Introduction: Difference between revisions

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After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press {{button|Wii|A}} just as the countdown reaches zero. When the chart appears, the game will pull two tricks on the player; the countdown stops beeping, with each pattern stopping one count sooner than the previous one. This requires the player to count of their own. Halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.
After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press {{button|Wii|A}} just as the countdown reaches zero. When the chart appears, the game will pull two tricks on the player; the countdown stops beeping, with each pattern stopping one count sooner than the previous one. This requires the player to count of their own. Halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.


After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing {{button|Wii|A}} + {{button|Wii|B}} together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends.
After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing {{button|Wii|A}}+{{button|Wii|B}} together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends.
Clearing it unlocks the Game Menu, though only the first rhythm game, [[Hole in One]], will be available.
Clearing it unlocks the Game Menu, though only the first rhythm game, [[Hole in One]], will be available.