Karate Man Kicks!: Difference between revisions

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{{Quote|Who knew karate training could be so brutal?<br> A punch will take care of most things, but those bombs call for a solid kick!|Karate Man Description (Rhythm Heaven)}}
{{GameExplainDS
{{Template:Quote|Who knew karate training was so brutal? <br>A punch will take care of most things, but those bombs call for a solid kick!|Karate Man Kicks! Description (Rhythm Heaven Megamix)}}{{Template:Game-Nav
|title=Karate Man
|Minigame_infobox/Data = Rockers
|explain=Who knew karate training<br>could be so brutal? A<br>punch will take care of<br>most things, but those<br>bombs call for a solid kick!}}
|Minigame_infobox/Data2 = Remix 6 (DS)}}{{Template:Game-Nav
{{GameExplain3DS
|Minigame_infobox/Data = Big Rock Finish
|title=Karate Man Kicks!
|Minigame_infobox/Data2 = Built to Scale (Wii)}}{{Template:Minigame infobox
|explain=Who knew karate training was so brutal?<br>A punch will take care of most things,<br>but those bombs call for a solid kick!}}
|Name = Karate Man Kicks!
{{RhythmGame
|Reward = Karate Man song (Rhythm Heaven)<br>1 Flow Ball (Rhythm Heaven Megamix)|image = <tabber>Rhythm Heaven=[[File:Karate Man DS.PNG|240px]]|-|Megamix=[[File:Karate_Man_Kick.PNG|240px]]</tabber>|-|Debut = Rhythm Heaven<br>Rhythm Heaven Megamix
|number={{Console|DS}} 29<br>{{Console|3DS}} 96
|Number = 29 (Rhythm Heaven)<br>96 (Rhythm Heaven Megamix)|jname = カラテ家キック
|version={{ver|Long}}
|rname = Karateka Kikku|Song = [[Struck by the Rain]]
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm Heaven)|Karate Man]]<br>{{Console|3DS}} [[Flow Ball]]
|song = [[Struck by the Rain]]|BPM = 128}}{{Nihongo|'''Karate Man Kicks!'''|カラテ家キック|Karateka Kikku|}}, known in [[Rhythm Heaven]] as {{Nihongo|'''Karate Man'''|カラテ家|Karateka|}}, is the 29th minigame in ''[[Rhythm Heaven]]'' and the 96th minigame in ''[[Rhythm Heaven Megamix]]''. In this game, the main character you're controlling is [[Karate Joe]] who is punching objects flying to him and leanring a new kicking technique that he can kick bombs away. "[[Struck by the Rain]]". is played in this game.
|flowballs=8
|song=[[Struck by the Rain]]
|stage={{Stage|DSstage6}}{{Stage|3DSshop2}}}}
{{Nihongo|Karate Man Kicks!|カラテ<ruby>家<rt>か</rt></ruby>キック|Karateka Kikku}}, known in ''[[Rhythm Heaven]]'' as {{Nihongo|Karate Man|カラテ家|Karateka}}, is the 4th [[Rhythm Game]] of the sixth stage (29th overall) in ''[[Rhythm Heaven]]'' and the 3rd of [[Shop No. 2]] (96th overall), costing 8 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.


The arrange version, [[Karate Man 2 (DS)|Karate Man 2]], appears in the ninth stage in ''[[Rhythm Heaven]]''.
==Gameplay==
==Gameplay==
[[File:Screenshot DS Karate Man.png|thumb]]
[[File:Screenshot 3DS Karate Man Kicks!.png|thumb]]
The gameplay is lifted mainly from ''[[Rhythm Tengoku]]'''s [[Karate Man Returns!|Karateka]], which revolves around [[Karate Joe]] punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing {{Nihongo|"Hit 3!"|3つ!|Mittsu!}}, the player must hit three consecutive pots.


[[File:Karate_Man_DS_gameplay.png|thumb|right|200px]]
On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. The player is instructed to {{Nihongo|"Punch, kick!"|「パンチ キーック」|Panchi Kīkku}} in rhythm. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels do not have a Light Bulb preceding them, however.
[[File:Karate_Man_Kick_gameplay.PNG|thumb|right|200px]]
The main goal of this game is to help Karate Joe punch flying objects thrown to him. Punches are performed by tapping the screen (pressing A button), and must be timed correctly to the rhythm of the music. Upon hearing "Hit 3", the player must hit three consecutive items, plus a rock. On occasion, a lightbulb will be thrown and start glowing yellow (instead of the usual pot) indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by flicking (releasing A button) at the same time.


In ''[[Rhythm Heaven Megamix]]'', a few changes are made to match the [[Karate Man (Wii)|later iteration]] in ''[[Rhythm Heaven Fever]]''. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The Light Bulbs now glow yellow (taken from the gameplay in [[Karate Man Senior]]). The bombs also now explode instead of disappearing.
In ''[[Rhythm Heaven]]'', [[Karate Joe]] faces to the left if playing in Righty mode, and to the right in Lefty mode. In ''[[Rhythm Heaven Megamix]]'', although all other games returning from ''[[Rhythm Heaven]]'' are based on how they appear in Righty mode, this one has [[Karate Joe]] face to the right like in Lefty mode, and all other [[Karate Man]] games in ''[[Rhythm Heaven Megamix]]''. Despite this, kicked bombs fly to the right as they would in Righty mode, rather than to the left like in Lefty mode.
==Controls==
==Controls==
===''[[Rhythm Heaven]]''===
*Tap: Punch, continue to enter Hold
*Hold Stylus: Crouch
*Flick: Kick
===''[[Rhythm Heaven Megamix]]''===
====Button Mode====
*A: Punch, continue to enter Hold
*Hold A: Crouch
*Release A: Kick
====Simple Tap Mode====
*Tap:Punch, and continue to enter Hold
*Hold Stylus: Crouch
*Release Stylus: Kick
==Timing Notes==
*Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
*Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
*Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
==Rating Notes==
===''[[Rhythm Heaven]]''===
===''[[Rhythm Heaven]]''===
===Header===
{{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}}
*"The Master speaks..."
===Try Again===
*"Focus on learning the basics first."
*"You really messed up the ending."
===OK===
*"Hm..."
*"I don't know..."
*"I guess that was all right."
===Superb===
*"You kept up with the rhythm well."
*"You nailed the first one!"
*"Nice timing on the kicks!"
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
===Header===
{{Controls|At=Punch|Aht=Squat|Art=Kick}}
*"The Master's Commentary"
==[[Timing Display]]==
===Try Again===
{{Timing
*""
|just=Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards.
*""
|miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a small distance away.
===OK===
|through=Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.}}
*"Eh. Passable."
==Results==
===Superb===
{{Results
*"Your fundamentals are excellent."
|Console=DS
*"Your triple punches were triply passable."
|caption=The Master speaks...
|cp_DEF_Ng=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending.
|cp_DEF_Hi=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!}}
{{Results
|Console=3DS
|caption=The Master's Commentary
|cp_DEF_Ng=You cannot progress without better fundamentals.<br>Your triple punches were thrice cursed.<br>You kick like a slug.
|cp_DEF_Hi=Your fundamentals are excellent.<br>Your triple punches were triply passable.<br>You kick like a cricket!}}
==Epilogue==
==Epilogue==
 
{{Epilogue
===''[[Rhythm Heaven]]''===
|Console=DS
|NG=Whiff!
|OK=All right, let's break for lunch.
|HI=You're on fire! (Figuratively.)}}
{{Epilogue
|Console=3DS
|NG=My feet just aren't feeling it...
|OK=The stomach carries the legs!
|HI=Ayaaahhh!}}
==[[Rhythm Item]]==
{{item
|name=Bomb
|title=Karate Memory #4
|explain=My father got these bombs<br>to help me face my fears.<br>I thought he was joking at<br>first, but then one exploded!<br>Where did he even get<br>these?}}
==[[Skill Star]]==
The Skill Star appears on the barrel just before the chorus.
==[[Challenge Land]]==
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
*[[Getting Vocal]]
*[[Game Gamble: Intermediate]]
*[[Karate Joe vs. the Monster]]
==Appearances==
<gallery>
<gallery>
Karate man tryagain.png|"Whiff!"
Screenshot DS Karate Man Remix 8.png|[[Karate Man (DS)|Karate Man]]<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]]
Karate man ok.png|"All right, let's take a break for lunch."
Screenshot DS Karate Man Remix 6.png|[[Remix 6 (DS)|Remix 6]]
Karatemansuperb.png|"You're on fire! (Figuratively.)"
Screenshot DS Karate Man Remix 9.png|[[Karate Man 2 (DS)|Karate Man 2]]<br>[[Remix 9 (DS)|Remix 9]]
Screenshot 3DS Karate Man Kicks!.png|[[Karate Man Kicks!]]
</gallery>
</gallery>
===''[[Rhythm Heaven Megamix]]''===
==Video==
<gallery>
{{#ev:youtube|WKS8dJCYDJU||inline}}
Karate Man Kick Try Again.PNG|"My feet just aren't feeling it..."
{{#ev:youtube|C_yxR4CAClE||inline}}
Karate Man Kicks.png|"The stomach carries the legs!"
==Commentary==
Karate Man Kick Superb.PNG|"Ayaaahhh!"
The following is commentary given on the STAFF'S VOICE section of the booklet included in ''[[Rhythm Tengoku Zen Kyoku-shu]]''.
</gallery>
{| style="width:100%;"
==Rhythm Item==
! align="center" style="width:50%;"|Japanese
===Bomb===
! align="center" style="width:50%;"|Translation
{{item
|-
|item = Bomb.png
|[[Tsunku|つんく♂]] このゲームの「[[Struck by the Rain|Rainy〜雨に打たれて〜]]」をつくったとき、いい曲ができたし、これは絶対にDS版に入れなきゃダメだと思ったんです。ゲームを通じてたくさんの人が聴いてくれるし、[[generasia:Canary Club|キャナァーリ倶楽部]]にとってもいい話やと思ったんです。曲さえ渡せば、任天堂の人たちが、とても魅力的なゲームに料理してくれるはずやと。それで、とてもドラマチックでカッコイイゲームができるのを待っていたら……「カラテ家」でした。めちゃいい歌詞やのに、「パンチキーック」ですからね(笑)。
|header = Karate Memory #4
|[[Tsunku♂]]: When I created the song [[Struck by the Rain]] for this game, I thought it was a great song and that it absolutely had to be included in the DS version. I thought that many people would listen to it through the game and that it would be a good story for [[generasia:Canary Club|Canary CLUB]]. I knew that if I gave them the song, the people at Nintendo would cook it up into a very attractive game. So I was waiting for a very dramatic and cool game to be made and it was...... Karate Man. The lyrics are really good, but then there's "Punch, Kick" (laughs).
|desc = My father got these bombs to help me face my fears. I thought he was joking at first, but then one exploded! Where did he ever get these?}}
|-
|<br>
|-
|[https://www.imdb.com/name/nm10236295/ 小黒] 曲を送ったときに、任天堂さんから「『パンチキーック』って入れていいですか?」って問い合わせがあって、「もしやゃ…?」とは思っていたんです。さらに「つんく♂さんの声で『パンチキーック』もいただけますか?」というリクエストもあって……やっぱり「カラテ家」でしたね(笑)。最終的には、この声は入らなかったようなんですけど。
|[https://www.imdb.com/name/nm10236295/ Oguro]: When we sent the song, Nintendo asked "Can we include "Punch, Kick"?" and I thought "What if...?" They also requested "Can we also have "Punch, Kick" in Tsunku♂-san's voice?"... After all, it is Karate Man (laughs). In the end, I don't think that voice was included in the final version.
|-
|<br>
|-
|[[niwanetwork:Masami Yone|米]] もともとGBA版の「[[Karate Man Returns!|カラテ家]]」にも、歌っぽいものが入ってましたので、DS版でも新しい歌を入れられたらいいなということだったんです。それに、「パンチキーック」というアクションをやりたいがために、この曲を選んだといってもいいくらいで、そのくらいリズムがビッタリだったんです。あのう…マズかったですか?(笑)
|[[niwanetwork:Masami Yone|Yone]]: Originally, the GBA version of [[Karate Man Returns!|Karate Man]] had a song-like tune, so we thought it would be a good idea to include a new song in the DS version. I could say that I chose this song because I wanted to do the "Punch, Kick" action, and the rhythm was so perfect for it. Was I wrong? (Laughs)
|}


==Skill Star==
When the song says "Oh yeah!", you have to kick the bomb in right time to collect the star.
== Appearances ==
* Karate Man (DS)
* [[Karate Man 2 (DS)|Karate Man 2]] (DS)
* [[Remix 6]]
* [[Remix 8 (DS)|Remix 8]]
* [[Remix 9]]
* [[Remix 10]]
==Trivia==
==Trivia==
*This is the second time a Karate Man game variation has appeared in the Rhythm Heaven, with [[Karate Man Returns!|the first]] being in ''[[Rhythm Tengoku]]'' and [[Karate Man Combos!|the third]] being in ''[[Rhythm Heaven Fever]]''.
*Karate Man is the last main game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''.
*Karate Man is the last "regular" game in ''Rhythm Heaven'' before the credits, and the last non-sequel, non-remix game in the entire game, in direct contrast to ''Rhythm Tengoku'' having it as the first game. This formula would later be borrowed for Karate Man's appearance in ''Rhythm Heaven Fever''.
*Unlike in ''[[Rhythm Heaven]]'', the "Hit 3!" and "Punch, Kick!" voice clips are said in English in the French, German, Italian and Spanish versions of ''[[Rhythm Paradise Megamix]]'', despite the song still being dubbed in those languages. This is most likely because the rest of the audio in the game is borrowed from the [[Karate Man Combos!|Karate Man]] game in ''[[Rhythm Heaven Fever]]'', which wasn't dubbed in those languages.
*Karate Man has parts in a total of six different songs, including its own song, its sequel, and remixes, making it the most recurring game in ''Rhythm Heaven''.
==Development History==
*Missing the last pot, even if play has been perfect up to that point, will result in a '''Try Again''' rating. A 'Barely' will not cause failure, however.
{{Main|Karate Man Kicks!/Development}}
*Missing the first barrel is a guaranteed OK or Try Again.
*This is the only game to be in 4 remixes.
*This is the only game in the series to recurred for 4 remixes in ''[[Rhythm Heaven]].''
*In Megamix, due to the fact that every version appeared, the DS version was named "Karate Man Kicks!" The Wii version was named "[[Karate Man Combos!]]" And the GBA version is named "[[Karate Man Returns!]]"
*Missing the first "punch-kick" costs you the Superb, and missing the last flowerpot is a guaranteed Try Again.
*This is the first time in the [[Karate Man]] series that the lightbulbs glow.
*Totally, this is one of the games to have different phrases in the Rating Screens and the own Rating Screens, except the OK Rating Screen, which is the same as the original.
*Unlike in [[Rhythm Heaven]], the "Punch, kick!" cue presents its English dub in German, Spanish, French and Italian version in ''Megamix''.
==Gameplay video==
[[File:Rhythm Heaven - Karate Man (Perfect) (English)|thumb|center|335 px]]
 
==In Other Languages==
==In Other Languages==
===''[[Rhythm Heaven]]''===
===''[[Rhythm Heaven]]''===
{| width="45%" border="1" style="border-collapse:collapse"
{{Lang
|- bgcolor="#fff7f7"
|jp=カラテ家
!Language
|rojp=Karateka
!Name
|mnjp=Karateka
|- align="center"
|us=Karate Man
|{{JP}} Japanese
|fr=Karatéka
|カラテ家 ''Karate Man''
|mnfr=Karateka
|- align="center"
|es=Kárate Killo
|{{FR}} French
|mnes=Karate Killo
|Karatéka
|de=Karateka!
|- align="center"
|mnde=Karateka!
|{{ES}} Spanish
|it=Karate Ka
|Kárate Killo
|mnit=Karate Ka
|- align="center"
|kr=격투가
|{{DU}} German
|rokr=Gyeoktuga
|Karateka!
|mnkr=The Fighter}}
|- align="center"
|{{IT}} Italian
|Karate Ka
|- align="center"
|{{KR}} Korean
|격투가 ''The Fighter''
|}
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
{{Template:Lang
{{Lang
|jp = カラテ家キック Karateka Kick
|jp=カラテ家キック
|es = Kárate Killo: ¡patadas!
|rojp=Karateka Kikku
|du = Karateka-Kicks!
|mnjp=Karateka Kick
|it = I calci di Karate Ka|fr = Karaté kicks}}
|us=Karate Man Kicks!
{{Template:Game Navigation}}
|fr=Karaté kicks
[[Category:Rhythm Games]]
|mnfr=Karate kicks
[[Category:Rhythm Heaven Megamix Games]]
|es=Kárate Killo: ¡patadas!
[[Category:Shop Games]]
|mnes=Karate Killo: kicks!
[[Category:Rhythm Heaven Games]]
|de=Karateka-Kicks!
[[Category:Games that have a sequel]]
|mnde=Karateka Kicks!
[[Category:Remix 6 (DS)]]
|it=I calci di Karate Ka
|mnit=The kicks of Karate Ka
|kr=격투가 킥
|rokr=Gyeoktuga Kik
|mnkr=The Fighter Kick}}
{{Game Navigation}}
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