Karateka 2: Difference between revisions

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i think you meant "Karateka" without the "2" at the top paragraph
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{{Quote|とんでくるモノを<br>Aボタンでパンチ!<br>でも、スピードが<br>ヘンテコだヨ。"<br>"(Punch the incoming objects with the A button! But the speed changes!)|Karate Man 2 Description}}
{{Eigo}}{{GameExplainGBA
{{Template:Game-Nav
|title=カラテ家 2
|Minigame_infobox/Data = Remix 6 (GBA)
|explain=とんでくるモノを<br>Aボタンでパンチ!<br>でも、スピードが<br>ヘンテコだヨ。
|Minigame_infobox/Data2 = Rhythm Tweezers 2 (GBA)}}
|titleEN=Karateka 2
{{Template:Minigame infobox
|explainEN=Punch flying objects<br>with the A button!<br>But, the speed is <br>all screwed up.}}
|Name = Karate Man 2
{{GameExplainArcade
|Debut = Rhythm Tengoku
|title=カラテ家 2
|Number = 37|jname = カラテ家2
|explain=とんでくるモノを Aボタンでパンチ!<br>でも、スピードがヘンテコだヨ。
|rname = Karateka 2
|titleEN=Karateka 2
|image = [[File:Karate_Man_GBA.PNG|240px]]
|explainEN=Punch flying objects with the A button!<br>But, the speed is all screwed up.}}
|BPM = Varies
{{RhythmGame
|Reward = Samurai Drum}}
|name=カラテ家 2
{{Nihongo|'''Karate Man 2'''|カラテ家2|Karateka 2}} is the 37th game in ''[[Rhythm Tengoku]]'' and a sequel to [[Karate Man Returns!|Karate Man]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw you off track.
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|GBA|32px}}}}[[File:Prologue GBA Karate Man Returns!.png|240px]]{{TabHeader|{{Console|Arcade|32px}}}}[[File:Prologue Arcade Karate Man Returns!.png|240px]]{{TabEnd}}
|number={{Console|GBA}} 37
|version={{ver|Arrange}}
|gift={{Console|GBA}} "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)''
|stage={{Stage|GBAstage7}}}}
{{Nihongo|Karateka 2|カラテ家 2|Karateka 2}}, referred to as {{Nihongo|Karateka|カラテ家|Karateka}} on the prologue, is the 1st [[Rhythm Game]] of Technician (37st overall) in ''[[Rhythm Tengoku]]''.
 
The short version, [[Karate Man (3DS)|Karate Man]], appears in [[Honeybee Land]] in ''[[Rhythm Heaven Megamix]]''.
 
The long version, [[Karate Man Returns!]], appears in Stage 1 of ''[[Rhythm Tengoku]]'' and [[Honeybee Tower]] in ''[[Rhythm Heaven Megamix]]''.
==Gameplay==
==Gameplay==
[[File:Karate_Joe_2_(GBA).png|thumb|240px]]
[[File:Screenshot GBA Karateka 2.png|thumb]]
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up.
[[File:Screenshot Arcade Karateka 2.png|thumb]]
The song is the same as before, but there are major tempo changes that can throw the player off track, as it affects the speed at which the objects fly in as well. The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster. The background is a featureless magenta plain which adds stripes when the flow gauge is at three hearts or higher.
==Controls==
==Controls==
*A: Punch
{{Controls|A=Punch}}
==Timing Notes==
==[[Timing Display]]==
*Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
{{Timing
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.'''
|just=Karate Joe punches the object off-screen. The flow gauge goes up by one. If the player punches a rock or bomb when the flow gauge is too low, he will hurt his fist, counting as a miss instead.
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.
|miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. The flow gauge goes down by one.
==Rating Notes==
|through=Karate Joe gasps as the object flies past him. The flow gauge is emptied completely. If the gauge has three or more hearts when this happens, a shocked voice can be heard in the background.}}
===Header===
==Results==
*"師匠のおことば" (Master's words)
{{Results
===Try Again===
|Console=GBA
*"きほんが できてませんね。" (The basics are not set.)
|caption=師匠のおことば
*"速いのに ついていけてないな。" (You can't follow the fast parts.)
|cp_DEF_Ng=きほんが できてませんね。<br>速いのに ついていけてないな。<br>スローで 乱れてるね。<br>あそこは おさえてほしかった...
*"スローで 乱れてるね。" (The slow parts are in disorder.)
|cp_DEF_Hi=速いのは バッチシだね!<br>スローのとき おちついている!<br>超スローでも どうじてない!
*"あそこは おさえてほしかった..." (We wanted you to be able to do that part...)
|caption Alt=Words of the Master
===OK===
|cp_DEF_Ng Alt=You don't get the basics.)''<br>''(You couldn't keep up with the fast parts.)''<br>''(The slow parts were chaotic.)''<br>''(I was hoping you'd handle that one part...
*"う~ん..." (Yeah...)
|cp_DEF_Hi Alt=You kept up with the fast parts!)''<br>''(You were calm on the slow parts!)''<br>''(You even handled the super slow part!}}
*"まぁまぁ、 かな。" (OK, I guess?)
*"とりあえず..." (Anyway...)
*"よしと します。" (You did your best.)
===Superb===
*"速いのは バッチシだね!" (You're right on on the fast parts!)
*"スローのとき おちついている!" (You're steady during the slow parts!)
*"超スローでも どうじてない!" (You didn't get perturbed by the super slow part!)
==Epilogue==
==Epilogue==
<gallery>
{{Epilogue
Karate Man 2 GBA Try Again.PNG|"テンポが なんだー!!" (What's with the tempo!!)
|Console=GBA
Karate Man 2 GBA OK.PNG|"ま、さておき。 ごはん 食べよう!" (Well, aside. Let 's eat rice!)
|NG Image=Epilogue GBA Karateka NG.png
Karate Man 2 GBA Superb.PNG|"ざっと こんなモンだぜー!!" (Roughly, it's like this, baby!!)
|OK Image=Epilogue GBA Karateka OK.png
</gallery>
|HI Image=Epilogue GBA Karateka HI.png
|NG=テンポが なんだー!!
|OK=ま、さておき。ごはん 食べよう!
|HI=ざっと こんなモンだぜー!!
|NG alt=What's with the tempo!?
|OK alt=Well, that's that. Let 's eat!
|HI alt=That's about it!!}}
{{Epilogue
|Console=Arcade
|NG Image=Epilogue Arcade Karateka NG.png
|OK Image=Epilogue Arcade Karateka OK.png
|HI Image=Epilogue Arcade Karateka HI.png
|NG=テンポが なんだー!!
|OK=ま、さておき。ごはん 食べよう!
|HI=ざっと こんなモンだぜー!!
|NG alt=What's with the tempo!?
|OK alt=Well, that's that. Let 's eat!
|HI alt=That's about it!!}}
==Appearances==
==Appearances==
<gallery>
<gallery>
Karate_Man_Arcade.png|[[Karate Man Returns!|Karate Man]]<br>[[Remix 1 (GBA)|Remix 1]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]]<br>[[Remix 8 (GBA)|Remix 8]]
Screenshot Arcade Karateka Practice.png|[[Karateka]] ([[Practice]])
Karate Joe 2 (GBA).png|Karate Man 2
Screenshot Arcade Karateka.png|[[Karateka]]<br>[[Remix 1 (GBA)|Remix 1]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]]<br>[[Remix 8 (GBA)|Remix 8]]
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
Screenshot Arcade Karateka 2.png|Karateka 2
Karate Man Tempo Up gameplay.png|[[Karate Man Tempo Up!]]<br>[[Remix 1 Tempo Up!]]
Screenshot Arcade Karateka Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
Karate Man Story gameplay.png|[[Karate Man]]
Screenshot Arcade Karateka Extra.png|[[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px|link=Karateka Tempo Up!]]<br>[[Extra Remix]] [[File:TempoUpExtra6.png|72px|link=Extra Remix]]
Hey_baby_gameplay.png|[[Karate Man Returns!]]<br>[[Right-Hand Remix]]
Screenshot 3DS Karate Man.png|[[Karate Man (3DS)|Karate Man]]
Karate Man Returns! Honeybee.png|[[Honeybee Remix]]
Screenshot 3DS Karate Man Returns!.png|[[Karate Man Returns!]]<br>[[Right-Hand Remix]]
Screenshot 3DS Karate Man Returns! Honeybee Remix.png|[[Honeybee Remix]]
</gallery>
</gallery>
==Karate Man 2 2P==
 
{{Quote|とんでくるモノを Aボタンでパンチ!<br>でも、スピードがヘンテコだヨ。"<br>"(Punch the incoming objects with the A button! But the speed changes!)|Karate Man 2 2P Description}}
==Karateka 2 2P==
{{Game-Nav|Minigame_infobox/Data = Tap Trial|Minigame_infobox/Data2 = Rhythm Tweezers 2 (GBA)}}
{{GameExplainArcade
{{Minigame infobox|Name = Karate Man 2 2P|image = [[File:Karate_Man_GBA.PNG|240px]]|BPM = Varies|Debut = Rhythm Tengoku Arcade|Number = 13|Reward = None|jname = カラテ家2 2P|rname = Karateta 2 2P}}
|title=カラテ家 2 2P
Karate Man 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karate Man 2 2P'''|カラテ家2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen.
|explain=とんでくるモノを Aボタンでパンチ!<br>でも、スピードがヘンテコだヨ。
<gallery>Karate Man 2 Arcade2-P.PNG</gallery>
|titleEN=Karateka 2 2P
==Trivia==
|explainEN=Punch flying objects with the A button!<br>But, the speed is all screwed up.}}
*Missing even one of the super-slow or fast parts will give you Try Again.
{{RhythmGame
*The last cue that appears at the end of the game has its tempo randomized. It may be normal, slower or sometimes faster.
|name=カラテ家 2 2P
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Arcade|32px}}}}[[File:Prologue Arcade Karate Man Returns!.png|240px]]{{TabEnd}}
|number={{Console|Arcade}} 13
|version={{ver|Two Player}}{{ver|Arrange}}
|stage={{Stage|GBA2Pstage4}}}}
{{Nihongo|Karateka 2 2P|カラテ家 2 2P|Karateka 2 2P}} is the 1st [[Rhythm Game]] of Stage 4 (13th overall) in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]''.
 
The long version, [[Karateka 2P]], appears in Stage 1 in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]''.
 
It has a split screen display to accommodate the second player. However, the flow gauge remains off screen, unable to be seen by either player.
<gallery>Screenshot Arcade Karateka 2 2P.png</gallery>{{clear}}
==Video==
{{#ev:youtube|2UwDOrSU8pg||inline}}
==Development History==
{{Main|Karateka 2/Development}}
==In Other languages==
{{Lang
|jp=カラテ家 2<br>カラテ家
|rojp=Karateka 2&#xa;Karateka
|mnjp=Karateka 2<br>Karateka}}
{{Game Navigation}}
{{Game Navigation}}
{{Two Player Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Sequels]]
[[Category:Remix 7 (GBA)]]
[[Category:Rhythm Two-Player Games]]
[[Category:Games With Vocals]]
[[Category:Games Not In Megamix]]