Karate Man Combos!: Difference between revisions

added BPM (this is just taken from the RHWiki BPM explanation page)
mNo edit summary
(added BPM (this is just taken from the RHWiki BPM explanation page))
 
(11 intermediate revisions by 6 users not shown)
Line 8: Line 8:
|explain=Karate training at its most intense!<br>Punch the flying objects, and go crazy<br>when a mess of them come at you!}}
|explain=Karate training at its most intense!<br>Punch the flying objects, and go crazy<br>when a mess of them come at you!}}
{{RhythmGame
{{RhythmGame
|bpm=180
|number={{Console|Wii}} 34<br>{{Console|3DS}} 108
|number={{Console|Wii}} 34<br>{{Console|3DS}} 108
|version={{ver|Long}}
|version={{ver|Long}}
|gift={{Console|Wii}} [[Song Lyrics 4]]<br>{{Console|3DS}} [[Flow Ball]]
|gift={{Console|Wii}} [[Song Lyrics 4]]<br>{{Console|3DS}} [[Flow Ball]]
|flowballs=15
|flowballs=8
|song=♪ [[Lonely Storm]]
|song=♪ [[Lonely Storm]]
|stage={{Stage|Wiistage7}}{{Stage|3DSshop6}}}}
|stage={{Stage|Wiistage7}}{{Stage|3DSshop6}}
{{Nihongo|Karate Man Combos!|カラテ家コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|Karate Man|カラテ家|Karateka}}, is the 4th [[Rhythm Game]] of Stage 7 (34th overall) in ''[[Rhythm Heaven Fever]]'' and the 3rd of [[Shop No. 6]] (108th and final overall), costing 15 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.
|BPM=180}}
{{Nihongo|Karate Man Combos!|カラテ<ruby>家<rt>か</rt></ruby>コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|Karate Man|カラテ<ruby>家<rt>か</rt></ruby>|Karateka}}, is the 4th [[Rhythm Game]] of Stage 7 (34th overall) in ''[[Rhythm Heaven Fever]]'' and the 3rd of [[Shop No. 6]] (108th and final overall), costing 8 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.


The arrange version, [[Karate Man 2 (Wii)|Karate Man 2]], appears in Stage 10 in ''[[Rhythm Heaven Fever]]''.
The arrange version, [[Karate Man 2 (Wii)|Karate Man 2]], appears in Stage 10 in ''[[Rhythm Heaven Fever]]''.
Line 33: Line 33:
==Controls==
==Controls==
===''[[Rhythm Heaven Fever]]''===
===''[[Rhythm Heaven Fever]]''===
{{Controls|A=Punch|A+Bh=Start combo (punching flurry)|A+Br=End combo (uppercut)}}
{{Controls|Aw=Punch|A+Bh=Start combo (punching flurry)|A+Br=End combo (uppercut)}}
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
{{Controls|At=Punch|Bht=Start combo (punching flurry)|Brt=End combo (uppercut)}}
{{Controls|At=Punch|Bht=Start combo (punching flurry)|Brt=End combo (uppercut)}}
Line 98: Line 98:
|name=Karate Man
|name=Karate Man
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Karate Man Two Player.png|400px]]{{TabEnd}}
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Karate Man Two Player.png|400px]]{{TabEnd}}
|bpm=180
|number={{Console|Wii}} 8
|number={{Console|Wii}} 8
|version={{ver|Two-Player}}
|version={{ver|Two Player}}
|song=♪ [[Lonely Storm]]
|song=♪ [[Lonely Storm]]
|stage={{Stage|Wii2P}}}}
|stage={{Stage|Wii2P}}}}
{{Nihongo|Karate Man|カラテ家|Karateka}} is the 8th and last [[Rhythm Game]] in the [[Two-Player Menu]] in ''[[Rhythm Heaven Fever]]''.  
{{Nihongo|Karate Man|カラテ<ruby>家<rt>か</rt></ruby>|Karateka}} is the 8th and last [[Rhythm Game]] in the [[Two-Player Menu]] in ''[[Rhythm Heaven Fever]]''.  


The game has two [[Karate Joe]]s, standing back-to-back against a red background. P1 controls the blue-skinned Joe on the left in a white robe, and P2 controls the purple-skinned Joe on the right with a purple robe, being the only [[Two Player]] game to not use the cyan/orange color scheme. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects. Unlike the regular game, no particles are shown flying on screen.<gallery>Screenshot Wii Karate Man Two Player.png</gallery>{{clear}}
The game has two [[Karate Joe]]s, standing back-to-back against a red background. P1 controls the blue-skinned Joe on the left in a white robe, and P2 controls the purple-skinned Joe on the right with a purple robe, being the only [[Two Player]] game to not use the cyan/orange color scheme. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects. Unlike the regular game, no particles are shown flying on screen.<gallery>Screenshot Wii Karate Man Two Player.png</gallery>{{clear}}
Line 111: Line 110:
{{#ev:youtube|Z62dPzaZBxE||inline}}
{{#ev:youtube|Z62dPzaZBxE||inline}}
==Trivia==
==Trivia==
*This is the third time a [[Karate Man]] game has appeared in the [[Rhythm Heaven Series]].
*This is the third time a [[Karate Man]] game has appeared in the ''[[Rhythm Heaven (series)|Rhythm Heaven]]'' series.
*Just like in ''[[Rhythm Heaven]]'', this game is the last main game in ''[[Rhythm Heaven Fever]]'' before the [[Night Walk (Wii)|credits]].
*Just like [[Karate Man Kicks!|Karate Man]] in ''[[Rhythm Heaven]]'', this game is the last main game in ''[[Rhythm Heaven Fever]]'' before the [[Night Walk (Wii)|credits]].
==Development History==
==Development History==
{{Main|Karate Man Combos!/Development}}
{{Main|Karate Man Combos!/Development}}
Line 130: Line 129:
|it=Karate Ka
|it=Karate Ka
|mnit=Karate Ka
|mnit=Karate Ka
|nl=Karate Man<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]</ref><ref>[https://www.nintendo.nl/Iwata-vraagt/Iwata-vraagt-Beat-the-Beat-Rhythm-Paradise/Iwata-vraagt-Beat-the-Beat-Rhythm-Paradise/3-Bruidstaart-en-Ringside-/3-Bruidstaart-en-Ringside--236521.html Iwata vraagt | 3. Bruidstaart en ''Ringside'' | Iwata vraagt: Beat the Beat: Rhythm Paradise | Nintendo]</ref>
|nl=Karate Man<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]{{dead link}}</ref><ref>[https://www.nintendo.nl/Iwata-vraagt/Iwata-vraagt-Beat-the-Beat-Rhythm-Paradise/Iwata-vraagt-Beat-the-Beat-Rhythm-Paradise/3-Bruidstaart-en-Ringside-/3-Bruidstaart-en-Ringside--236521.html Iwata vraagt | 3. Bruidstaart en ''Ringside'' | Iwata vraagt: Beat the Beat: Rhythm Paradise | Nintendo]</ref>
|pt=Karate Man<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref><ref>[https://www.nintendo.pt/Iwata-Pergunta/Iwata-Pergunta-Beat-the-Beat-Rhythm-Paradise/Iwata-Pergunta-Beat-the-Beat-Rhythm-Paradise/3-Bolo-de-casamento-e-Ringside-/3-Bolo-de-casamento-e-Ringside--236521.html Iwata Pergunta | 3. Bolo de casamento e ''Ringside'' | Iwata Pergunta: Beat the Beat: Rhythm Paradise | Nintendo]</ref>
|pt=Karate Man<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]{{dead link}}</ref><ref>[https://www.nintendo.pt/Iwata-Pergunta/Iwata-Pergunta-Beat-the-Beat-Rhythm-Paradise/Iwata-Pergunta-Beat-the-Beat-Rhythm-Paradise/3-Bolo-de-casamento-e-Ringside-/3-Bolo-de-casamento-e-Ringside--236521.html Iwata Pergunta | 3. Bolo de casamento e ''Ringside'' | Iwata Pergunta: Beat the Beat: Rhythm Paradise | Nintendo]</ref>
|kr=격투가
|kr=격투가
|rokr=Gyeogtuga
|rokr=Gyeoktuga
|mnkr=The Fighter}}
|mnkr=The Fighter
|tw=空手道家<ref name="SOMP01">[https://www.gametdb.com/Wii/SOMP01 SOMP01 - Beat the Beat: Rhythm Paradise]</ref>
|rotw=Kōngshǒudào jiā
|mntw=Karate Master
|ch=空手道家<ref name="SOMP01"/>
|roch=Kōngshǒudào jiā
|mnch=Karate Master}}
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
{{Lang
{{Lang
Line 150: Line 155:
|mnit=The combo of Karate Ka
|mnit=The combo of Karate Ka
|kr=격투가 콤보
|kr=격투가 콤보
|rokr=Gyeogtuga Kombo
|rokr=Gyeoktuga Kombo
|mnkr=The Fighter Combo}}
|mnkr=The Fighter Combo}}
==References==
==References==
<references/>
<references/>
{{Game Navigation}}
{{Game Navigation}}
2,645

edits