Clap Trap: Difference between revisions

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{{GameExplain3DS|explain=Stop the karate chops that <br>come out of nowhere!|title=Saffron Trial}}
{{GameExplain3DS
{{GameExplain3DS|explain=Stop the karate chops that <br>sneak out of nowhere!|title=Saltwater Trial}}
|title=Saffron Trial
{{GameExplain3DS|explain=Stop the karate chops that <br>come down nonstop!|title=Paprika Trial}}
|explain=Stop the karate chops that<br>come out of nowhere!}}
{{GameExplain3DS|explain=Stop as many karate chops <br>as possible!|No Practice=3DS|title=Clap Trap}}
{{GameExplain3DS
<br />
|title=Saltwater Trial
{{RhythmGame|image=<tabber>Wii=[[File:EndlessGameClapTrapIcon.gif]]|-|3DS=[[File:Clap_Trap_title.PNG]]</tabber>|number=[[File:DuoEndlessGamesWiiIcon.png|20px]] 1
|explain=Stop the karate chops that<br>sneak out of nowhere!}}
[[File:Console3DS Icon.png|20px]] 75|gift=[[File:Console3DS Icon.png|20px]] Tree Branch
{{GameExplain3DS
(High Score: 40)|duomedals=[[File:ConsoleWii Icon.png|20px]] 1|hiscore=[[File:ConsoleWii Icon.png|20px]] 0<br>[[File:Console3DS Icon.png|20px]] 0|stage={{Stage|Wii2Pendless}}{{Stage|3DSgate4}}{{Stage|3DSendless}}}}
|title=Paprika Trial
'''Clap Trap '''(しらはドール Shiraha Doru) is the 1st Two-Player [[Endless Game]] in ''[[Rhythm Heaven Fever]]'', unlocked with 1 [[Duo Medal]], and the 75th [[Rhythm Game]] seen at [[The Fourth Gate]] and can be unlocked as the 4th Endless Game if all its trials are completed in ''[[Rhythm Heaven Megamix]]''.
|explain=Stop the karate chops that<br>come down nonstop!}}
{{GameExplain3DS
|title=Clap Trap
|explain=Stop as many karate chops<br>as possible!
|No Practice=1}}
{{RhythmGame
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii PE-1.gif|270px]]{{TabHeader|{{Console|3DS|32px}}}}[[File:Prologue 3DS Clap Trap.png|400px]]{{TabEnd}}
|number=[[File:Game Wii B2.png|24px|link=]] 1<br>{{Console|3DS}} 75
|duomedals={{Console|Wii}} 1
|hiscore={{Console|Wii}} 0<br>{{Console|3DS}} 0
|version={{ver|Endless}}
|stage={{Stage|Wii2Pendless}}{{Stage|3DSgate4}}{{Stage|3DSendless}}}}
{{Nihongo|Clap Trap|しらはドール|Shirawa Doll}} is the 1st [[Two-Player Endless Game]] in ''[[Rhythm Heaven Fever]]'', unlocked with 1 [[Duo Medal]], and the 75th [[Rhythm Game]] seen at [[The Fourth Gate]] and can be unlocked as an [[Endless Game]] by beating the [[Gatekeeper Trio]]'s trials in ''[[Rhythm Heaven Megamix]]''.
==Gameplay==
[[File:Screenshot Wii Clap Trap.png|thumb]]
[[File:Screenshot 3DS Clap Trap.png|thumb]]
The players control the [[Clap Trap Doll]], who must stop karate chops aimed at the head. To do this, the players must clap its hands at just the right moment to stop the karate chops. Attacks are signaled by three beats, then the players must pause for a beat and then clap. If successful, the attack is blocked and the game continues. If failed, the karate chop hits the doll on the head and creates a bump. Three bumps result in a game over, and as such these bumps act as lives.


==Gameplay ==
As the game progresses, the tempo changes dramatically and pauses get longer, often playing ambient noise, and the doll occasionally taking a breath during long pauses. The karate chops start off with a human hand, then a cat's paw, a tree branch with a [[Monkey#Clap Trap|monkey]] on it, and finally a green onion.
[[File:ClapTrapWithoutHUD.png|thumb|right|240px]]
[[File:Clap Trap 3DS gameplay.PNG|thumb|right|200px]] You are controlling the [[Clap Trap Doll]], who needs your help to protect it from an incoming object. To do this, the player must clap its hands at just the right moment to grab the object about to hit it on the head. Attacks are signaled by three beats, then the player must pause for a beat and then clap. If successful, the attack will be dodged and the game will continue. If failed, the object will hit the doll on the the head and create a bump. If this happens three times, the game will end. The game will constantly change tempo or pause for long periods in-between attacks to throw off the player. The objects that will attack the doll include a hand, a cat's paw, a tree branch with a [[Monkey#Clap Trap|monkey]] on it, and a green onion.


In ''[[Rhythm Heaven Fever]]'', the gameplay is the same but instead requires two players. The first player controls the doll's right hand while the second player controls its left. In order to block an object, both players must lift their hand at the same time. If only one player does, it will count as a miss.
In ''[[Rhythm Heaven Fever]]'', P1 controls the doll's right hand while P2 controls its left. In ''[[Rhythm Heaven Megamix]]'', the single player controls both hands simultaneously. The hands remain color coded for each player regardless.
 
===Trials===
===Difficulty===
The player has the option to select which difficulty they want in ''[[Rhythm Heaven Megamix]]''.
The player has the option to select which difficulty they want in the Megamix version of the game: Easy (Saffron), normal (Saltwater) or Hard (Paprika).  
*[[Saffron]] Trial: Stop the karate chops 10 times. It comes down at a normal speed.  
 
*[[Saltwater]] Trial: Stop the karate chops 15 times. It comes down at a normal or fast speed.
Saffron's Challenge: Stop the object 10 times, the object will come normally.  
*[[Paprika]] Trial: Stop the karate chops 20 times. It comes down at a normal, fast, or slow speed.
 
==Controls==
Saltwater's Challenge: Stop the object 15 times, the object may come normally or may come fast.
 
Paprika's Challenge: Stop the object 20 times, the object may come normally, fast or slowed down.
 
==Controls ==
===''[[Rhythm Heaven Fever]]''===
{{Controls|A= Lift respective hand}}
 
===''[[Rhythm Heaven Megamix]]''===
{{Controls|At=Clap}}
{{Controls|At=Clap}}
 
==[[Timing Display]]==
==Timing Notes==
{{Timing
 
|just=The player(s) stop the karate chop as the doll exclaims "Yes!" and grins.
*'''Perfect!/Ace!''': You will grab the object that is trying to chop you and grin.
|miss=The player(s) stop the karate chop off the beat, causing the doll to make a worried sound. In ''[[Rhythm Heaven Megamix]]'', it also makes a worried expression.
*'''Early!/Late!''': You will barely grab the object while (making a worried expression in Megamix) saying "Ugh". However, this will not bump your head.
|through=The player(s) fail to stop the karate chop, leaving it to hit the doll on the head, creating a bump. Getting three bumps ends the game.}}
*'''Miss...''': The object will hit you, bumping your head. The game will end after your head gets bumped three times.
==[[Rhythm Item]]s==
 
{{item
==Rhythm Items==
===Green Onion===
{{Item
|name=Green Onion
|name=Green Onion
|item=Green Onion.png
|title=Two for $1.98!
|title=Two for $1.98!
|explain="I will practice my swordplay<br>with this, my trusty blade!<br>...<br>What's that, Ma? No, I haven't<br>seen the green onions!"}}
|explain="I will practice my swordplay<br>with this, my trusty blade!<br>...<br>What's that, Ma? No, I haven't<br>seen the green onions!"}}
===Tree Branch===
(High Score: 40)
{{Item
{{item
|name=Tree Branch
|name=Tree Branch
|item=Tree Branch.png
|title=Disagreeing with Elephants
|title=Disagreeing with Elephants
|explain=I understand that African<br>elephants find branches<br>tastier than leaves.<br>Personally, I like<br>marshmallows.}}
|explain=I understand that African<br>elephants find branches<br>tastier than leaves.<br>Personally, I like<br>marshmallows.}}
==Trivia==
==Appearances==
*This is one of the few games in the franchise to include a player input before the music starts. Others include [[Rap Women]], [[Coin Toss]], [[DJ School]], [[Remix 5 (Wii)]], and [[Figure Fighter 3]].
<gallery>
*The high score counter only goes up to 99 in Megamix version.
Screenshot Wii Clap Trap.png|[[Clap Trap]]
*This is the only Endless Game that was changed from a two player Endless Game from ''[[Rhythm Heaven Fever]] ''to a single player Endless Game in'' [[Rhythm Heaven Megamix]].''
Screenshot 3DS Clap Trap.png|[[Clap Trap]]
* In ''Megamix'', there is an expression added where a Clap Trap Doll barely grabs an object. However in ''Fever'', It doesn't make that expression at all.
Screenshot 3DS Clap Trap Final Remix.png|[[Final Remix]]
*The minimum score required to receive the Tree Branch is 40.
</gallery>
 
==Video==
{{#ev:youtube|i-m8jHfj9g4||inline}}
{{#ev:youtube|CoTp3rvqyiE||inline}}
==Development History==
{{Main|Clap Trap/Development}}
==In Other Languages==
==In Other Languages==
{{NeedsTranslation}}{{lang
{{lang
|jp = しらはドール
|jp=しらはドール
|fr = Défense synchro
|rojp=Shirawa Dōru
|es = [[File:ConsoleWii_Icon.png|20px]] Colleja al canto<br>[[File:Console3DS_Icon.png|20px]] Golpe al canto
|mnjp=White Sword Doll
|mnes = Hit to the song
|us=Clap Trap
|du = Handkanten-Konter|kr = 박수인형|it = Acchiappamano|rojp = Shiraha Doll|rokr=Bagsu-inhyeong|mnjp = Clapping Doll|mnfr = Synchro defense|mnkr = Clapping Doll}}
|fr=Défense synchro
{{Template:Endless Game Navigation}}
|mnfr=Synchro defense
{{Template:Game Navigation}}
|es={{Console|Wii}} Colleja al canto<br>{{Console|3DS}} Golpe al canto
[[Category:Endless Games]]
|mnes={{Console|Wii}} Slap to the song<br>{{Console|3DS}} Knock to the song
[[Category:Rhythm Heaven Fever Games]]
|de=Handkanten-Konter
[[Category:Rhythm Heaven Megamix Games]]
|mnde=Hand Edge Counterattack
[[Category:Two Player Endless Games]]
|it=Acchiappamano
[[Category:Medal Content]]
|mnit=Hand catcher
[[Category:Articles with Glitched GIFs]]
|nl=Clap Trap<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]{{dead link}}</ref>
[[Category:Games to require player input before the music starts]]
|pt=Clap Trap<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]{{dead link}}</ref>
|kr=박수 인형
|rokr=Baksu Inhyeong
|mnkr=Clapping Doll}}
==References==
<references/>
{{Game Navigation}}
{{Endless Game Navigation}}
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