Built to Scale (Wii): Difference between revisions

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''This article is about the version of Built to Scale that appears in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]. For the version found in [[Rhythm Heaven]], go [[Built to Scale (DS)|here]].''
{{About|the version of [[Built to Scale]] that appears in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]|[[Built to Scale (DS)|the version]] found in [[Rhythm Heaven]]}}
 
{{GameExplainWii
{{GameExplainWii|titleUS = Built to Scale|explainUS = Your help is needed down <br>at the factory. We're <br>assembling widgets <br>by... You know what? <br>Just try it out.|titleUK = Built to Scale|explainUK = Our factory puts widgets<br> together. The parts are <br>transported then assembled. <br>It's hard to explain, so <br>just try playing it.}}
|titleUS=Built to Scale
{{GameExplain3DS|title = Built to Scale|explain = Your help is needed down at the<br>factory. We're assembling widgets <br>by... You know what? Just try it out.}}
|explainUS=Your help is needed down<br>at the factory. We're<br>assembling widgets<br>by... You know what?<br>Just try it out.
{{Game-Nav
|titleUK=Built to Scale
|Minigame_infobox/Data = Working Dough
|explainUK=Our factory puts widgets<br>together. The parts are<br>transported then assembled.<br>It's hard to explain, so<br>just try playing it.}}
|Minigame_infobox/Data2 = Air Rally 2}}
{{GameExplain3DS
{{Game-Nav
|title=Built to Scale
|Minigame_infobox/Data = Karate Man Kicks!
|explain=Your help is needed down at the<br>factory. We're assembling widgets<br>by... You know what? Just try it out.}}
|Minigame_infobox/Data2 = Double Date}}
{{RhythmGame
{{Minigame infobox
|name=Built to Scale
|Name = Built to Scale
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Built to Scale.png|400px]]{{TabHeader|{{Console|3DS|32px}}}}[[File:Prologue 3DS Built to Scale.png|400px]]{{TabEnd}}
|jname = 組み立て
|number={{Console|Wii}} 12<br>{{Console|3DS}} 97
|rname = Kumitate
|version={{ver|Long}}
|Debut = Rhythm Heaven Fever<br>Rhythm Heaven Megamix
|gift={{Console|Wii}} [[Music Corner#Music List (Rhythm Heaven Fever)|Built to Scale]]<br>{{Console|3DS}} [[Flow Ball]]
|Number = 12 (Rhythm Heaven Fever)<br>97 (Rhythm Heaven Megamix)
|flowballs=8
|BPM = 98.002,<br>
|stage={{Stage|Wiistage3}}{{Stage|3DSshop3}}}}
104.001,<br>
{{Nihongo|Built to Scale|<ruby>組<rt>く</rt></ruby>み<ruby>立<rt>た</rt>て</ruby>|Kumitate}} is the 2nd [[Rhythm Game]] of Stage 3 (12th overall) in ''[[Rhythm Heaven Fever]]'' and the 1st of [[Shop No. 3]] (97th overall), costing 8 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.
108.011,<br>
111.993,<br>
122.075,<br>
128.068,<br>
131.965,<br>
120,<br>
106.007,<br>
97.999,<br>
86.022,<br>
70.012,<br>
60,<br>
96,<br>
115.942,<br>
132.013,<br>
140.023,<br>
150,<br>
160
 
60-160 (Range)
 
≈112.533 (Average)
|image = <tabber>Rhythm Heaven Fever=[[File:Built to Scale (Wii).png|240px]]|-|Megamix=[[File:Built_to_Scale_Wii_3DS.PNG|240px]]</tabber>|-|Reward = Built to Scale soundtrack (Rhythm Heaven Fever)<br>1 Flow Ball (Rhythm Heaven Megamix)}}
 
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 12th minigame in ''[[Rhythm Heaven Fever]]'' and the 97th minigame in [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. This game is about assembling [[Widgets]] together by launching a red rod into them. A sequel is unlocked later on, known as [[Built to Scale 2 (Wii)|Built to Scale 2]].


The arrange version, [[Built to Scale 2 (Wii)|Built to Scale 2]], appears in Stage 8 in ''[[Rhythm Heaven Fever]]''.
==Gameplay==
==Gameplay==
[[File:BTS_fever_gameplay.png|thumb|200px|right]]
[[File:Screenshot Wii Built to Scale.png|thumb]]
[[File:BTSMgameplay.png|thumb|200px|right]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
[[File:Screenshot 3DS Built to Scale.png|thumb]]
The factory features four blocks attached to a wall by springs, with the player controlling the third one in line. The player's block is red in color and has an "A" on it, with a "B" on the base. A red rod begins bouncing along the blocks, and the player needs to activate the block to bounce it along the line. Two squares gradually start moving toward each other, and when they meet, the red block pulls back. The player must extend it forward to shoot the rod into the squares, assembling them into a [[Widget]].


The entire game follows the same basic pattern, with a different tempo each time.
==Controls==
==Controls==
===''[[Rhythm Heaven Fever]]''===
===''[[Rhythm Heaven Fever]]''===
{{Controls|A=Bounce rod|A+B=Shoot rod}}
{{Controls|A=Move widget part|A+B=Assemble widget}}
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
{{Controls|At=Bounce rod|Bt=Shoot rod}}
{{Controls|At=Move widget part|Bt=Assemble widget}}
==Timing Display==
==[[Timing Display]]==
*'''Perfect!/Ace!''': The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
{{Timing
*'''Early!/Late!''': The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring.
|just=The rod bounces on. When launching the rod, it hits squarely in the center of the squares, connecting them.
*'''Miss...''': The rod falls down on the block and never make contact with squares while rolling around and disappearing.
|miss=The rod is bounces on, wobbling in the air and making a sound. When launching the rod, it slightly falls down when touching the block.
 
|through=The rod falls off of the block. When launching the rod, it falls down.}}
==Results==
==Results==
{{Results|Console = Wii|caption = Efficiency Report|cp_DEF_Ng = We didn't fulfill today's order.<br>The high-speed widgets were shoddy.|cp_DEF_Hi = We got through today's order quickly!<br>The high-speed widgets were solid.}}
{{Results
{{Results|Console = PAL|caption = Production Report|cp_DEF_Ng = We didn't fulfill the order.<br>The fast widgets were not done right.|cp_DEF_Hi = We completed the order quickly today.<br>The fast widgets were assembled well.}}
|Console=Wii
{{Results|Console = 3DS|caption = Efficiency Report|cp_DEF_Ng = You had trouble moving the parts.<br>Your assembly technique was off.|cp_DEF_Hi = You got the parts when they were going.<br>Your assembly was right on!}}
|caption=Efficiency Report
 
|cp_DEF_Ng=We didn't fulfill today's order.<br>The high-speed widgets were shoddy.
|cp_DEF_Hi=We got through today's order quickly!<br>The high-speed widgets were solid.
|caption Alt=Production Report
|cp_DEF_Ng Alt=We didn't fulfil the order.<br>The fast widgets were not done right.
|cp_DEF_Hi Alt=We completed the order quickly today.<br>The fast widgets were assembled well.}}
{{Results
|Console=3DS
|caption=Efficiency Report
|cp_DEF_Ng=You had trouble moving the parts.<br>Your assembly technique was off.
|cp_DEF_Hi=You got the parts where they were going.<br>Your assembly was right on!}}
==Epilogue==
==Epilogue==
===''[[Rhythm Heaven Fever]]''===
{{Epilogue
<gallery>
|Console=Wii
Built to Scale Wii Try Again.png|"Not my best work..."
|NG Image=Epilogue Wii Built to Scale NG.png
Built to Scale Wii OK.png|"I've earned a little break."
|OK Image=Epilogue Wii Built to Scale OK.png
Built to Scale Wii Superb.PNG|"Nothing like a job well done!"
|HI Image=Epilogue Wii Built to Scale HI.png
</gallery>
|NG=Not my best work...
===''Beat the Beat Rhythm Paradise''===
|OK=I've earned a little break.
<gallery>
|HI=Nothing like a job well done!
Built to Scale EU Try Again.png|"The factory will close at this rate!"
|NG alt=The factory will close at this rate!
Built to Scale EU OK.png|"I've got enough time for a break."
|OK alt=I've got enough time for a break.
Built to Scale EU Superb.png|"We did a great job today!"
|HI alt=We did a great job today!}}
</gallery>
{{Epilogue
===''[[Rhythm Heaven Megamix]]''===
|Console=3DS
<gallery>
|NG Image=Epilogue 3DS Built to Scale NG.png
Built to Scale Wii 3DS Try Again.PNG|"Not my best work..."
|OK Image=Epilogue 3DS Built to Scale OK.png
Built to Scale Wii 3DS OK.PNG|"I've earned a little break."
|HI Image=Epilogue 3DS Built to Scale HI.png
Built to Scale Wii 3DS Superb.PNG|"Nothing like a job well done!"
|NG=Not my best work...
</gallery>
|OK=I've earned a little break.
==Rhythm Item==
|HI=Nothing like a job well done!}}
{{Template:Item
==[[Rhythm Item]]==
|item = Defective Widget.png
{{item
|header = A Rare Square
|name=Defective Widget
|desc = I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops.|name = Defective Widget|title = A Rare Square|explain = I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops.}}
|title=A Rare Square
 
|explain=I work in product testing. My<br>company doesn't make a lot<br>of defective products, but when<br>we do, I'm NOT supposed to<br>sell the bad parts to collectors<br>for a lot of money. Oops.}}
==Skill Star==
==[[Skill Star]]==
The Skill Star appears on the fourth pattern, where the [[Widgets]] move at a medium speed.
The Skill Star appears on the fourth pattern, where the [[Widget]]s move at a medium speed.
==Challenge Land==
==[[Challenge Land]]==
Built to Scale appears in the following [[Challenge Train]] courses:
Built to Scale appears in the following [[Challenge Train]] courses:
*[[Challenge Land#Factory Tourism|Factory Tourism]]
*[[Factory Tourism]]
*[[Challenge Land#Game Gamble: Intermediate|Game Gamble: Intermediate]]
*[[Game Gamble: Intermediate]]
 
==Appearances==
==Appearances==
<gallery>
<gallery>
BTS_fever_gameplay.png|Built to Scale<br>[[Remix 10 (Wii)|Remix 10]]
Screenshot Wii Built to Scale.png|[[Built to Scale (Wii)|Built to Scale]]<br>[[Remix 10 (Wii)|Remix 10]]
Built to Scale Remix 3.png|[[Remix 3 (Wii)|Remix 3]]
Screenshot Wii Built to Scale Remix 3.png|[[Remix 3 (Wii)|Remix 3]]
Built to Scale 2 Wii gameplay.png|[[Built to Scale 2 (Wii)|Built to Scale 2]]
Screenshot Wii Built to Scale 2.png|[[Built to Scale 2 (Wii)|Built to Scale 2]]
Built to Scale Remix 8.png|[[Remix 8 (Wii)|Remix 8]]
Screenshot Wii Built to Scale Remix 8.png|[[Remix 8 (Wii)|Remix 8]]
BTSMgameplay.png|Built to Scale
Screenshot 3DS Built to Scale.png|[[Built to Scale (Wii)|Built to Scale]]
</gallery>
</gallery>
 
==Video==
{{#ev:youtube|WR31P30BcB8||inline}}
{{#ev:youtube|8s-obVKggn4||inline}}
==Trivia==
==Trivia==
*In ''Fever'', the letters A and B light up when you shoot the rod into the widget; but in ''Megamix'', only the letter B lights up because instead of using both buttons, you only use B.
*In ''[[Rhythm Heaven Fever]]'', the letters A and B light up when the red block pulls back, signaling the buttons that must be pressed. In ''[[Rhythm Heaven Megamix]]'', only the letter B lights up, matching the new controls for the game.
*This is one of a few Rhythm Games from Fever to have its title card changed completely in ''Megamix.''
*This game combines bouncing a rod from [[Polyrhythm]] with shooting rods into squares from [[Built to Scale (DS)|Built to Scale]]. The rods are red like the [[Akai Mono]] from the former, while the squares are white like the [[Widget]]s from the latter.
*This game combines aspects of [[Polyrhythm]] and [[Built to Scale (DS)|Built to Scale]]; with bouncing and shooting rods, respectively.
==Development History==
==Video==
{{Main|Built to Scale/Development}}
{| class="wikitable" style="margin: 1em auto 1em auto;"
!Rhythm Heaven Fever
!Rhythm Heaven Megamix
|-
|[[File:Rhythm Heaven Fever ~ Built to Scale (Perfect)-0|300px]]
|[[File:Rhythm Heaven Megamix - Built to Scale (Perfect) (English)|300 px]]
|}
 
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
|jp=組み立て
|jp=組み立て
|mnjp= Assembly
|rojp=Kumitate
|fr=A la chaîne
|mnjp=Assembly
|mnfr=To the chain
|us=Built to Scale
|mnus=Pun on "built to scale" + "musical scale"
|fr=À la chaîne
|mnfr=In quick succession/One after the other
|es=A escala
|es=A escala
|mnes=To scale
|mnes=To scale
|du=Beatfabrik
|de=Beatfabrik
|mndu=Beatfactory
|mnde=Beatfactory
|it=Fatti ad arte
|it=Fatti ad arte
|mnit=Fatti ad arte
|mnit=Artfully made
|nl=Built to Scale<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/rythm.html#rythm/built-to-scale.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]</ref>
|pt=Built to Scale<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/rythm.html#rythm/built-to-scale.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref>
|kr=부품 조립
|kr=부품 조립
|rokr=Bupum Jolib
|rokr=Bupum Jolip
|rojp = Kumitate|mnkr = Component Assembly}}
|mnkr=Assembling Parts}}
==References==
<references/>
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Heaven Fever Games]]
[[Category:Remix 3 (Wii)]]
[[Category:Games that have a sequel]]
[[Category:Rhythm Heaven Megamix Games]]
[[Category:Shop Games]]
[[Category:Pages with verified BPM]]
[[Category:Complete the Beat Games]]
[[Category:Built to Scale Games]]
[[Category:Long Version Games]]
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