Karate Joe: Difference between revisions
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{{Featured}} | {{Featured}} | ||
===Other Appearances=== | ===Other Appearances=== | ||
In ''[[Rhythm Tengoku]]'', Karate Joe appears in the first [[Rhythm Game]], [[Karate Man Returns!|Karateka]]. It involves the Flow gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karateka 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, making a weird face. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearances, in addition to [[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match. | In ''[[Rhythm Tengoku]]'', Karate Joe appears in the first [[Rhythm Game]], [[Karate Man Returns!|Karateka]]. It involves the Flow gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karateka 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, making a weird face. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearances, in addition to [[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match. | ||
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|mnkr=The Fighter}} | |mnkr=The Fighter}} | ||
==References== | ==References== | ||