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[[File:Screenshot Wii Working Dough.png|thumb]] | [[File:Screenshot Wii Working Dough.png|thumb]] | ||
[[File:Screenshot 3DS Working Dough.png|thumb]] | [[File:Screenshot 3DS Working Dough.png|thumb]] | ||
The player controls the rookie [[Dough Dudes]] on the right side of the screen. They must copy the rhythm of the coworker on the left. Orbs are | The player controls the rookie [[Dough Dudes]] on the right side of the screen. They must copy the rhythm of the coworker on the left. Orbs are distributed through a compartment controlled through a lever by [[Mr. Game & Watch]]. They get shot out above the left pair of [[Dough Dudes]], who jump to transport them. They go through another tube where they are shot out again above the player's pair of [[Dough Dudes]], who must copy what their coworker does to transport the orbs. The small dough jump is needed to push the small orbs, while the big dough pushes the large orbs. | ||
The goal of transporting the orbs is to fuel a spaceship en route to Planet Dough. In the middle of the game, [[Mr. Game & Watch]] leaves his post, and can be seen riding on a big orb. The spaceship is then seen rising in the background, with [[Mr. Game & Watch]] waving goodbye inside. After the last orb is transported, the ship launches into space. | The goal of transporting the orbs is to fuel a spaceship en route to Planet Dough. In the middle of the game, [[Mr. Game & Watch]] leaves his post, and can be seen riding on a big orb. The spaceship is then seen rising in the background, with [[Mr. Game & Watch]] waving goodbye inside. After the last orb is transported, the ship launches into space. | ||
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==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
|just=The player transports the orbs successfully. They can be seen moving down a | |just=The player transports the orbs successfully. They can be seen moving down a conveyor belt in the background, going into a tube to fuel a ship. | ||
|miss=The player hits the orb off the rhythm, making a "doink" sound. It goes up to the compartment, but doesn't quite reach, and falls down. | |miss=The player hits the orb off the rhythm, making a "doink" sound. It goes up to the compartment, but doesn't quite reach, and falls down. | ||
|through=The player doesn't jump, causing the orb to fall down. Doing a big jump for a small orb causes it to shatter, while doing a small jump for a big orb causes it to fall down. In any of these scenarios, [[Mr. Game & Watch]] makes a pained expression.}} | |through=The player doesn't jump, causing the orb to fall down. Doing a big jump for a small orb causes it to shatter, while doing a small jump for a big orb causes it to fall down. In any of these scenarios, [[Mr. Game & Watch]] makes a pained expression.}} |
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