6,963
edits
TheJoeMaster (talk | contribs) No edit summary |
mNo edit summary |
||
| (8 intermediate revisions by 3 users not shown) | |||
| Line 3: | Line 3: | ||
|explain=白いヤツが こちらを<br>バカにしている!<br>ムキーッ!!<br>こらしめちゃおう! | |explain=白いヤツが こちらを<br>バカにしている!<br>ムキーッ!!<br>こらしめちゃおう! | ||
|titleEN=Shiroi Obake | |titleEN=Shiroi Obake | ||
|explainEN=The white | |explainEN=The white ghosts are<br>making fun of us!<br>Argh!!<br>Let's punish them!}} | ||
{{GameExplainArcade | {{GameExplainArcade | ||
|title=しろいおばけ | |title=しろいおばけ | ||
|explain=白いヤツが こちらを<br>バカにしている!<br>ムキーッ!!こらしめちゃおう! | |explain=白いヤツが こちらを<br>バカにしている!<br>ムキーッ!!こらしめちゃおう! | ||
|titleEN=Shiroi Obake | |titleEN=Shiroi Obake | ||
|explainEN=The white | |explainEN=The white ghosts are<br>making fun of us!<br>Argh!! Let's punish them!}} | ||
{{GameExplainWii | {{GameExplainWii | ||
|titleUS=Sneaky Spirits | |titleUS=Sneaky Spirits | ||
| Line 23: | Line 23: | ||
|gift={{Console|GBA}} "[[Studio#Drum List|パワーなドラム]]" ''(Power Drum)''<br>{{Console|Wii}} N/A<br>{{Console|3DS}} [[Flow Ball]] | |gift={{Console|GBA}} "[[Studio#Drum List|パワーなドラム]]" ''(Power Drum)''<br>{{Console|Wii}} N/A<br>{{Console|3DS}} [[Flow Ball]] | ||
|medals={{Console|Wii}} 38 | |medals={{Console|Wii}} 38 | ||
|stage={{Stage|GBAstage2}}{{Stage|Wiiextra}}{{Stage|3DStower6}}}} | |composer=[[Tsunku♂]]<ref name="website">[https://www.tsunku.net/producework.php?Music_ArtistID=189&@DB_ID@=699 Rhythm Tengoku Zen Kyoku-shu | Produce Work | Tsunku.net]</ref> | ||
|arrangement=[[generasia:Yuasa Koichi|Koichi Yuasa]]<ref name="website"/> | |||
|stage={{Stage|GBAstage2}}{{Stage|Wiiextra}}{{Stage|3DStower6}}|BPM={{BPMTable|type=Speed|tempos=120,160,80|labels=Normal,Fast,Slow}}}} | |||
{{Nihongo|Sneaky Spirits 2|かえってきた しろいおばけ|Kaettekita Shiroi Obake}}, also known as {{Nihongo|Sneaky Spirits|しろいおばけ|Shiroi Obake}} in ''[[Rhythm Tengoku]]'' and ''[[Rhythm Heaven Fever]]'', is the 1st [[Rhythm Game]] of Stage 2 (7th overall) in ''[[Rhythm Tengoku]]'', the 2nd [[Extra Game]] in ''[[Rhythm Heaven Fever]]'', unlocked with 38 [[Medal]]s, and the 1st [[Rhythm Game]] of [[Barbershop Tower]] (53rd overall) in ''[[Rhythm Heaven Megamix]]''. | {{Nihongo|Sneaky Spirits 2|かえってきた しろいおばけ|Kaettekita Shiroi Obake}}, also known as {{Nihongo|Sneaky Spirits|しろいおばけ|Shiroi Obake}} in ''[[Rhythm Tengoku]]'' and ''[[Rhythm Heaven Fever]]'', is the 1st [[Rhythm Game]] of Stage 2 (7th overall) in ''[[Rhythm Tengoku]]'', the 2nd [[Extra Game]] in ''[[Rhythm Heaven Fever]]'', unlocked with 38 [[Medal]]s, and the 1st [[Rhythm Game]] of [[Barbershop Tower]] (53rd overall) in ''[[Rhythm Heaven Megamix]]''. | ||
| Line 36: | Line 38: | ||
The player controls a bow and arrow, and the goal of the game is to send the pesky [[Sneaky Spirits (characters)|ghosts]] back to their haunted house as they are trying to escape. The environment is blue, with a tree in the background. It is also raining. Ghosts start to peek above the wall and slowly creep towards the other wall. The player must time each arrow shot to the ghost's rhythm before they zoom to the other wall. The ghost's pace changes during the game. The ghosts can also pop up lower behind the fence, which also lowers the volume of the music. | The player controls a bow and arrow, and the goal of the game is to send the pesky [[Sneaky Spirits (characters)|ghosts]] back to their haunted house as they are trying to escape. The environment is blue, with a tree in the background. It is also raining. Ghosts start to peek above the wall and slowly creep towards the other wall. The player must time each arrow shot to the ghost's rhythm before they zoom to the other wall. The ghost's pace changes during the game. The ghosts can also pop up lower behind the fence, which also lowers the volume of the music. | ||
Normally, when the bow is pulled back, an arrow with | Normally, when the bow is pulled back, an arrow with {{button|GBA|A}} in it is displayed, conveying how to shoot the arrow. In ''[[Rhythm Heaven Megamix]]'', this indication is not shown in Simple Tap mode. | ||
==Controls== | ==Controls== | ||
{{Controls|At=Shoot arrow}} | {{Controls|At=Shoot arrow}} | ||
| Line 42: | Line 44: | ||
{{Timing | {{Timing | ||
|just=The ghost is hit by the arrow and then flung through the door of the house. | |just=The ghost is hit by the arrow and then flung through the door of the house. | ||
|miss=The ghost | |miss=The ghost narrowly manages to zip past the arrow, and shudders before escaping. | ||
|through=The ghost zips through and giggles. If the arrow is shot when no ghost is passing through, it simply gets stuck in the door, and the player must wait for the ghost to pass before they can shoot again.}} | |through=The ghost zips through and giggles. If the arrow is shot when no ghost is passing through, it simply gets stuck in the door, and the player must wait for the ghost to pass before they can shoot again.}} | ||
==Results== | ==Results== | ||
| Line 144: | Line 146: | ||
==Video== | ==Video== | ||
{{#ev:youtube|xlT2vKRKdJU||inline}} | {{#ev:youtube|xlT2vKRKdJU||inline}} | ||
{{#ev:youtube|rmu63vtgOQE||inline}} | |||
{{#ev:youtube|Sx-mvZQmxKU||inline}} | {{#ev:youtube|Sx-mvZQmxKU||inline}} | ||
{{#ev:youtube|HKMv3Rvn5-k||inline}} | {{#ev:youtube|HKMv3Rvn5-k||inline}} | ||
==Commentary== | ==Commentary== | ||
The following is commentary given on the STAFF'S VOICE section of the booklet included in ''[[Rhythm Tengoku Zen Kyoku-shu]]''. | The following is commentary given on the STAFF'S VOICE section of the booklet included in ''[[Rhythm Tengoku Zen Kyoku-shu]]''. | ||
| Line 152: | Line 156: | ||
! align="center" style="width:50%;"|Translation | ! align="center" style="width:50%;"|Translation | ||
|- | |- | ||
|[[ | |[[Tsunku|つんく♂]] 初めてこのゲームをやったとき、「えっ」つって思いますよね。音楽がリット…つまりテンポが速くなったり遅くなったりするし、オバケも消えて見えなくなっちゃうし。見えてる対象に対して、攻撃を加えたりするのがゲームであって、見えなくなるなんて普通のゲームではあり得ないですよね。ファミコンの[[niwanetwork:Baseball|野球]]ゲームの「消える魔球」と同じなんですよ。そんなん、打たれへんやんって(笑)。でも、心のなかでしっかりリズムを数えていれば、見えないオバケもしっかり射られるようになるんです。しかも、矢がうまくズポーンって当たったときの快感は、ヒゲ抜きと同じですね。ホンマに気持ちよかった。 | ||
|[[ | |[[Tsunku♂]]: When I played this game for the first time, I was like "Eh?" The music is bright... in other words, the tempo speeds up and slows down, and the ghosts disappear and become invisible. In a game, you are supposed to attack the target you can see, and it's impossible to become invisible in a normal game. It's the same as the "disappearing magic ball" in the Famicom [[niwanetwork:Baseball|Baseball]] game. You can't hit a ball like that (laughs). But if you count the rhythm in your mind, you will be able to shoot even invisible ghosts. Moreover, when the arrow hits the target, it feels great, just like plucking the hairs. It really felt good. | ||
|- | |- | ||
|<br> | |<br> | ||
| Line 162: | Line 166: | ||
|<br> | |<br> | ||
|- | |- | ||
|[[niwanetwork:Masami Yone|米]] | |[[niwanetwork:Masami Yone|米]] このゲームも、[[Tsunku♂|つんく♂]]さんのダンスレッスンがヒントになっているんです。長い休符をはさんで、一斉にみんなでキメポーズをとるようなことをレッスンでやりましたけど、みんなの息が合って、バッチリ決まったときの気持ちよさは、一定のリズムに合わせてやるときより、気持ちよさが全然違うことに気づいたんです。そこで、このゲームの後半では、音が消えそていくようにして、音が聞こえなくても心のながで数えそれば、オバケをやっつけられる気持ちよさを表現しようとしました。僕にとって、いちばんのお気に入りのゲームです。 | ||
|[[niwanetwork:Masami Yone|Yone]]: This game was also inspired by Tsunku♂-san's dance lessons. In the lesson, we did a kind of "finishing pose" where everyone dances in unison with long rests in between, and I realized that the feeling when everyone's breath is in sync and the pose is perfect is totally different than when you dance to a certain rhythm. So, in the second half of the game, I tried to express the feeling of being able to defeat the ghosts by counting in your mind even if you can't hear the sound. This is my favorite game. | |[[niwanetwork:Masami Yone|Yone]]: This game was also inspired by [[Tsunku♂]]-san's dance lessons. In the lesson, we did a kind of "finishing pose" where everyone dances in unison with long rests in between, and I realized that the feeling when everyone's breath is in sync and the pose is perfect is totally different than when you dance to a certain rhythm. So, in the second half of the game, I tried to express the feeling of being able to defeat the ghosts by counting in your mind even if you can't hear the sound. This is my favorite game. | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*This game does not have a new [[Practice]] in ''[[Rhythm Heaven Megamix]]'', despite having something new (the fading music). | *This game does not have a new [[Practice]] in ''[[Rhythm Heaven Megamix]]'', despite having something new (the fading music). | ||
**There is [[Sneaky Spirits/Development|unused music]] for it, however. | **There is [[Sneaky Spirits/Development|unused music]] for it, however. | ||
*Normally, the description for long games with a short version is taken from the pre-existing arrange version. However, in ''[[Rhythm Heaven Megamix|Rhythm Tengoku: The Best +]]'', the description is altered slightly from [[Shiroi Obake 2]]<ref>"白いヤツが こちら完全に ナメきっている! ムッカーッ! こらしめちゃおう!" (The white ghosts are completely underestimating us! Argh! Let's punish them!) ~ Description for Kaettekita Shiroi Obake (White Ghost Returns) in ''[[Rhythm Heaven Megamix|Rhythm Tengoku: The Best +]]''</ref><ref>"白いヤツが こちらを ナメきっている! ムカムカーッ!! こらしめちゃおう!" (The white ghosts are taunting us! Urgh!! Let's punish them!) ~ Description for [[Shiroi Obake 2]] (White Ghost 2) in ''[[Rhythm Tengoku]]''</ref>. | |||
==Development History== | ==Development History== | ||
{{Main|Sneaky Spirits 2/Development}} | {{Main|Sneaky Spirits 2/Development}} | ||