Built to Scale/Development: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 41: Line 41:
|OK alt=Sometimes, being OK is good enough.
|OK alt=Sometimes, being OK is good enough.
|HI alt=Looking good!}}
|HI alt=Looking good!}}
==''[[Rhythm Heaven Fever]]''==
==''[[Rhythm Heaven Fever]]''==
[[Built to Scale (Wii)|Built to Scale]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'':
[[Built to Scale (Wii)|Built to Scale]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'':
Line 69: Line 68:
|[[Remix 10 (Wii)|Remix 10]]
|[[Remix 10 (Wii)|Remix 10]]
|}
|}
===Regional Differences===
In ''[[Minna no Rhythm Tengoku]]'', the individual symbols slide in from each conveyor slide in to form the title. In the international release, the title is already fully formed and simply slides to the center.
==''[[Rhythm Heaven Megamix]]''==
==''[[Rhythm Heaven Megamix]]''==
{{TCRF|section=1|Rhythm Heaven Megamix/Unused Cues#Built to Scale|Built to Scale's unused actions}}
{{TCRF|section=1|Rhythm Heaven Megamix/Unused Cues#Built to Scale|Built to Scale's unused actions}}
Line 82: Line 83:
|}
|}
===Unused Content===
===Unused Content===
In ''[[Rhythm Heaven Fever]]'', the A and B paddles would light up while preparing to fling a rod to assemble a [[Widget]], matching that the player would press +to do this. In ''[[Rhythm Heaven Megamix]]'', since only is used, only the B paddle lights up. The sprites for the A paddle lighting up still exist unused, however.
In ''[[Rhythm Heaven Fever]]'', the A and B paddles would light up while preparing to fling a rod to assemble a [[Widget]], matching that the player would press {{button|Wii|A}}+{{button|Wii|B}} to do this. In ''[[Rhythm Heaven Megamix]]'', since only {{button|Wii|B}} is used, only the B paddle lights up. The sprites for the A paddle lighting up still exist unused, however.


There is a group file labeled "GROUP_WSD_O_FEN_AR.bcgrp", which is empty. The filename corresponds to the music for [[Built to Scale 2 (Wii)|Built to Scale 2]] in ''[[Rhythm Heaven Fever]]'', where it was stored as a wave file in a similar format. As this is the only group file for music stored this way, with almost all of the main [[Rhythm Games]] using the .aac format in ''[[Rhythm Heaven Megamix]]'', and this being the only file related to [[Built to Scale 2 (Wii)|Built to Scale 2]], it is more likely an accidental inclusion or leftover.
There is a group file labeled "GROUP_WSD_O_FEN_AR.bcgrp", which is empty. The filename corresponds to the music for [[Built to Scale 2 (Wii)|Built to Scale 2]] in ''[[Rhythm Heaven Fever]]'', where it was stored as a wave file in a similar format. As this is the only group file for music stored this way, with almost all of the main [[Rhythm Games]] using the .aac format in ''[[Rhythm Heaven Megamix]]'', and this being the only file related to [[Built to Scale 2 (Wii)|Built to Scale 2]], it is more likely an accidental inclusion or leftover.