Shoot-'em-up 2: Difference between revisions

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{{GameExplainDS
{{GameExplainDS
|title=Shoot-'Em-Up
|title=Shoot-'Em-Up
|explain=Invasion alert! Invasion<br>lert! Scramble fighters,<br>STAT! Or...practice first,<br>and then scramble.<br>Whatever works for you.
|explain=Invasion alert! Invasion<br>alert! Scramble fighters,<br>STAT! Or...practice first,<br>and then scramble.<br>Whatever works for you.
|explainUK=Invasion alert! Invasion<br>alert! Scramble fighters,<br>STAT! Or...practise first,<br>and then scramble.<br>Whatever works for you.}}
|explainUK=Invasion alert! Invasion<br>alert! Scramble fighters,<br>STAT! Or...practise first,<br>and then scramble.<br>Whatever works for you.}}
{{GameExplain3DS
{{GameExplain3DS
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|No Practice=1}}
|No Practice=1}}
{{RhythmGame
{{RhythmGame
|bpm=142
|number={{Console|DS}} 7<br>{{Console|3DS}} 44
|number=[[File:ConsoleDS Icon.png|20px]] 7<br>[[File:Console3DS Icon.png|20px]] 44
|version={{ver|Long}}
|version={{ver|Long}}
|gift=[[File:ConsoleDS_Icon.png|20px]] [[Music_Corner#Music List (Rhythm Heaven)|Shoot-'Em-Up]]<br>[[File:Console3DS_Icon.png|20px]] [[Flow Ball]]
|gift={{Console|DS}} [[Music_Corner#Music List (Rhythm Heaven)|Shoot-'Em-Up]]<br>{{Console|3DS}} [[Flow Ball]]
|stage={{Stage|DSstage2}}{{Stage|3DStower4}}}}
|stage={{Stage|DSstage2}}{{Stage|3DStower4}}}}
{{Nihongo|Shoot-'em-up 2|かえってきた シューティング|Kaettekita Shooting}}, known as {{Nihongo|Shoot-'Em-Up|シューティング|Shooting}} in ''[[Rhythm Heaven]]'', is the 2nd [[Rhythm Game]] of the second stage (7th overall) in ''[[Rhythm Heaven]]'' and the 2nd of [[Citrus Tower]] (44th overall) in ''[[Rhythm Heaven Megamix]]''.  
{{Nihongo|Shoot-'em-up 2|かえってきた シューティング|Kaettekita Shooting}}, known as {{Nihongo|Shoot-'Em-Up|シューティング|Shooting}} in ''[[Rhythm Heaven]]'', is the 2nd [[Rhythm Game]] of the second stage (7th overall) in ''[[Rhythm Heaven]]'' and the 2nd of [[Citrus Tower]] (44th overall) in ''[[Rhythm Heaven Megamix]]''.  
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|caption=Commander's Debriefing
|caption=Commander's Debriefing
|cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.
|cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.
|cp_DEF_Hi=That was a glorious battle.<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!
|cp_DEF_Hi=That was a glorious battle.<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!}}
|caption Alt=Commander's Debriefing
|cp_DEF_Ng Alt=Some enemies got past you.<br>The high-speed volleys are tricky.
|cp_DEF_Hi Alt=That was a glorious battle.<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!}}
{{Results
{{Results
|Console=3DS
|Console=3DS
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{{RhythmGame
{{RhythmGame
|name=Shoot-'Em-Up
|name=Shoot-'Em-Up
|image={{TabStart|style=text-align:center}}{{TabHeader|[[File:ConsoleDS Icon.png|32px|link=]]}}[[File:Game DS E-2.gif|80px]]{{TabEnd}}
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Game DS E-2.gif|80px]]{{TabEnd}}
|bpm=142
|number=[[File:Game DS B-Medal.png|24px|link=]] 2
|number=[[File:Game DS B-Medal.png|20px]] 2
|version={{ver|Endless}}
|version={{ver|Endless}}
|medals=[[File:ConsoleDS Icon.png|20px]] 7
|medals={{Console|DS}} 7
|hiscore=[[File:ConsoleDS Icon.png|20px]] 1000
|hiscore={{Console|DS}} 1000
|stage={{Stage|DSendless}}}}
|stage={{Stage|DSendless}}}}
[[File:Screenshot DS Shoot-'Em-Up Endless.png|thumb|left]]
[[File:Screenshot DS Shoot-'Em-Up Endless.png|thumb|left]]
{{Nihongo|Shoot-'Em-Up|シューティング|Shooting}} is the 2nd [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 7 [[Medal]]s.
{{Nihongo|Shoot-'Em-Up|シューティング|Shooting}} is the 2nd [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 7 [[Medal]]s.


Gameplay is about the same as the non-endless version, but differences appear:
The basic gameplay is about the same as the non-endless version, with the player needing to shoot down the enemies by following the rhythm at which they appear. This version has the following additions:
*The player has a life bar which is depleted with every miss. If the player is hit when the bar is empty, the game is over. The life bar gradually refills after being depleted any amount.
*The player has a life bar which is depleted with every miss. If the player avoids getting hit again, it will start gradually refilling itself. If the bar is emptied, the screen turns red, signaling the player is in danger, though they still have a chance to recover. If they take damage while the bar is empty, the game is over.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background (notably, the last background is also used in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]), after which the set of backgrounds repeat, but with a different color.
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. The starting background is the same as the non-endless version, showing the homeworld in the top left. The second shows a variety of cubical structures with a green outline with faster stars, while the next one shows abstract blue squares, and the one after that has seven [[Space Umpire]]s without their ships in the top left. The last background shows another green-outlined structure, presumably the alien's base, and also with faster stars. Notably, the structure is also used for the background in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]].
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the waves are randomized. The enemies also change shape for the rest of the game, which have stricter timing. Internally, they are known as "enemy_mini".
 
*After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
Once the player has reached the end of the non-endless game after clearing 3 waves, the last three enemies do not appear. Instead, it goes to the latter two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]. After clearing 5 waves, each half of a wave is randomized, and the enemies change shape, with stricter timing. The background loops back to the beginning, this time with a reddish-purple tint instead of the usual blue. After clearing 10 waves, the music becomes quieter during the player's turn, and the backgrounds loop again, this time with a yellow tint. After clearing 15 waves, the music mutes completely during the player's turn. The background now changes randomly each wave, using any design and any of the previous colors.
==[[Rhythm Item]]==
==[[Rhythm Item]]==
{{item
{{item
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|explain=It's a Space Battleship STG-7<br>Plastic Model Kit in 1/48 scale!<br>The cockpit is amazingly<br>detailed!<br><br>Note: Pilot not included.}}
|explain=It's a Space Battleship STG-7<br>Plastic Model Kit in 1/48 scale!<br>The cockpit is amazingly<br>detailed!<br><br>Note: Pilot not included.}}
==[[Skill Star]]==
==[[Skill Star]]==
The Skill Star appears at the end of the fourth wave.
The Skill Star appears at the end of the second wave.
==[[Challenge Land]]==
==[[Challenge Land]]==
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
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{{#ev:youtube|dj2MCnVE1BY||inline}}
{{#ev:youtube|dj2MCnVE1BY||inline}}
==Trivia==
==Trivia==
*The green aliens that are seen in one of the backgrounds during the [[Endless Game]] version of the game are the [[Space Umpire]]s from [[Spaceball]] without their spaceships.
[[File:Screenshot WarioWare Twisted Wario-Man Epilogue.png|thumb]]
*Oddly, the player is able to flick in this game in ''[[Rhythm Heaven]]'', despite this action not doing anything. This trait is shared with [[Freeze Frame]], [[Munchy Monk]] and [[Drummer Duel]]. All other games that don't use the flick don't allow the player to perform it.
**This is one of the few games to keep the same controls from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'' in Simple Tap mode, the others being [[Fillbots 2|Fillbots]] and [[Lockstep]]. Excluding the ability to flick despite not needing to, [[Freeze Frame]] and [[Munchy Monk]] can also be included.
*In [[Remix 10 (DS)|Remix 10]], the [[Practice]] enemies and yellow background are used instead of the game's default appearance.
*In [[Remix 10 (DS)|Remix 10]], the [[Practice]] enemies and yellow background are used instead of the game's default appearance.
[[File:Wario Ware Twisted Wario-Man Epilogue.png|thumb]]
*In ''[[Rhythm Heaven Megamix]]'', the background in the epilogue comes directly from [[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]'s ending.
*In ''[[Rhythm Heaven Megamix]]'', the [[Shoot-'Em-Up Radio Lady]] is shown through a [[CommPad]], which resembles a [[niwanetwork:Wii U GamePad|Wii U GamePad]].
*In ''[[Rhythm Heaven Megamix]]'', the [[Shoot-'Em-Up Radio Lady]] is shown through a [[CommPad]], which resembles a [[niwanetwork:Wii U GamePad|Wii U GamePad]].
*In ''[[Rhythm Heaven Megamix]]'', the aliens are fully grey with a green glow around them. Coupled with parts of the player's spaceship being green, this makes the game resemble the [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] in ''[[Rhythm Heaven]]''.
*In ''[[Rhythm Heaven Megamix]]'', the aliens are fully gray with a green glow around them. Coupled with parts of the player's spaceship being green, this makes the game resemble the [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] in ''[[Rhythm Heaven]]''.
*This is one of the few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'', the others being [[Munchy Monk]], [[Freeze Frame]], [[Lockstep]], and [[Fillbots]].
*In ''[[Rhythm Heaven Megamix]]'', the background in the epilogue is reused directly from [[Wario-Man]]'s Epilogue Movie in ''[[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]''
==Unused==
==Development History==
{{Main|Shoot-'em-up 2/Unused}}
{{Main|Shoot-'em-up 2/Development}}
==In Other Languages==
==In Other Languages==
===''[[Rhythm Heaven]]''===
===''[[Rhythm Heaven]]''===
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|es=Guerra Galáctica
|es=Guerra Galáctica
|mnes=Galactic War
|mnes=Galactic War
|de=Kosmorock<br>[[File:Game DS B-Medal.png|20px]] Kosmorock X
|de=Kosmorock<br>[[File:Game DS B-Medal.png|20px|link=]] Kosmorock X
|mnde=Cosmorock<br>[[File:Game DS B-Medal.png|20px]] Cosmorock X
|mnde=Cosmorock<br>[[File:Game DS B-Medal.png|20px|link=]] Cosmorock X
|it=Meteoritmi
|it=Meteoritmi
|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
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|jp=かえってきた シューティング
|jp=かえってきた シューティング
|rojp=Kaettekita Shūtingu
|rojp=Kaettekita Shūtingu
|mnjp=Return of Shooting
|mnjp=Shooting Returns
|us=Shoot-'em-up 2
|us=Shoot-'em-up 2
|mnus=Named after the ''[[wikipedia:Shoot 'em up|Shoot 'em up]]'' genre of video games
|mnus=Named after the ''[[wikipedia:Shoot 'em up|Shoot 'em up]]'' genre of video games
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|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
|kr=돌아온 슈팅
|kr=돌아온 슈팅
|rokr=Dol-aon Syuting
|rokr=Doraon Syuting
|mnkr=Return of Shooting}}
|mnkr=Shooting Returns}}
{{Game Navigation}}
{{Game Navigation}}
{{Endless Game Navigation}}
{{Endless Game Navigation}}
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