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|explainUK=Ook! Will you play the<br>tambourine with Monkey?<br>He loves music more than<br>bananas!}} | |explainUK=Ook! Will you play the<br>tambourine with Monkey?<br>He loves music more than<br>bananas!}} | ||
{{RhythmGame | {{RhythmGame | ||
|number={{Console|Wii}} 7 | |number={{Console|Wii}} 7 | ||
|version={{ver|Long}} | |version={{ver|Long}} | ||
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==Gameplay== | ==Gameplay== | ||
[[File:Screenshot Wii Tambourine.png|thumb]] | [[File:Screenshot Wii Tambourine.png|thumb]] | ||
In this game, the player controls an unseen human holding a tambourine. In front of the player is a little [[Monkey#Tambourine|Monkey]] which communicates mostly in ooks, and is also holding a tambourine. The monkey | In this game, the player controls an unseen human holding a tambourine. In front of the player is a little [[Monkey#Tambourine|Monkey]] which communicates mostly in ooks, and is also holding a tambourine. The monkey shakes and hits his tambourine to create a pattern. After the monkey finishes, he gives the player a signal that it's their turn. After the player's turn is over, the monkey reacts to the player's performance, and starts the next pattern. Each pattern consists of 7 cues, with the length between notes and the command type varying with the music. | ||
==Controls== | ==Controls== | ||
{{Controls| | {{Controls|Aw=Shake tambourine|A+B=Tap tambourine}} | ||
==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
|just=The player shakes or taps their tambourine in time and the monkey continues watching. At the end of a set, the monkey smiles. | |just=The player shakes or taps their tambourine in time and the monkey continues watching. At the end of a set, the monkey smiles. | ||
|miss=The player mistimes their notes, causing the monkey to look embarrassed. | |miss=The player mistimes their notes, causing the monkey to look embarrassed. | ||
|through=The player either misses a note or does a note when they're not supposed to. This causes a frog to jump on the monkey's head, with the monkey looking | |through=The player either misses a note or does a note when they're not supposed to. This causes a frog to jump on the monkey's head, with the monkey looking embarrassed.}} | ||
==Results== | ==Results== | ||
{{Results | {{Results | ||
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{{RhythmGame | {{RhythmGame | ||
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Tambourine Two Player.png|400px]]{{TabEnd}} | |image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Tambourine Two Player.png|400px]]{{TabEnd}} | ||
|number={{Console|Wii}} 2 | |number={{Console|Wii}} 2 | ||
|version={{ver|Two | |version={{ver|Two Player}} | ||
|stage={{Stage|Wii2P}}}} | |stage={{Stage|Wii2P}}}} | ||
{{Nihongo|Tambourine|タンバリン|Tanbarin}} is the 2nd [[Rhythm Game]] in the [[Two-Player Menu]] in ''[[Rhythm Heaven Fever]]''. | {{Nihongo|Tambourine|タンバリン|Tanbarin}} is the 2nd [[Rhythm Game]] in the [[Two-Player Menu]] in ''[[Rhythm Heaven Fever]]''. | ||
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{{#ev:youtube|ppGbXDyOT88||inline}} | {{#ev:youtube|ppGbXDyOT88||inline}} | ||
==Trivia== | ==Trivia== | ||
*This is the only game in ''[[Rhythm Heaven Fever]]'' that has no animation on the prologue. | *This is the only game in ''[[Rhythm Heaven Fever]]'' that has no animation on the [[prologue]]. | ||
*The sprites for the frog in this game are reused from [[Kaeru Tobi]], but with a thicker outline. | *The sprites for the frog in this game are reused from [[Kaeru Tobi]], but with a thicker outline. | ||
*In [[Police Call]], inputting the code word {{Nihongo|BIRDS}} brings up audio of the monkey attempting to play Tambourine with a [[The Huebirds of Happiness|Huebird]]. The Huebird keeps ending every pattern with the squawk call from [[Flock Step|its own Rhythm Game]], so the monkey eventually finishes a pattern with the same squawk call so that the Huebird can correctly follow before the call ends. | *In [[Police Call]], inputting the code word {{Nihongo|BIRDS}} brings up audio of the monkey attempting to play Tambourine with a [[The Huebirds of Happiness|Huebird]]. The Huebird keeps ending every pattern with the squawk call from [[Flock Step|its own Rhythm Game]], so the monkey eventually finishes a pattern with the same squawk call so that the Huebird can correctly follow before the call ends. | ||
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|it=Tamburello | |it=Tamburello | ||
|mnit=Tambourine | |mnit=Tambourine | ||
|nl=Tambourine<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/rythm/tambourine.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]</ref> | |nl=Tambourine<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/rythm/tambourine.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]{{dead link}}</ref> | ||
|pt=Tambourine<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/rythm/tambourine.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref> | |pt=Tambourine<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/rythm/tambourine.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]{{dead link}}</ref> | ||
|kr=탬버린 | |kr=탬버린 | ||
|rokr= | |rokr=Taembeorin | ||
|mnkr=Tambourine}} | |mnkr=Tambourine | ||
|tw=擊鈴鼓<ref name="SOMP01">[https://www.gametdb.com/Wii/SOMP01 SOMP01 - Beat the Beat: Rhythm Paradise]</ref> | |||
|rotw=Jī líng gǔ | |||
|mntw=Beat the Tambourine | |||
|ch=击铃鼓<ref name="SOMP01"/> | |||
|roch=Jī líng gǔ | |||
|mnch=Beat the Tambourine}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Game Navigation}} | {{Game Navigation}} | ||
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