|image = [[File:Rockers 2.png|270px]]|BPM = 142|jname = ロッカー2|rname = Rokkā 2|Reward = Guitar Monthly (Reading material)}}'''Rockers 2''' '''(ロッカー2 Rokkā 2) '''is the 49th minigame of ''[[Rhythm Heaven]]''. It is also the sequel to [[Rockers]]. Aside from the characters and the background, nothing changes between the two versions aside from being slightly harder.
|stage={{Stage|DSstage10}}}}
{{Nihongo|Rockers 2|ロッカー2|Rokkā 2}} is the 4th [[Rhythm Game]] of the tenth stage (49th overall) of ''[[Rhythm Heaven]]''.
Rockers 2 newly features the use of the R or L Trigger (R being used if the player is playing right-handed, and the L being vice versa) on the [[Nintendo DS]] to "bend" notes, similar to that of a [[wikipedia:Vibrato systems for guitar|whammy bar]].
The long version, [[Rockers]], appears in the sixth stage of ''[[Rhythm Heaven]]''.
If the player has cleared Rockers 2 and has at least 35 [[Medal]]s, The [[Guitar Lessons]] ★Technical Course★ is unlocked.
==Gameplay==
==Gameplay==
[[File:Rockers_2_gameplay.png|thumb|120px]]
[[File:Screenshot DS Rockers 2.png|thumb]]
The gameplay is merely slightly more complex than the original as you have to use the new cue added in this gameplay. Press R or L Trigger (R being used if the player is playing right-handed, and L being used if the player is playing left-handed or vice versa) on your DS console to "bend" notes during the high note routine while flicking strum guitar and tap it to tune its strings after finishing "bending."
The gameplay is similar to before, though it utilizes more complicated patterns and adds pitch bending as a mechanic. This game notably features the use of the trigger buttons ({{button|DS|R}} being used in Righty mode, and {{button|DS|L}} for Lefty mode) on the [[niwanetwork:Nintendo DS|Nintendo DS]] to bend notes, similar to that of a [[wikipedia:Vibrato systems for guitar|whammy bar]].
|just=The player strums correctly, causing white bolts to appear.
== Timing Notes ==
|miss=The player strums slightly off tune, causing blue tears to appear.
*Hit: White bolts appear around the player.
|through=If the player strums at the wrong time, the strum is very off tune, causing yellow vines to appear. Regardless if the player strums at the wrong time or doesn't strum when they should, J.J. Rocker stumbles over.}}
*Barely: Blue tears appear around the player, the tune of the strum will be slightly off tune. A barely counts as a miss.
==Results==
*Miss: If the player strummed off beat, Yellow vines appear around the player and the tune of the strum will be very off tune. Also, the J.J. Rocker will stumble if the player does nothing or strums off beat.
{{Results
==Rating Notes==
|Console=DS
===Header===
|caption=Audience reaction:
*"Audience reaction:"
|cp_DEF_Ng=You didn't play off each other well.<br>You goofed up a lot.<br>That performance didn't really gel.<br>You didn't play in sync too well.<br>That last part was just meh.
===Try Again===
|cp_DEF_Hi=You played off each other perfectly!<br>That was a call to AWESOME.<br>You two were in perfect sync!<br>That last part rocked!}}
*"You didn't play off each other well."
*"That performance didn't really gel."
*"You didn't play in sync too well."
===OK===
*"Hm..."
*"I don't know..."
*"Good enough..."
*"I guess that was all right."
===Superb===
*"That was a call to AWESOME."
*"You two were in perfect sync!"
*"That last one rocked!"
==Epilogue==
==Epilogue==
{{Epilogue
|Console=DS
|NG=That was just busted.
|OK=We rocked!
|HI=I couldn't have asked for<br>a better rock disciple!}}
Screenshot DS Rockers Battle of the Bands.png|[[Battle of the Bands]]
</gallery>
</gallery>
==Appearances==
==Video==
*[[Rockers]]
{{#ev:youtube|Aa5lAFVchGQ||inline}}
*Rockers 2
*[[Remix 6 (DS)|Remix 6]]
*[[Remix 10 (DS)|Remix 10]]
==Trivia==
==Trivia==
*J.J. Rocker double taps the guitar after each strum during the first few verses of the song, but it is '''not''' required to copy from it. This was proven in the prequel as well.
*This game is the only [[Rhythm Game]] to feature the use of button controls in ''[[Rhythm Heaven]]''. It is also the only game to use a shoulder button as a mandatory input in the entire ''[[Rhythm Heaven (series)|Rhythm Heaven]]'' series.
*Rockers 2 is the only rhythm game to feature another control method aside from tapping and flicking as well as the only game using a button in ''[[Rhythm Heaven]]''.
**The songs in the [[Guitar Lessons]] ★Technical Course★, and subsequently the [[Battle of the Bands]] ★Technical Course★, use the note bending from this game.
*This is one of the four sequels in ''[[Rhythm Heaven]] ''to have a new cue and practice section, the other being [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]], and [[Fillbots 2 (DS)|Fillbots 2]].
*This is one of the four arrange versions in ''[[Rhythm Heaven]]'' to have a new cue and [[Practice]] section, the other being [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]], and [[Fillbots 2 (DS)|Fillbots 2]].
*There is an unused graphic that was supposed to be used for the Superb screen but it got cut for unknown reasons.[[File:RH-RockerUnused.png|thumb|75x75px]]
*Like in [[Rockers]], tapping on the screen causes the guitar to produce a sound as the player strikes a pose, preparing to strum. Although [[J.J. Rocker]] does these poses himself, sometimes doing it twice in rhythm, the player is not required to copy them to get a Superb or [[Perfect Campaign|Perfect]].
**Sliding the stylus around while posing causes the guitar to produce a muffled noise. This does not affect gameplay in any way. Performing the note bends causes a subtle noise to be heard as the student's hands slide across the strings.
***Attempting to bend the notes while not strumming still causes the student's hands to move, though this does not produce noise. If the student is posing, this animation also causes them to stand up, though this does not prevent the player from strumming.
The gameplay is similar to before, though it utilizes more complicated patterns and adds pitch bending as a mechanic. This game notably features the use of the trigger buttons ( being used in Righty mode, and for Lefty mode) on the Nintendo DS to bend notes, similar to that of a whammy bar.
Perfect!/Ace!?: The player strums correctly, causing white bolts to appear.
Early!/Late!?: The player strums slightly off tune, causing blue tears to appear.
Miss...?: If the player strums at the wrong time, the strum is very off tune, causing yellow vines to appear. Regardless if the player strums at the wrong time or doesn't strum when they should, J.J. Rocker stumbles over.
Results
Audience reaction:()
Audience reaction:()
You didn't play off each other well. You goofed up a lot. That performance didn't really gel. You didn't play in sync too well. That last part was just meh.
You didn't play off each other well. You goofed up a lot. That performance didn't really gel. You didn't play in sync too well. That last part was just meh.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
You played off each other perfectly! That was a call to AWESOME. You two were in perfect sync! That last part rocked!
You played off each other perfectly! That was a call to AWESOME. You two were in perfect sync! That last part rocked!
This game is the only Rhythm Game to feature the use of button controls in Rhythm Heaven. It is also the only game to use a shoulder button as a mandatory input in the entire Rhythm Heaven series.
The songs in the Guitar Lessons ★Technical Course★, and subsequently the Battle of the Bands ★Technical Course★, use the note bending from this game.
Like in Rockers, tapping on the screen causes the guitar to produce a sound as the player strikes a pose, preparing to strum. Although J.J. Rocker does these poses himself, sometimes doing it twice in rhythm, the player is not required to copy them to get a Superb or Perfect.
Sliding the stylus around while posing causes the guitar to produce a muffled noise. This does not affect gameplay in any way. Performing the note bends causes a subtle noise to be heard as the student's hands slide across the strings.
Attempting to bend the notes while not strumming still causes the student's hands to move, though this does not produce noise. If the student is posing, this animation also causes them to stand up, though this does not prevent the player from strumming.