Karate Man 2 (Wii): Difference between revisions

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{{Minigame infobox
{{Minigame infobox
| Name      = Karate Man 2 (Wii)
| Name      = Karate Man 2 (Wii)
| Image    =  
| Image    = [[File:Karate_Man_2_Wii.PNG|270px]]
| Debut    = Rhythm Heaven Fever
| Debut    = Rhythm Heaven Fever
| Number    = 49
| Number    = 49
| Reward    = A Musical Term
| Reward    = A Musical Term
| Song      = Lonely Storm
| Song      = Lonely Storm
| Previous  = Packing Pests 2
| Previous  = Packing Pests 2 Wii|Packing Pests 2
| Previous1 = Packing Pests 2
| Previous1 = Packing Pests 2 Wii|Packing Pests 2
| Next      = Remix 10 (Wii)
| Next      = Remix 10 (Wii)
| Next1    = Remix 10 (Wii)
| Next1    = Remix 10 (Wii)
| Video    =  
| Video    = }}
}}


==Gameplay==
==Gameplay==

Revision as of 11:41, 2 June 2015

Karate Joe's intense training continues. Can you help him reach the height of mastery? (No practice.)

— Karate Man 2 Description

Template:Minigame infobox

Gameplay

Like the original karate man, you are playing as a man named Karate Joe, who

File:Karate Joe 2 (Wii).png
Karate Man 2 gameplay

must punch all of the objects that fly towards him. He punches flower pots, bowling balls (during every "hit-3!"), soccer balls (for comedic effect), and combos. The music is slower and much more poppy than the original Karate Man, but there are several rhythm changes that might throw some people off. There are also slightly more combos.

Controls

A: Punch

A + B: Do a combo

Rating Screens

Try Again: Still... hungy...

OK: I must focus my power. And retie my belt.

Superb: Hiiiiiyah!

Trivia

  • The article that you unlock from perfecting this game, A Musical Term, has nothing to do with this game. Instead it talks about Mr. Upbeat.
  • There is no practice for this game, though there is a new "Hit 4!" move.