Built to Scale (Wii): Difference between revisions

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m (I had to get a perfect campaign to confirm this, even though all logic pointed to the fact that it's bogus)
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160|number=[[File:ConsoleWii Icon.png|20px]] 12<br>[[File:Console3DS Icon.png|20px]] 97|gift=[[File:ConsoleWii Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven_Fever.29|Built to Scale (song)]]<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]|stage={{Stage|Wiistage3}}{{Stage|3DSshop3}}}}
160|number=[[File:ConsoleWii Icon.png|20px]] 12<br>[[File:Console3DS Icon.png|20px]] 97|gift=[[File:ConsoleWii Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven_Fever.29|Built to Scale (song)]]<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]|stage={{Stage|Wiistage3}}{{Stage|3DSshop3}}}}


{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] together by launching a red rod into them. A sequel is unlocked later on, known as [[Built to Scale 2 (Wii)|Built to Scale 2]].
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] by launching red rods at white squares. Its sequel, [[Built to Scale 2 (Wii)|Built to Scale 2]], is unlocked later on.


==Gameplay==
==Gameplay==
[[File:BTS_fever_gameplay.png|thumb|200px|right]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.[[File:BTSMgameplay.png|thumb|200px|right]]<br />
[[File:BTS_fever_gameplay.png|thumb|200px|right]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must press A to bounce the rod. The player must do this every time the rod lands on the red block to keep it moving. At the same time, two squares will gradually move towards each other. When the squares are about to meet, the red block will pull back. When the rod lands on the block in this position, the player must press A and B (just B in ''Megamix'') to launch the rod at the squares, connecting them and assembling a Widget.[[File:BTSMgameplay.png|thumb|200px|right]]<br />


==Controls==
==Controls==
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{{Controls|At=Bounce rod|Bt=Shoot rod}}
{{Controls|At=Bounce rod|Bt=Shoot rod}}
==Timing Display==
==Timing Display==
*'''Perfect!/Ace!''': The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
*'''Perfect!/Ace!''': The rod is perfectly bounced onto the next block. When launching the rod, it hits squarely in the center of the squares, connecting them.
* '''Early!/Late!''': The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring.
* '''Early!/Late!''': The rod is bounced onto the next block, wobbling in the air and making a sound. When launching the rod, it will slightly fall down when touching the block.
* '''Miss...''': The rod falls down on the block and never make contact with squares while rolling around and disappearing.
* '''Miss...''': The rod falls off of the block. When launching the rod, it misses the squares and fails to connect them.
==Results==
==Results==
{{Results|Console = Wii|caption = Efficiency Report|cp_DEF_Ng = We didn't fulfill today's order.<br>The high-speed widgets were shoddy.|cp_DEF_Hi = We got through today's order quickly!<br>The high-speed widgets were solid.}}
{{Results|Console = Wii|caption = Efficiency Report|cp_DEF_Ng = We didn't fulfill today's order.<br>The high-speed widgets were shoddy.|cp_DEF_Hi = We got through today's order quickly!<br>The high-speed widgets were solid.}}
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==Trivia==
==Trivia==
*In ''Fever'', the letters A and B light up when you shoot the rod into the widget; but in ''Megamix'', only the letter B lights up because instead of using both buttons, you only use B.
*In ''Fever'', the letters A and B light up when the red block pulls back, signaling the buttons that must be pressed. In ''Megamix'', only the letter B lights up, matching the new controls for the game.
*This is one of a few Rhythm Games from Fever to have its title card changed completely in ''Megamix.''
*This is one of a few Rhythm Games from Fever to have its title card changed completely in ''Megamix.''
*This game combines aspects of [[Polyrhythm]] and [[Built to Scale (DS)|Built to Scale]]; with bouncing and shooting rods, respectively.
*This game combines the rod bouncing from [[Polyrhythm]] with the rod shooting from [[Built to Scale (DS)|Built to Scale]]. The rods also resemble those from Polyrhythm, while the squares match the ones in Built to Scale.
*The slowest BPM in this game (and its sequel) is the slowest BPM of any game in the series.
*The slowest BPM in this game (and its sequel) is the slowest BPM of any game in the series.