User:GVNintendoNMore/Music theory: Difference between revisions

From Rhythm Heaven Wiki
Jump to navigation Jump to search
No edit summary
Tag: sourceedit
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 7: Line 7:
|}
|}
==Triple Time==
==Triple Time==
[[File:Donk-Donk_Anata_Label.JPG|thumb|left|One of the strangest games actually has a solid lesson.]]
File:Donk-Donk_Anata_Label.JPG|thumb|left|One of the strangest games actually has a solid lesson.
<p>Donk-Donk is special in that it's measured in triple time. Very few other games have this signature, these few including [[Wizard's Waltz]] in Rhythm Tengoku and the DS game's [[Remix 3 (DS)|Remix 3.]]  
<p>Donk-Donk is special in that it's measured in triple time. Very few other games have this signature, these few including [[Mahō Tsukai]]]] in Rhythm Tengoku and the DS game's [[Remix 3 (DS)|Remix 3.]]  
It actually switches from <font face="Georgia, serif">'''3/4'''</font> time (Donk-donk) to <font face="Georgia, serif">'''6/8'''</font> time (Deet-deet-doh) and back.<br />
It actually switches from <font face="Georgia, serif">'''3/4'''</font> time (Donk-donk) to <font face="Georgia, serif">'''6/8'''</font> time (Deet-deet-doh) and back.<br />
The two time signatures may seem alike, at least mathematically, but the note ''grouping'' makes them sound very different.</p>
The two time signatures may seem alike, at least mathematically, but the note ''grouping'' makes them sound very different.</p>
<p align="justify">While <font face="Georgia, serif">'''3/4'''</font> means that a measure is 3 quarter-notes long, <font face="Georgia, serif">'''6/8'''</font> means that a measure is 6 eighth-notes long. The way the notes are subdivided gives 6/8 a more brisk pace, which is why the "deet-deet-doh" part sounds so different from the "donk-donk" part, despite having similar timing.</p>
<p align="justify">While <font face="Georgia, serif">'''3/4'''</font> means that a measure is 3 quarter-notes long, <font face="Georgia, serif">'''6/8'''</font> means that a measure is 6 eighth-notes long. The way the notes are subdivided gives 6/8 a more brisk pace, which is why the "deet-deet-doh" part sounds so different from the "donk-donk" part, despite having similar timing.</p>
[[File:The_Dazzles_Remix_3.png|thumb|120px|1-2-3-4-5-6!]]
File:The_Dazzles_Remix_3.png|thumb|120px|1-2-3-4-5-6!
<p>Remix 3 in Rhythm Heaven also switches between triplet measures, with Love Lizards, Crop Stomper and the Dazzles using <font face="Georgia, serif">'''3/4'''</font> time and Freeze Frame using <font face="Georgia, serif">'''6/8'''</font> time. While the first 3 games have an audible swing to them (like the fast 1-by-1 poses in the first few Dazzles sections), Freeze Frame has a more dramatic rhythm with emphasis on every other eighth note.</p>
<p>Remix 3 in Rhythm Heaven also switches between triplet measures, with Love Lizards, Crop Stomper and the Dazzles using <font face="Georgia, serif">'''3/4'''</font> time and Freeze Frame using <font face="Georgia, serif">'''6/8'''</font> time. While the first 3 games have an audible swing to them (like the fast 1-by-1 poses in the first few Dazzles sections), Freeze Frame has a more dramatic rhythm with emphasis on every other eighth note.</p>
Wizard's Waltz is relatively simple, it uses the same <font face="Georgia, serif">'''3/4'''</font> measure throughout.
Wizard's Waltz is relatively simple, it uses the same <font face="Georgia, serif">'''3/4'''</font> measure throughout.
==Offbeats==
==Offbeats==
[[File:Lockstep_3DS.PNG|thumb|left]]<p>Lockstep is a prime example of this. The Stepswitchers are constantly changing from front to backbeat in time with the music. Lockstep is one of the most prominent, but many, ''many'' other games play with this.</p>
File:Lockstep_3DS.PNG|thumb|left<p>Lockstep is a prime example of this. The Stepswitchers are constantly changing from front to backbeat in time with the music. Lockstep is one of the most prominent, but many, ''many'' other games play with this.</p>
[[File:MrUpbeatWithoutHUD.PNG|thumb]]<p>The endless game Mr. Upbeat is all about this. While the metronome swings side to side at a steady tempo, Mr. Upbeat himself has to jump over the needle when it hits the center. On the upbeat. This is why his reading material is titled "A Musical Term"—the said musical term is "upbeat" and it's referring to why he was named so in the first place.
File:MrUpbeatWithoutHUD.PNG|thumb<p>The endless game Mr. Upbeat is all about this. While the metronome swings side to side at a steady tempo, Mr. Upbeat himself has to jump over the needle when it hits the center. On the upbeat. This is why his reading material is titled "A Musical Term"—the said musical term is "upbeat" and it's referring to why he was named so in the first place.

Latest revision as of 13:45, 20 July 2023

Triple Time

File:Donk-Donk_Anata_Label.JPG|thumb|left|One of the strangest games actually has a solid lesson.

Donk-Donk is special in that it's measured in triple time. Very few other games have this signature, these few including Mahō Tsukai]] in Rhythm Tengoku and the DS game's Remix 3. It actually switches from 3/4 time (Donk-donk) to 6/8 time (Deet-deet-doh) and back.
The two time signatures may seem alike, at least mathematically, but the note grouping makes them sound very different.

While 3/4 means that a measure is 3 quarter-notes long, 6/8 means that a measure is 6 eighth-notes long. The way the notes are subdivided gives 6/8 a more brisk pace, which is why the "deet-deet-doh" part sounds so different from the "donk-donk" part, despite having similar timing.

File:The_Dazzles_Remix_3.png|thumb|120px|1-2-3-4-5-6!

Remix 3 in Rhythm Heaven also switches between triplet measures, with Love Lizards, Crop Stomper and the Dazzles using 3/4 time and Freeze Frame using 6/8 time. While the first 3 games have an audible swing to them (like the fast 1-by-1 poses in the first few Dazzles sections), Freeze Frame has a more dramatic rhythm with emphasis on every other eighth note.

Wizard's Waltz is relatively simple, it uses the same 3/4 measure throughout.

Offbeats

File:Lockstep_3DS.PNG|thumb|left

Lockstep is a prime example of this. The Stepswitchers are constantly changing from front to backbeat in time with the music. Lockstep is one of the most prominent, but many, many other games play with this.

File:MrUpbeatWithoutHUD.PNG|thumb

The endless game Mr. Upbeat is all about this. While the metronome swings side to side at a steady tempo, Mr. Upbeat himself has to jump over the needle when it hits the center. On the upbeat. This is why his reading material is titled "A Musical Term"—the said musical term is "upbeat" and it's referring to why he was named so in the first place.