Ninja Bodyguard/Development: Difference between revisions

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All other games after [[Staff]] in ''[[Rhythm Tengoku]]'' use the same name as the original with a "2" after it, with [[Ninja no Shison]] being the exception. However, the game is actually named {{Nihongo|Ninja 2|ニンジャ 2|Ninja 2}} in [[Sequence Test]].
All other games after [[Staff]] in ''[[Rhythm Tengoku]]'' use the same name as the original with a "2" after it, with [[Ninja no Shison]] being the exception. However, the game is actually named {{Nihongo|Ninja 2|ニンジャ 2|Ninja 2}} in [[Sequence Test]].
==''[[Rhythm Heaven Megamix]]''==
==''[[Rhythm Heaven Megamix]]''==
{{TCRF|section=1|Rhythm Heaven Megamix/Regional Differences#Ninja Bodyguard|Ninja Bodyguard's unused graphics}}
{{TCRF|section=1|Rhythm Heaven Megamix/Regional Differences#Ninja Bodyguard|Ninja Bodyguard's regional differences}}
[[Ninja Bodyguard]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'':
[[Ninja Bodyguard]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'':
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===Unused Content===
===Unused Content===
According to the [[Debug Menu#Rhythm Heaven Megamix|debug menu]] of ''[[Rhythm Heaven Megamix]]'', a short version of [[Ninja Bodyguard]] was planned. This is further supported by the existence of strings for the short verison's [[Rhythm Item]] in ''[[Rhythm Tengoku: The Best+]]'''s data, though they are blank.
According to the [[Debug Menu#Rhythm Heaven Megamix|debug menu]] of ''[[Rhythm Heaven Megamix]]'', a short version of [[Ninja Bodyguard]] was planned. This is further supported by the existence of strings for the short version's [[Rhythm Item]] in ''[[Rhythm Tengoku: The Best+]]'''s data, though they are blank.
{{item
{{item
|name= 
|name= 
|title= 
|title= 
|explain= }}
|explain= }}
The unused animations from ''[[Rhythm Tengoku]]'' were updated, but are no more used here.
The unused animations from ''[[Rhythm Tengoku]]'' were updated, but are no more used here.


There is an unused animation labeled "SamuraiLove", which depics two hearts. From the name and their placement, these would likely go over the [[Lord]]'s eyes, showing him being "in love". The [[Ninja]] has the animations "NinjaTurnR" and "NinjaTurnL", where he turns around. "NinjaStay" depicts the [[Ninja]] in an idle pose, with his sword put away in a steath and his scarf fluttering in the wind. "NinjaAplogy" depicts the [[Ninja]] bowing to his [[Lord]] as a (misspelled) apology. "Leaf" is simply a sakura leaf that presumably would've flown through the screen.
There is an unused animation labeled "SamuraiLove", which depicts two hearts. From the name and their placement, these would likely go over the [[Lord]]'s eyes, showing him being "in love". The [[Ninja]] has the animations "NinjaTurnR" and "NinjaTurnL", where he turns around. "NinjaStay" depicts the [[Ninja]] in an idle pose, with his sword put away in a sheath and his scarf fluttering in the wind. "NinjaAplogy" depicts the [[Ninja]] bowing to his [[Lord]] as a (misspelled) apology. "Leaf" is simply a sakura leaf that presumably would've flown through the screen.


"CellAnim0" appears to be a test animation for an arrow being readied (separated from the enemy [[Ninja]]). "Cellanim1" has the [[Ninja]] slicing an arrow, and then spinning around. "CellAnim2" is the same thing, but in the opposite direction. "SamuraiTerrible" appears to be a more exaggerated version of "SamuraiShock", in which the [[Lord]] is shown panicking.
"CellAnim0" appears to be a test animation for an arrow being readied (separated from the enemy [[Ninja]]). "Cellanim1" has the [[Ninja]] slicing an arrow, and then spinning around. "CellAnim2" is the same thing, but in the opposite direction. "SamuraiTerrible" appears to be a more exaggerated version of "SamuraiShock", in which the [[Lord]] is shown panicking.
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|{{GameExplain3DS
|{{GameExplain3DS
|title=忍者
|title=忍者
|explain=敵襲(てきしゅう)だ!<br>Ⓐで 応戦(おうせん)だ!<br>フジヤマ(ふじさん)!!}}
|explain=<div style="text-align:center">敵襲(てきしゅう)だ!<br>で 応戦(おうせん)だ!<br>フジヤマ(ふじさん)!!</div>}}
|{{GameExplain3DS
|{{GameExplain3DS
|title=忍者
|title=忍者
|explain=敵襲(てきしゅう)だ!<br>タッチ で 応戦(おうせん)だ!<br>フジヤマ(ふじさん)!!}}
|explain=<div style="text-align:center">敵襲(てきしゅう)だ!<br>タッチ で 応戦(おうせん)だ!<br>フジヤマ(ふじさん)!!</div>}}
|}
|}
In ''[[Rhythm Sesang: The Best+]]'', the characters' clothing and architecture were changed. Interestingly, while the [[Ninja]]s make a cameo in [[Freeze Frame]], these redesigns are not carried over to it.
In ''[[Rhythm Sesang: The Best+]]'', the characters' clothing and architecture were changed. Interestingly, while the [[Ninja]]s make a cameo in [[Freeze Frame]], these redesigns are not carried over to it.
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|[[File:Screenshot 3DS Ninja Bodyguard.png|frameless|center]]
|[[File:Screenshot 3DS Ninja Bodyguard.png|frameless|center]]
|[[File:Screenshot 3DS Ninja Bodyguard KR.png|frameless|center]]
|[[File:Screenshot 3DS Ninja Bodyguard KR.png|frameless|center]]
|-
|[[File:Epilogue 3DS Ninja Bodyguard NG.png|frameless|center]][[File:Epilogue 3DS Ninja Bodyguard OK.png|frameless|center]][[File:Epilogue 3DS Ninja Bodyguard HI.png|frameless|center]]
|[[File:Epilogue 3DS Ninja Bodyguard KR NG.png|frameless|center]][[File:Epilogue 3DS Ninja Bodyguard KR OK.png|frameless|center]][[File:Epilogue 3DS Ninja Bodyguard KR HI.png|frameless|center]]
|}
|}
{{Epilogue
|Console=3DS
|NG Image=Epilogue 3DS Ninja Bodyguard NG.png
|OK Image=Epilogue 3DS Ninja Bodyguard OK.png
|HI Image=Epilogue 3DS Ninja Bodyguard HI.png
|NG=Nooooo!
|OK=I...I am glad you are safe, my lord.
|HI=Not a scratch!}}
{{Epilogue
|Console=3DSdemo
|NG Image=Epilogue 3DS Ninja Bodyguard KR NG.png
|OK Image=Epilogue 3DS Ninja Bodyguard KR OK.png
|HI Image=Epilogue 3DS Ninja Bodyguard KR HI.png
|NG=헉! 나리가 기절했다!
|OK=나리, 무사하셔서 다행입니다.
|HI=찰과상 하나 없다!!
|NG alt=''(Geh! My lord has fainted!!)''
|OK alt=''(My lord, I'm glad you are safe.)''
|HI alt=''(Not a single scratch!!)''}}
==References==
==References==
<references/>
<references/>
{{RT}}{{RHM}}
{{RT}}{{RHM}}
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