Karate Man/Development: Difference between revisions

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m (The "1" likely comes from how the numbers were used for the practice counter. It wouldn't make sense for there be a "Hit 1!")
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{{Unused}}{{Image}}{{Incomplete}}
{{Unused}}{{Image}}{{Incomplete}}
==''[[Rhythm Tengoku]]''==
==''[[Rhythm Tengoku]]''==
{{TCRF|section=1|Rhythm Tengoku (Game Boy Advance)#Karate Man|Karateka|Proto:Rhythm Tengoku (Game Boy Advance)#Karate Man|its demo version|Rhythm Tengoku (Arcade)#Karate Man|its arcade version}}
[[Karate Man Returns!|Karateka]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Tengoku]]'':
[[Karate Man Returns!|Karateka]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Tengoku]]'':
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==''[[Rhythm Heaven]]''==
==''[[Rhythm Heaven]]''==
{{TCRF|section=1|Rhythm Heaven/Unused Audio#Karate Man|Karate Man's unused audio|Rhythm Heaven/Unused Graphics#Karate Man|unused graphics|Rhythm Heaven/Regional Differences#Karate Man|regional differences}}
[[Karate Man (DS)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven]]'':
[[Karate Man (DS)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven]]'':
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===Unused Content===
===Unused Content===
Every single sprite from [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'' was ported over, with several sprites going unused in ''[[Rhythm Heaven]]''. Some were however changed, namely [[Karate Joe]]'s face was made a separate sprite from his body, and a shading error in one frame of the straight punch animation (which was previously only visible in [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]'') was fixed.
Every single sprite from [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'' was ported over, with several sprites going unused in ''[[Rhythm Heaven]]''. Some were however changed, namely [[Karate Joe]]'s face was made a separate sprite from his body, and a shading error in one frame of the straight punch animation (which was previously only visible in [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]'') was fixed.
[[File:Kicks DS Happy.png|thumb|192px]]
[[File:Kicks DS Happy.png|thumb|60px]]
[[File:Kicks DS Sad.png|thumb|192px]]
[[File:Kicks DS Sad.png|thumb|60px]]
{{clear}}
==''[[Rhythm Heaven Fever]]''==
==''[[Rhythm Heaven Fever]]''==
{{TCRF|section=1|Rhythm Heaven Fever/Unused Animations#Karate Man|Karate Man's unused animations|Rhythm Heaven Fever#Karate Man|unused graphics|Rhythm Heaven Fever/Regional Differences#Karate Man|regional differences}}
[[Karate Man (Wii)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'':
[[Karate Man (Wii)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'':
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===Unused Content===
===Unused Content===
There is an unused sprite for a "Hit 2!" signal. While this did appear in [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'', it does not return in ''[[Rhythm Heaven Fever]]''. A "1" sprite is also leftover.
There is an unused sprite for a "Hit 2!" signal. While this did appear in [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'', it does not return in ''[[Rhythm Heaven Fever]]''. A "1" sprite is also leftover.
[[File:Hit 1.png|thumb|120px]]
[[File:Hit 2.png|thumb|80px]]
[[File:Hit 2.png|thumb|120px]]
[[File:Hit 1.png|thumb|80px]]
===Regional Differences===
Usually, the prologue used between ''[[Rhythm Heaven Fever]]'' and the English version of ''[[Beat the Beat: Rhythm Paradise]]'', aside from [[remix]]es, is identical. However, the English version of ''[[Beat the Beat: Rhythm Paradise]]'' has the one for [[Karate Man 2 (Wii)|Karate Man 2]] changed to re-encode the "2" in the logo from I8 to IA8 (allowing the image to support transparency, although in practice this is seemingly redundant), and making the "2" stay in place when [[Karate Joe]] punches through the logo, matching the other languages available in this version.
===Miscellaneous===
===Miscellaneous===
The Japanese voice clip for {{Nihongo|"Hit 4!"|4っ!|Yo tsu!}}, specifically the "Yo" part, is repurposed from an [[List of Scrapped Rhythm Games#Rhythm Heaven|unused voice clip]] from ''[[Rhythm Heaven]]''.
The Japanese voice clip for {{Nihongo|"Hit 4!"|4っ!|Yo tsu!}}, specifically the "Yo" part, is repurposed from an [[List of Scrapped Rhythm Games#Rhythm Heaven|unused voice clip]] from ''[[Rhythm Heaven]]''.
{{clear}}
==''[[Rhythm Heaven Megamix]]''==
==''[[Rhythm Heaven Megamix]]''==
{{TCRF|section=1|Rhythm Heaven Megamix/Unused Graphics#Karate Man|Karate Man's unused graphics|Rhythm Heaven Megamix/Unused Cues#Karate Man|unused actions}}
[[Karate Man (3DS)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'':
[[Karate Man (3DS)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'':
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The song for the short version of [[Karate Man (3DS)|Karate Man]] was rewritten several times. The second proposal for it was repurposed for [[Karate Man Senior]] instead<ref>"あと、やはり僕的にも任天堂さんチームにしても「カラテ家」にはとてもこだわりが強く、曲を何度提出してもなんかしっくりこなかったり、任天堂さんのリクエストのまま曲をつくると「ちょっとイメージ違うんやけどなぁ」なんて思いながら2、3度やり取りしてやり直しをしましたね。2回目に提出した「カラテ家」用の曲がマイナーでギターが激しかったんですが、あまりにも激しくってイケてるので、最初の方に登場する「カラテ家」でなく終盤戦に出てくる方に使用されたり・・・。まあ、そんないろいろあって出来上がったゲームだと思います。" (And then of course I think for Nintendo’s team as well, they had a passion for “Karateka,” and we had several bouts of back and forth where the songs I wrote didn’t quite fit, and if I made a song just as instructed by Nintendo I’d rewrite it two or three times thinking, “But it doesn’t really line up with the image.” The second proposal I wrote for “Karateka” had this furious guitar in a minor key, and that furiousness rocked - so while we didn’t use it with “Karateka”, which comes at the beginning, we did use it during the final battle…Anyhow, it’s the kind of game where these kinds of things came up.) ~ [[generasia:Tsunku|Tsunku♂]], [https://www.nintendo.co.jp/3ds/interview/bpjj/vol1/index.html 社長が書面で訊く『リズム天国 ザ・ベスト+』|ニンテンドー3DS|任天堂] (President Asks in Writing "Rhythm Tengoku: The Best+" | Nintendo 3DS | Nintendo), translation from [http://www.nintendoworldreport.com/feature/43066/iwata-asks-in-commemoration-part-3-rhythm-heaven-megamix-iwata-asks-in-writing-rhythm-heaven-megamix Iwata Asks in Writing: “Rhythm Heaven Megamix” - Feature - Nintendo World Report]</ref>.
The song for the short version of [[Karate Man (3DS)|Karate Man]] was rewritten several times. The second proposal for it was repurposed for [[Karate Man Senior]] instead<ref>"あと、やはり僕的にも任天堂さんチームにしても「カラテ家」にはとてもこだわりが強く、曲を何度提出してもなんかしっくりこなかったり、任天堂さんのリクエストのまま曲をつくると「ちょっとイメージ違うんやけどなぁ」なんて思いながら2、3度やり取りしてやり直しをしましたね。2回目に提出した「カラテ家」用の曲がマイナーでギターが激しかったんですが、あまりにも激しくってイケてるので、最初の方に登場する「カラテ家」でなく終盤戦に出てくる方に使用されたり・・・。まあ、そんないろいろあって出来上がったゲームだと思います。" (And then of course I think for Nintendo’s team as well, they had a passion for “Karateka,” and we had several bouts of back and forth where the songs I wrote didn’t quite fit, and if I made a song just as instructed by Nintendo I’d rewrite it two or three times thinking, “But it doesn’t really line up with the image.” The second proposal I wrote for “Karateka” had this furious guitar in a minor key, and that furiousness rocked - so while we didn’t use it with “Karateka”, which comes at the beginning, we did use it during the final battle…Anyhow, it’s the kind of game where these kinds of things came up.) ~ [[generasia:Tsunku|Tsunku♂]], [https://www.nintendo.co.jp/3ds/interview/bpjj/vol1/index.html 社長が書面で訊く『リズム天国 ザ・ベスト+』|ニンテンドー3DS|任天堂] (President Asks in Writing "Rhythm Tengoku: The Best+" | Nintendo 3DS | Nintendo), translation from [http://www.nintendoworldreport.com/feature/43066/iwata-asks-in-commemoration-part-3-rhythm-heaven-megamix-iwata-asks-in-writing-rhythm-heaven-megamix Iwata Asks in Writing: “Rhythm Heaven Megamix” - Feature - Nintendo World Report]</ref>.
===Unused Content===
===Unused Content===
All objects can be used in all versions, though not all versions have sprites to go along with them. [[Karate Man (3DS)|Karate Man]], [[Karate Man Returns!]] and [[Honeybee Remix]] do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of [[Karate Joe]] performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of [[Karate Man Kicks!]] and [[Karate Man Senior]], resembling the one in ''[[Rhythm Heaven]]''. Although this stance ''is'' still used for a single frame if the player punches open a barrel but never kicks.
All objects can be used in all versions, though not all versions have sprites to go along with them. [[Karate Man (3DS)|Karate Man]], [[Karate Man Returns!]] and [[Honeybee Remix]] do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of [[Karate Joe]] performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of [[Karate Man Kicks!]] and [[Karate Man Senior]], resembling the one in ''[[Rhythm Heaven]]''. Although this stance ''is'' still partially used for a single frame if the player punches open a barrel but never kicks.


Various features from ''[[Rhythm Heaven Fever]]'' are leftover, such as the recoloring used at the end of [[Remix 9 (Wii)|Remix 9]], the "Hit 4!" cue and offbeat rock from [[Karate Man 2 (Wii)|Karate Man 2]], and the unused "Hit 2!" image.
Various features from ''[[Rhythm Heaven Fever]]'' are leftover, such as the recoloring used at the end of [[Remix 9 (Wii)|Remix 9]], the "Hit 4!" cue and offbeat rock from [[Karate Man 2 (Wii)|Karate Man 2]], and the unused "Hit 2!" image.
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|[[File:Unused_Alien_KMS.png|frameless|center]]
|[[File:Unused_Alien_KMS.png|frameless|center]]
|}
|}
There is an empty group file labeled "GROUP_WSD_TUTORIAL_AGB_KARATE.bcgrp", the filename indicating it is intended as the [[Practice]] theme for [[Karate Man Returns!]]
===Regional Differences===
===Regional Differences===
The {{Nihongo|"来る!"|Kuru!|Incoming!}} signal at the end of [[Karate Man Returns!]] and the middle of [[Honeybee Remix]] were both replaced with "{{Nihongo|Grr!}}", reused from other parts of the game, in ''[[Rhythm Heaven Megamix]]'', ''[[Rhythm Paradise Megamix]]'' and ''[[Rhythm Sesang: The Best+]]''. This is due to this cue being reused for the combos in ''[[Rhythm Heaven Fever]]'', where it was localized as "{{Nihongo|Combo!}}". The {{Nihongo|来る!|Kuru!|Incoming!}} signal lasts three beats in ''[[Rhythm Tengoku: The Best+]]'', while the "{{Nihongo|Grr!}}" replacement lasts only one. Oddly, there is a subroutine to display "{{Nihongo|Grr!}}" for three beats, but it goes unused.
The {{Nihongo|"来る!"|Kuru!|Incoming!}} signal at the end of [[Karate Man Returns!]] and the middle of [[Honeybee Remix]] were both replaced with "{{Nihongo|Grr!}}", reused from other parts of the game, in ''[[Rhythm Heaven Megamix]]'', ''[[Rhythm Paradise Megamix]]'' and ''[[Rhythm Sesang: The Best Plus]]''. This is due to this cue being reused for the combos in ''[[Rhythm Heaven Fever]]'', where it was localized as "{{Nihongo|Combo!}}". The {{Nihongo|来る!|Kuru!|Incoming!}} signal lasts three beats in ''[[Rhythm Tengoku: The Best+]]'', while the "{{Nihongo|Grr!}}" replacement lasts only one. Oddly, there is a subroutine to display "{{Nihongo|Grr!}}" for three beats, but it goes unused.


In ''[[Rhythm Sesang: The Best+]]'', the color of the stripes in the [[Superb]] epilogue to [[Karate Man Kicks!]] was changed.
In ''[[Rhythm Sesang: The Best Plus]]'', the color of the stripes in the [[Superb]] epilogue to [[Karate Man Kicks!]] was changed.
{{Epilogue
{| class="wikitable" style="margin: 1em auto 1em auto;"
|Console=3DS
!{{JP}}, {{US}}, {{EU}}
|NG Image=Epilogue 3DS Karate Man Kicks! NG.png
!{{KR}}
|OK Image=Epilogue 3DS Karate Man Kicks! OK.png
|-
|HI Image=Epilogue 3DS Karate Man Kicks! HI.png
|[[File:Epilogue 3DS Karate Man Kicks! HI.png|frameless|center]]
|NG=My feet just aren't feeling it...
|[[File:Epilogue 3DS Karate Man Kicks! KR HI.png|frameless|center]]
|OK=The stomach carries the legs!
|}
|HI=Ayaaahhh!}}
{{Epilogue
|Console=3DSdemo
|NG Image=Epilogue 3DS Karate Man Kicks! NG.png
|OK Image=Epilogue 3DS Karate Man Kicks! OK.png
|HI Image=Epilogue 3DS Karate Man Kicks! KR HI.png
|NG=좀 더 수행이 필요하다.
|OK=일단 밥부터 먹자.
|HI=아뵤오오오옹!!
|NG alt=''(A little more practice is required.)''
|OK alt=''(Let's eat rice first.)''
|HI alt=''(Abyooooong!!)''}}
==References==
==References==
<references/>
<references/>
{{RT}}{{RH}}{{RHF}}{{RHM}}
{{RT}}{{RH}}{{RHF}}{{RHM}}
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