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|No Practice=1}} | |No Practice=1}} | ||
{{RhythmGame | {{RhythmGame | ||
|number={{Console|DS}} 7<br>{{Console|3DS}} 44 | |number={{Console|DS}} 7<br>{{Console|3DS}} 44 | ||
|version={{ver|Long}} | |version={{ver|Long}} | ||
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|caption=Commander's Debriefing | |caption=Commander's Debriefing | ||
|cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky. | |cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky. | ||
|cp_DEF_Hi | |cp_DEF_Hi=That was a glorious battle.<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!}} | ||
{{Results | {{Results | ||
|Console=3DS | |Console=3DS | ||
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|name=Shoot-'Em-Up | |name=Shoot-'Em-Up | ||
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Game DS E-2.gif|80px]]{{TabEnd}} | |image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Game DS E-2.gif|80px]]{{TabEnd}} | ||
|number=[[File:Game DS B-Medal.png|24px|link=]] 2 | |number=[[File:Game DS B-Medal.png|24px|link=]] 2 | ||
|version={{ver|Endless}} | |version={{ver|Endless}} | ||
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The basic gameplay is about the same as the non-endless version, with the player needing to shoot down the enemies by following the rhythm at which they appear. This version has the following additions: | The basic gameplay is about the same as the non-endless version, with the player needing to shoot down the enemies by following the rhythm at which they appear. This version has the following additions: | ||
*The player has a life bar which is depleted with every miss. If the player avoids getting hit again, it will start gradually refilling itself. If the bar is emptied, the screen turns red, | *The player has a life bar which is depleted with every miss. If the player avoids getting hit again, it will start gradually refilling itself. If the bar is emptied, the screen turns red, signaling the player is in danger, though they still have a chance to recover. If they take damage while the bar is empty, the game is over. | ||
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points. | *The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points. | ||
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. The starting background is the same as the non-endless version, showing the homeworld in the top left. The second shows a variety of cubical structures with a green outline with faster stars, while the next one shows abstract blue squares, and the one after that has seven [[Space Umpire]]s without their ships in the top left. The last background shows another green-outlined structure, presumably the alien's base, and also with faster stars. Notably, the structure is also used for the background in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]. | *The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. The starting background is the same as the non-endless version, showing the homeworld in the top left. The second shows a variety of cubical structures with a green outline with faster stars, while the next one shows abstract blue squares, and the one after that has seven [[Space Umpire]]s without their ships in the top left. The last background shows another green-outlined structure, presumably the alien's base, and also with faster stars. Notably, the structure is also used for the background in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]. | ||
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*In [[Remix 10 (DS)|Remix 10]], the [[Practice]] enemies and yellow background are used instead of the game's default appearance. | *In [[Remix 10 (DS)|Remix 10]], the [[Practice]] enemies and yellow background are used instead of the game's default appearance. | ||
*In ''[[Rhythm Heaven Megamix]]'', the [[Shoot-'Em-Up Radio Lady]] is shown through a [[CommPad]], which resembles a [[niwanetwork:Wii U GamePad|Wii U GamePad]]. | *In ''[[Rhythm Heaven Megamix]]'', the [[Shoot-'Em-Up Radio Lady]] is shown through a [[CommPad]], which resembles a [[niwanetwork:Wii U GamePad|Wii U GamePad]]. | ||
*In ''[[Rhythm Heaven Megamix]]'', the aliens are fully | *In ''[[Rhythm Heaven Megamix]]'', the aliens are fully gray with a green glow around them. Coupled with parts of the player's spaceship being green, this makes the game resemble the [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] in ''[[Rhythm Heaven]]''. | ||
*In ''[[Rhythm Heaven Megamix]]'', the background in the epilogue is reused directly from [[Wario-Man]]'s Epilogue Movie in ''[[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]'' | *In ''[[Rhythm Heaven Megamix]]'', the background in the epilogue is reused directly from [[Wario-Man]]'s Epilogue Movie in ''[[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]'' | ||
==Development History== | ==Development History== | ||
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|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm) | |mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm) | ||
|kr=돌아온 슈팅 | |kr=돌아온 슈팅 | ||
|rokr= | |rokr=Doraon Syuting | ||
|mnkr=Shooting Returns}} | |mnkr=Shooting Returns}} | ||
{{Game Navigation}} | {{Game Navigation}} | ||
{{Endless Game Navigation}} | {{Endless Game Navigation}} |
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