User:GVNintendoNMore/Music theory: Difference between revisions

From Rhythm Heaven Wiki
Jump to navigation Jump to search
(→‎A more serious page: Donk-Donk taught me the difference between 3/4 and 6/8.)
Tag: sourceedit
 
No edit summary
Tag: sourceedit
Line 4: Line 4:
! colspan="2" style="background:linear-gradient(to right,#FFFF66, #FF6666, #660066); text-align:center; height:30px; font-size:big; color:White;"| The Music Theory Page
! colspan="2" style="background:linear-gradient(to right,#FFFF66, #FF6666, #660066); text-align:center; height:30px; font-size:big; color:White;"| The Music Theory Page
|-
|-
! style="text-align:center; font-weight:initial; padding:0 12px;"|Rhythm Heaven actually does a good job subtly teaching music theory in its games.  
! style="text-align:center; font-weight:initial; padding:0 12px;"|Rhythm Heaven actually does a good job subtly teaching music theory in its games. <br />I don't know too much about music theory, so I'll try and explain it as best as I can.
|}
|}
==Triple Time==
==Triple Time==
Line 11: Line 11:
It actually switches from <font face="Georgia, serif">'''3/4'''</font> time (Donk-donk) to <font face="Georgia, serif">'''6/8'''</font> time (Deet-deet-doh) and back.<br />
It actually switches from <font face="Georgia, serif">'''3/4'''</font> time (Donk-donk) to <font face="Georgia, serif">'''6/8'''</font> time (Deet-deet-doh) and back.<br />
The two time signatures may seem alike, at least mathematically, but the note ''grouping'' makes them sound very different.</p>
The two time signatures may seem alike, at least mathematically, but the note ''grouping'' makes them sound very different.</p>
<p align="justify">While <font face="Georgia, serif">'''3/4'''</font> means that a measure is 3 quarter-notes long, <font face="Georgia, serif">'''6/8'''</font> means that a measure is 6 eighth-notes long. The way the notes are subdivided gives 6/8 a more brisk pace, which is why the "deet-deet-doh" part sounds so different from the "donk-donk" part, despite having similar timing.</p>
[[File:The_Dazzles_Remix_3.png|thumb|120px|1-2-3-4-5-6!]]
[[File:The_Dazzles_Remix_3.png|thumb|120px|1-2-3-4-5-6!]]
<p>Remix 3 in Rhythm Heaven also switches between triplet measures, with Love Lizards, Crop Stomper and the Dazzles using <font face="Georgia, serif">'''3/4'''</font> time and Freeze Frame using <font face="Georgia, serif">'''6/8'''</font> time. While the first 3 games have an audible swing to them (like the fast 1-by-1 poses in the first few Dazzles sections), Freeze Frame has a different note grouping, making the rhythm more dramatic.</p>
<p>Remix 3 in Rhythm Heaven also switches between triplet measures, with Love Lizards, Crop Stomper and the Dazzles using <font face="Georgia, serif">'''3/4'''</font> time and Freeze Frame using <font face="Georgia, serif">'''6/8'''</font> time. While the first 3 games have an audible swing to them (like the fast 1-by-1 poses in the first few Dazzles sections), Freeze Frame has a more dramatic rhythm with emphasis on every other eighth note.</p>
Wizard's Waltz is relatively simple, it uses the same <font face="Georgia, serif">'''3/4'''</font> measure throughout.
Wizard's Waltz is relatively simple, it uses the same <font face="Georgia, serif">'''3/4'''</font> measure throughout.
==Offbeats==
==Offbeats==
[[File:Lockstep_3DS.PNG|thumb|left]]Lockstep is a prime example of this. The Stepswitchers are constantly changing from front to backbeat in time with the music. Lockstep is one of the most prominent, but many, ''many'' other games play with this.
[[File:Lockstep_3DS.PNG|thumb|left]]<p>Lockstep is a prime example of this. The Stepswitchers are constantly changing from front to backbeat in time with the music. Lockstep is one of the most prominent, but many, ''many'' other games play with this.</p>
[[File:MrUpbeatWithoutHUD.PNG|thumb]]<p>The endless game Mr. Upbeat is all about this. While the metronome swings side to side at a steady tempo, Mr. Upbeat himself has to jump over the needle when it hits the center. On the upbeat. This is why his reading material is titled "A Musical Term"—the said musical term is "upbeat" and it's referring to why he was named so in the first place.

Revision as of 08:59, 22 May 2017

Triple Time

File:Donk-Donk Anata Label.JPG
One of the strangest games actually has a solid lesson.

Donk-Donk is special in that it's measured in triple time. Very few other games have this signature, these few including Wizard's Waltz in Rhythm Tengoku and the DS game's Remix 3. It actually switches from 3/4 time (Donk-donk) to 6/8 time (Deet-deet-doh) and back.
The two time signatures may seem alike, at least mathematically, but the note grouping makes them sound very different.

While 3/4 means that a measure is 3 quarter-notes long, 6/8 means that a measure is 6 eighth-notes long. The way the notes are subdivided gives 6/8 a more brisk pace, which is why the "deet-deet-doh" part sounds so different from the "donk-donk" part, despite having similar timing.

Remix 3 in Rhythm Heaven also switches between triplet measures, with Love Lizards, Crop Stomper and the Dazzles using 3/4 time and Freeze Frame using 6/8 time. While the first 3 games have an audible swing to them (like the fast 1-by-1 poses in the first few Dazzles sections), Freeze Frame has a more dramatic rhythm with emphasis on every other eighth note.

Wizard's Waltz is relatively simple, it uses the same 3/4 measure throughout.

Offbeats

Lockstep is a prime example of this. The Stepswitchers are constantly changing from front to backbeat in time with the music. Lockstep is one of the most prominent, but many, many other games play with this.

The endless game Mr. Upbeat is all about this. While the metronome swings side to side at a steady tempo, Mr. Upbeat himself has to jump over the needle when it hits the center. On the upbeat. This is why his reading material is titled "A Musical Term"—the said musical term is "upbeat" and it's referring to why he was named so in the first place.