Again
- "Some enemies got past you."
- "The high-speed volleys are tricky."
- "Your trigger finger is a little slow."
OK
- "Hm..."
- "I don't know..."
- "Good enough..."
- "I guess that was all right."
Superb
- "Your 8-shot volleys were amazing!"
- "Nice work, right to the end!"
- "Incredible work on the fast shots!"
Epilogue
- Shoot 'em up 2 tryagain.png
"We win this time, humans!"
- Shoot 'em up 2 ok.png
"We gave it all we had!"
- Shoot 'em up 2 superb.png
"Great shooting!"
Appearances
- Shoot-'Em-Up
- Shoot-'Em-Up 2
- Remix 2
- Remix 9
- Remix 10
Trivia
- The Shoot-'Em-Up Radio Lady's helmet looks like the ones the cadets wear Rhythm Tengoku's Marching Orders. In the Superb screen, they're wearing an outfit resembling the marchers' outfits. They're even making a similar pose to when they march.
- Missing even a single alien will cost you a Just OK.
- When going for a perfect, the game doesn't care about whether or not you got a barely, considering this game is very hard. This also applies to Lockstep, Lockstep 2, Frog Hop, and Frog Hop 2.
Video
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | シューティング2 Shooting 2 | |
French | Bataille galactique 2 | |
Spanish | Guerra Galáctica 2 | |
Italian | Meteoritmi 2 | |
Korean | 수팅2 Shooting 2 |
|