Karate Joe: Difference between revisions

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Karate Joe envies his Father's incredible vision that allows him to quickly tell the color of a light bulb and counter it<ref>"My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?" ~ [[LED Light Bulbs]], ''[[Rhythm Heaven Megamix]]''</ref>. He also sees this as an explanation for how his Father can easily counter his attacks<ref>"だから、オレのこうげきだって、カンタンにふせぐのさ。" (That's why it's so easy for him to counter my attacks, too.) ~ [[LED Light Bulbs|LED電球]] (LED Bulbs), ''[[Rhythm Tengoku: The Best+]]''</ref>.
Karate Joe envies his Father's incredible vision that allows him to quickly tell the color of a light bulb and counter it<ref>"My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?" ~ [[LED Light Bulbs]], ''[[Rhythm Heaven Megamix]]''</ref>. He also sees this as an explanation for how his Father can easily counter his attacks<ref>"だから、オレのこうげきだって、カンタンにふせぐのさ。" (That's why it's so easy for him to counter my attacks, too.) ~ [[LED Light Bulbs|LED電球]] (LED Bulbs), ''[[Rhythm Tengoku: The Best+]]''</ref>.
===Other Appearances===
===Other Appearances===
In ''[[Rhythm Tengoku]]'', Karate Joe appears in the first [[Rhythm Game]], [[Karate Man Returns!|Karateka]]. It involves the Flow gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karateka 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, with a confident look on his face. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearances, in addition to [[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match.
In ''[[Rhythm Tengoku]]'', Karate Joe appears in the first [[Rhythm Game]], [[Karate Man Returns!|Karateka]]. It involves the Flow gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karateka 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, with a confident look on his face. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearances, in addition to [[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px|link=Karateka Tempo Up!]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match.


Karate Joe reappears in ''[[Rhythm Heaven]]'', in the last [[Rhythm Game]] before the [[Staff Credits]], [[Karate Man (DS)|Karate Man]]. In [[Remix 6 (DS)|Remix 6]], he can be seen with hair and kicking soccer balls in place of bombs. He later makes a cameo in [[Blue Birds 2]], where he is seen in one of the memories, training while the birds spy on him from a bush. In [[Karate Man 2 (DS)|Karate Man 2]], he takes on another day of hard training. This time he's very pleased with himself, though he tries to hide it. He makes the confident expression again when kicking away bombs. In the epilogue, one of [[The Dazzles (characters)|The Dazzles]] is shown to admire him, calling him "hot stuff" and offering him a towel. In [[Battle of the Bands]], he can be seen in the audience, watching the [[Rockers (characters)|Rockers]] perform on stage.
Karate Joe reappears in ''[[Rhythm Heaven]]'', in the last [[Rhythm Game]] before the [[Staff Credits]], [[Karate Man (DS)|Karate Man]]. In [[Remix 6 (DS)|Remix 6]], he can be seen with hair and kicking soccer balls in place of bombs. He later makes a cameo in [[Blue Birds 2]], where he is seen in one of the memories, training while the birds spy on him from a bush. In [[Karate Man 2 (DS)|Karate Man 2]], he takes on another day of hard training. This time he's very pleased with himself, though he tries to hide it. He makes the confident expression again when kicking away bombs. In the epilogue, one of [[The Dazzles (characters)|The Dazzles]] is shown to admire him, calling him "hot stuff" and offering him a towel. In [[Battle of the Bands]], he can be seen in the audience, watching the [[Rockers (characters)|Rockers]] perform on stage.
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*[[File:Game GBA 7-6.png|24px|Remix 7 (GBA)|Remix 7]] [[Remix 7 (GBA)|Remix 7]]
*[[File:Game GBA 7-6.png|24px|Remix 7 (GBA)|Remix 7]] [[Remix 7 (GBA)|Remix 7]]
*[[File:Game GBA 8-6.png|24px|Remix 8 (GBA)|Remix 8]] [[Remix 8 (GBA)|Remix 8]]
*[[File:Game GBA 8-6.png|24px|Remix 8 (GBA)|Remix 8]] [[Remix 8 (GBA)|Remix 8]]
*[[File:Game GBA EX-1.png|20px|link=Karateka Tempo Up!]] [[Karateka Tempo Up!|Karateka]]  [[File:TempoUpExtra1.png|72px]]
*[[File:Game GBA EX-1.png|20px|link=Karateka Tempo Up!]] [[Karateka Tempo Up!|Karateka]]  [[File:TempoUpExtra1.png|72px|link=Karateka Tempo Up!]]
*[[File:Game GBA EX-6.png|24px|link=Extra Remix Tempo Up!]] [[Extra Remix]] [[File:TempoUpExtra6.png|72px]]
*[[File:Game GBA EX-6.png|24px|link=Extra Remix Tempo Up!]] [[Extra Remix]] [[File:TempoUpExtra6.png|72px|link=Extra Remix]]
*[[File:Game 3DS rvlKarate 2.png|32px|link=Karate Man Kicks!]] [[Karate Man Kicks!]]
*[[File:Game 3DS rvlKarate 2.png|32px|link=Karate Man Kicks!]] [[Karate Man Kicks!]]
*[[File:Game DS 6-5.png|32px|link=Remix 6 (DS)|Remix 6]] [[Remix 6 (DS)|Remix 6]]
*[[File:Game DS 6-5.png|32px|link=Remix 6 (DS)|Remix 6]] [[Remix 6 (DS)|Remix 6]]
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*The location of Karate Joe's training is not clear. Usually it is depicted as a featureless monochrome void during gameplay, while certain epilogues show specific locations, such as:
*The location of Karate Joe's training is not clear. Usually it is depicted as a featureless monochrome void during gameplay, while certain epilogues show specific locations, such as:
**A cliff overlooking the sea and a dojo ([[Karate Man Returns!|Karateka]], [[Karateka 2]])
**A cliff overlooking the sea and a dojo ([[Karate Man Returns!|Karateka]], [[Karateka 2]])
**A boxing ring ([[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px]])
**A boxing ring ([[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px|link=Karateka Tempo Up!]])
**A cliff with a snowy mountain range visible in the distance ([[Karate Man Returns!]])
**A cliff with a snowy mountain range visible in the distance ([[Karate Man Returns!]])
**A field ([[Karate Man 2 (DS)|Karate Man 2]])
**A field ([[Karate Man 2 (DS)|Karate Man 2]])
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