Marching Orders: Difference between revisions

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! align="center" style="width:50%;"|Translation
! align="center" style="width:50%;"|Translation
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|つんく♂ 『リズム天国』にとって、とてもエポックな作品ですね。このゲームができるまでは、かなり試行錯誤を繰り返していたんですけど、これができてからは、どんどん応用が広がつていって、いろんなゲームができていったんです。「マーチャ」でまさに革命が起こったと言っていいでしょようね。
|[[generasia:Tsunku|つんく♂]] 『リズム天国』にとって、とてもエポックな作品ですね。このゲームができるまでは、かなり試行錯誤を繰り返していたんですけど、これができてからは、どんどん応用が広がつていって、いろんなゲームができていったんです。「マーチャ」でまさに革命が起こったと言っていいでしょようね。
|[[generasia:Tsunku|Tsunku♂]]: This is a very epochal work for "Rhythm Tengoku". We went through a lot of trial and error before we were able to make this game, but after it was made, the applications became more and more extensive, and various games were created. I think it would be fair to say that "Marching Orders" was truly a revolution.
|[[generasia:Tsunku|Tsunku♂]]: This is a very epochal work for "Rhythm Tengoku". We went through a lot of trial and error before we were able to make this game, but after it was made, the applications became more and more extensive, and various games were created. I think it would be fair to say that "Marching Orders" was truly a revolution.
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|小黒 このゲームができたのは、任天堂のスタッフのみなさんに、ダンスレッスンを受けていただいたのがキッカケだったんですよね。
|[https://www.imdb.com/name/nm10236295/ 小黒] このゲームができたのは、任天堂のスタッフのみなさんに、ダンスレッスンを受けていただいたのがキッカケだったんですよね。
|[https://www.imdb.com/name/nm10236295/ Oguro]: The reason we were able to make this game was because everyone at Nintendo took dance lessons.
|[https://www.imdb.com/name/nm10236295/ Oguro]: The reason we were able to make this game was because everyone at Nintendo took dance lessons.
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|米 つんく♂さんのダンスレッスンは、本当に参考になりました。そもそも僕らはダンスに関しては素人ですし、踊るのがもともと苦手なメンバーもいましたし。で、リズムに合わせて踊って、かみんなで最後にキメポーズ!というときに、何度やってもタイミングがずれちゃうスタッフがいたんです。あ、またすれちゃってるみたいな(笑)。でも、それを見ていると、絵的にすごく楽しかったんです。そんな楽しさをフィーチャーできないかと考えて、つくったのが「マーチャ」です。ダンスレッスンで学んだ一体感の楽しさも、このゲームで表現できたのではないかと思います。
|[[niwanetwork:Masami Yone|米]] つんく♂さんのダンスレッスンは、本当に参考になりました。そもそも僕らはダンスに関しては素人ですし、踊るのがもともと苦手なメンバーもいましたし。で、リズムに合わせて踊って、かみんなで最後にキメポーズ!というときに、何度やってもタイミングがずれちゃうスタッフがいたんです。あ、またすれちゃってるみたいな(笑)。でも、それを見ていると、絵的にすごく楽しかったんです。そんな楽しさをフィーチャーできないかと考えて、つくったのが「マーチャ」です。ダンスレッスンで学んだ一体感の楽しさも、このゲームで表現できたのではないかと思います。
|[[niwanetwork:Masami Yone|Yone]]: Tsunku♂-san's dance lessons were really helpful. We were all amateurs when it came to dancing, and some of us were not very good at it to begin with. So we danced to the rhythm, and then we all did the finishing pose! At the time, there was a staff member whose timing was off no matter how many times they tried. It was like, "Oh, I'm off again!" (Laughs) But it was so much fun to watch them do it, from an artistic point of view. I thought, "Why don't we feature that kind of fun," and created "Marching Orders". I think we were able to express the fun of togetherness that we learned in the dance lessons in this game.
|[[niwanetwork:Masami Yone|Yone]]: Tsunku♂-san's dance lessons were really helpful. We were all amateurs when it came to dancing, and some of us were not very good at it to begin with. So we danced to the rhythm, and then we all did the finishing pose! At the time, there was a staff member whose timing was off no matter how many times they tried. It was like, "Oh, I'm off again!" (Laughs) But it was so much fun to watch them do it, from an artistic point of view. I thought, "Why don't we feature that kind of fun," and created "Marching Orders". I think we were able to express the fun of togetherness that we learned in the dance lessons in this game.
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*In ''[[Rhythm Heaven]]'''s [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], the [[Shoot-'Em-Up Radio Lady]] is dressed like a [[Squadmates|squadmate]].
*In ''[[Rhythm Heaven]]'''s [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], the [[Shoot-'Em-Up Radio Lady]] is dressed like a [[Squadmates|squadmate]].
*This is one of the few games in [[Rhythm Tengoku]] that has more than or equal to 3 commands - this one has 4 commands.
*This is one of the few games in [[Rhythm Tengoku]] that has more than or equal to 3 commands - this one has 4 commands.
*This is the one of a few games in ''[[Rhythm Heaven Megamix]]'' to use every button (,  and ). The other being [[Super Samurai Slice]]. It is, however, the only to give a unique action to every button, as [[Super Samurai Slice]] uses and for the same purpose.
*This is the one of a few games in ''[[Rhythm Heaven Megamix]]'' to use every button (,  and ). The other being [[Super Samurai Slice]]. It is, however, the only to give a unique action to every button, as [[Super Samurai Slice]] uses and for the same purpose.
==Development History==
==Development History==
{{Main|Marching Orders/Development}}
{{Main|Marching Orders/Development}}
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