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|No Practice=1}} | |No Practice=1}} | ||
{{RhythmGame | {{RhythmGame | ||
|image= | |image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii PE-1.gif|270px]]{{TabHeader|{{Console|3DS|32px}}}}[[File:Prologue 3DS Clap Trap.png|400px]]{{TabEnd}} | ||
|number=[[File:Game Wii B2.png| | |number=[[File:Game Wii B2.png|24px|link=]] 1<br>{{Console|3DS}} 75 | ||
|duomedals={{Console|Wii}} 1 | |||
|duomedals= | |hiscore={{Console|Wii}} 0<br>{{Console|3DS}} 0 | ||
|hiscore= | |||
|version={{ver|Endless}} | |version={{ver|Endless}} | ||
|stage={{Stage|Wii2Pendless}}{{Stage|3DSgate4}}{{Stage|3DSendless}}}} | |stage={{Stage|Wii2Pendless}}{{Stage|3DSgate4}}{{Stage|3DSendless}}}} | ||
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[[File:Screenshot Wii Clap Trap.png|thumb]] | [[File:Screenshot Wii Clap Trap.png|thumb]] | ||
[[File:Screenshot 3DS Clap Trap.png|thumb]] | [[File:Screenshot 3DS Clap Trap.png|thumb]] | ||
The players control the [[Clap Trap Doll]], who must stop karate chops aimed at the head. To do this, the players must clap its hands at just the right moment to stop the karate chops. Attacks are signaled by three beats, then the players must pause for a beat and then clap. If successful, the attack is | [[File:Screenshot 3DS Clap Trap Endless.png|thumb]] | ||
The players control the [[Clap Trap Doll]], who must stop karate chops aimed at the head. To do this, the players must clap its hands at just the right moment to stop the karate chops. Attacks are signaled by three beats, then the players must pause for a beat and then clap. If successful, the attack is blocked and the game continues. If failed, the karate chop hits the doll on the head and creates a bump. Three bumps result in a game over, and as such these bumps act as lives. | |||
As the game progresses, the tempo changes dramatically and pauses get longer, often playing ambient noise, and the doll occasionally taking a breath during long pauses. The karate chops start off with a human hand, then a cat's paw, a tree branch with a [[Monkey#Clap Trap|monkey]] on it, and finally a green onion. | As the game progresses, the tempo changes dramatically and pauses get longer, often playing ambient noise, and the doll occasionally taking a breath during long pauses. The karate chops start off with a human hand, then a cat's paw, a tree branch with a [[Monkey#Clap Trap|monkey]] on it, and finally a green onion. | ||
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==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
|just=The | |just=The player(s) stop the karate chop as the doll exclaims "Yes!" and grins. | ||
|miss=The | |miss=The player(s) stop the karate chop off the beat, causing the doll to make a worried sound. In ''[[Rhythm Heaven Megamix]]'', it also makes a worried expression. | ||
|through=The | |through=The player(s) fail to stop the karate chop, leaving it to hit the doll on the head, creating a bump. Getting three bumps ends the game.}} | ||
==[[Rhythm Item]]s== | ==[[Rhythm Item]]s== | ||
{{item | {{item | ||
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|title=Two for $1.98! | |title=Two for $1.98! | ||
|explain="I will practice my swordplay<br>with this, my trusty blade!<br>...<br>What's that, Ma? No, I haven't<br>seen the green onions!"}} | |explain="I will practice my swordplay<br>with this, my trusty blade!<br>...<br>What's that, Ma? No, I haven't<br>seen the green onions!"}} | ||
(High Score: | (High Score: 37) | ||
{{item | {{item | ||
|name=Tree Branch | |name=Tree Branch | ||
|title=Disagreeing with Elephants | |title=Disagreeing with Elephants | ||
|explain=I understand that African<br>elephants find branches<br>tastier than leaves.<br>Personally, I like<br>marshmallows.}} | |explain=I understand that African<br>elephants find branches<br>tastier than leaves.<br>Personally, I like<br>marshmallows.}} | ||
==Appearances== | ==Appearances== | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
==Video== | ==Video== | ||
{{#ev:youtube| | {{#ev:youtube|i-m8jHfj9g4||inline}} | ||
{{#ev:youtube|CoTp3rvqyiE||inline}} | {{#ev:youtube|CoTp3rvqyiE||inline}} | ||
==Development History== | |||
{{Main|Clap Trap/Development}} | |||
==In Other Languages== | ==In Other Languages== | ||
{{lang | {{lang | ||
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|fr=Défense synchro | |fr=Défense synchro | ||
|mnfr=Synchro defense | |mnfr=Synchro defense | ||
| | |es={{Console|Wii}} Colleja al canto<br>{{Console|3DS}} Golpe al canto | ||
| | |mnes={{Console|Wii}} Slap to the song<br>{{Console|3DS}} Knock to the song | ||
|de=Handkanten-Konter | |||
|mnde=Hand Edge Counterattack | |||
|it=Acchiappamano | |it=Acchiappamano | ||
|mnit=Hand catcher | |mnit=Hand catcher | ||
| | |nl=Clap Trap<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]{{dead link}}</ref> | ||
| | |pt=Clap Trap<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]{{dead link}}</ref> | ||
|kr=박수 인형 | |kr=박수 인형 | ||
|rokr= | |rokr=Baksu Inhyeong | ||
|mnkr=Clapping Doll}} | |mnkr=Clapping Doll}} | ||
==References== | |||
<references/> | |||
{{Game Navigation}} | {{Game Navigation}} | ||
{{Endless Game Navigation}} | {{Endless Game Navigation}} | ||
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