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===Early Builds=== | ===Early Builds=== | ||
In the Summit Fall 2008 Build of ''[[Rhythm Heaven]]'', this game was known as {{Nihongo|Assembly Line}}<ref>[https://youtu.be/YNYCxVwd_YU Rhythm Heaven Gameplay (Nintendo Media Summit Fall 2008)]</ref>. | In the Summit Fall 2008 Build of ''[[Rhythm Heaven]]'', this game was known as {{Nihongo|Assembly Line}}<ref>[https://youtu.be/YNYCxVwd_YU Rhythm Heaven Gameplay (Nintendo Media Summit Fall 2008)]</ref>. | ||
{{ | {{GameExplainDSMediaSummit | ||
|title=Assembly Line | |title=Assembly Line | ||
|explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it. | |explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it. | ||
| Line 41: | Line 41: | ||
|OK alt=Sometimes, being OK is good enough. | |OK alt=Sometimes, being OK is good enough. | ||
|HI alt=Looking good!}} | |HI alt=Looking good!}} | ||
==''[[Rhythm Heaven Fever]]''== | ==''[[Rhythm Heaven Fever]]''== | ||
[[Built to Scale (Wii)|Built to Scale]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'': | [[Built to Scale (Wii)|Built to Scale]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'': | ||
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|[[Remix 10 (Wii)|Remix 10]] | |[[Remix 10 (Wii)|Remix 10]] | ||
|} | |} | ||
===Regional Differences=== | |||
In ''[[Minna no Rhythm Tengoku]]'', the individual symbols slide in from each conveyor slide in to form the title. In the international release, the title is already fully formed and simply slides to the center. | |||
==''[[Rhythm Heaven Megamix]]''== | ==''[[Rhythm Heaven Megamix]]''== | ||
{{TCRF|section=1|Rhythm Heaven Megamix/Unused Cues#Built to Scale|Built to Scale's unused actions}} | |||
[[Built to Scale (Wii)|Built to Scale]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'': | [[Built to Scale (Wii)|Built to Scale]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'': | ||
{| class="wikitable" {| class="wikitable" align="center" style="width:100%" | {| class="wikitable" {| class="wikitable" align="center" style="width:100%" | ||
| Line 81: | Line 82: | ||
|[[Built to Scale (Wii)|Built to Scale]] | |[[Built to Scale (Wii)|Built to Scale]] | ||
|} | |} | ||
===Unused Content=== | |||
In ''[[Rhythm Heaven Fever]]'', the A and B paddles would light up while preparing to fling a rod to assemble a [[Widget]], matching that the player would press {{button|Wii|A}}+{{button|Wii|B}} to do this. In ''[[Rhythm Heaven Megamix]]'', since only {{button|Wii|B}} is used, only the B paddle lights up. The sprites for the A paddle lighting up still exist unused, however. | |||
There is a group file labeled "GROUP_WSD_O_FEN_AR.bcgrp", which is empty. The filename corresponds to the music for [[Built to Scale 2 (Wii)|Built to Scale 2]] in ''[[Rhythm Heaven Fever]]'', where it was stored as a wave file in a similar format. As this is the only group file for music stored this way, with almost all of the main [[Rhythm Games]] using the .aac format in ''[[Rhythm Heaven Megamix]]'', and this being the only file related to [[Built to Scale 2 (Wii)|Built to Scale 2]], it is more likely an accidental inclusion or leftover. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{RH}}{{RHF}}{{RHM}} | {{RH}}{{RHF}}{{RHM}} | ||