Ninja Bodyguard: Difference between revisions

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|explain=An enemy is attacking your lord!<br>Block the arrows with your sword--<br>and maybe next time bring a shield!}}
|explain=An enemy is attacking your lord!<br>Block the arrows with your sword--<br>and maybe next time bring a shield!}}
{{RhythmGame
{{RhythmGame
|bpm=139
|number={{Console|GBA}} 26<br>{{Console|3DS}} 63
|number=[[File:ConsoleGBA Icon.png|20px]] 26<br>[[File:Console3DS Icon.png|20px]] 63
|version={{ver|Long}}
|version={{ver|Long}}
|gift=[[File:ConsoleGBA Icon.png|20px]] "[[Studio#Drums List|ライトなドラム]]" ''(Light Drum)''<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]
|gift={{Console|GBA}} "[[Studio#Drums List|ライトなドラム]]" ''(Light Drum)''<br>{{Console|3DS}} [[Flow Ball]]
|stage={{Stage|GBAstage5}}{{Stage|3DSland7}}}}
|stage={{Stage|GBAstage5}}{{Stage|3DSland7}}}}
{{Nihongo|Ninja Bodyguard|忍者|Ninja}} is the 2nd [[Rhythm Game]] of Stage 5 (26th overall) in ''[[Rhythm Tengoku]]'' and the 1st of Star Land (63rd overall) in ''[[Rhythm Heaven Megamix]]''.  
{{Nihongo|Ninja Bodyguard|<ruby>忍者<rt>にんじゃ</rt></ruby>|Ninja}} is the 2nd [[Rhythm Game]] of Stage 5 (26th overall) in ''[[Rhythm Tengoku]]'' and the 1st of [[Star Land]] (63rd overall) in ''[[Rhythm Heaven Megamix]]''.  


The arrange version, [[Ninja no Shison]], appears in Technician in ''[[Rhythm Tengoku]]''.
The arrange version, [[Ninja no Shison]], appears in Technician in ''[[Rhythm Tengoku]]''.
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[[File:Screenshot Arcade Ninja.png|thumb]]
[[File:Screenshot Arcade Ninja.png|thumb]]
[[File:Screenshot 3DS Ninja Bodyguard.png|thumb]]
[[File:Screenshot 3DS Ninja Bodyguard.png|thumb]]
This game is about a [[Ninja]] who protects his [[Lord]] from the enemy onslaught. The player controls the ninja using Ⓐ and ✚ to swing the sword back and forth in time to destroy the arrows shot by the enemy.
This game has the player control a [[Ninja]] who protects his [[Lord]] from an enemy onslaught shooting arrows. The player must swing the sword back and forth following the enemy's pattern to slice the arrows.
 
In ''[[Rhythm Tengoku]]'', rather than a [[Practice]], the game has an opening cutscene. It begins with an enemy [[Ninja]] shooting an arrow, cuts to a shot of the arrow flying through the air from the enemy's castle to the [[Lord]]'s castle through the night sky, then cuts to the [[Lord]] taking a walk, interrupted as the arrow sticks itself in the wall in front of him. As he turns around in confusion, the [[Ninja]] drops in to protect him from further arrows. This cutscene can be skipped the same way as a [[Practice]]. ''[[Rhythm Tengoku (Arcade)]]'' compensates for the lack of a [[Practice]] with a "How to Play" demonstration prior to the opening cutscene.
 
In ''[[Rhythm Heaven Megamix]]'', the game is given a proper [[Practice]] session, in which the arrows are shot by allied [[Ninja]]s at a wooden dummy with a [[wikipedia:Henohenomoheji|henohenomoheji]] drawn on it, representing the [[Lord]]. Once [[Practice]] is complete, the [[Ninja]] jumps into the air, followed by a fade transition into the opening cutscene. Skipping the [[Practice]] also skips the cutscene.
==Controls==
==Controls==
===''[[Rhythm Tengoku]]''/''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Tengoku]]''/''[[Rhythm Heaven Megamix]]''===
{{Controls|At=Swing sword right (if on the left)|Dt=Swing sword left (if on the right)}}
{{Controls|At=Swing sword right (if on the left)|Dt=Swing sword left (if on the right)}}
===''[[Rhythm Tengoku (Arcade)]]''===
===''[[Rhythm Tengoku (Arcade)]]''===
{{Controls|D=Swing sword left or right (depends on its current place)}}
{{Controls|D=Pressing the corresponding direction swings the sword left or right depending on its current place}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|Ace!=The arrow is split in half.
|just=The arrow is split in half.
|Early!/Late!=The arrow bounces out of the way, making a shing noise.
|miss=The arrow bounces out of the way, making a "shing" noise.
|Miss...=The arrow goes past the ninja and pins to the wall, shocking the lord.}}
|through=The arrow goes past the [[Ninja]] and pins to the wall, shocking the [[Lord]].}}
==Results==
==Results==
{{Results
{{Results
|Console=GBA
|Console=GBA
|caption=トノから ひとこと''(A Word from the Lord)''
|caption=トノから ひとこと
|cp_DEF_Ng=ちゃんと 守ってよネ… ''(Please protect me properly...)''<br>すばやい 剣さばきが みじゅくである。''(You lack quick sword skills.)''<br>「四連矢」 に コテンパンである。''(The "four arrows in a row" overwhelmed you.)''
|cp_DEF_Ng=ちゃんと 守ってよネ…<br>すばやい 剣さばきが みじゅくである。<br>「四連矢」 に コテンパンである。
|cp_DEF_Hi=すばやい 剣さばきであった!''(You're skilled with the quick sword!)''<br>「四連矢返し」 が おみごと!''(The "four arrows in a row" were blocked well!)''}}
|cp_DEF_Hi=すばやい 剣さばきであった!<br>「四連矢返し」 が おみごと!
|caption Alt=A Word from the Lord
|cp_DEF_Ng Alt=Please protect me properly...)''<br>''(You lack quick sword skills.)''<br>''(The "four arrows in a row" overwhelmed you.
|cp_DEF_Hi Alt=You're skilled with the quick sword!)''<br>''(The "four arrows in a row" were blocked well!}}
{{Results
{{Results
|Console=3DS
|Console=3DS
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|Console=GBA
|Console=GBA
|NG=ゲッ! トノが きぜつしてる!!
|NG=ゲッ! トノが きぜつしてる!!
|OK=トノ! ごめんなさ~い。
|OK=トノ! ごめんなさ〜い。
|HI=アッパレって 言われちゃったゼ!!
|HI=アッパレって 言われちゃったゼ!!
|NG alt=Geh! My lord has fainted!!
|NG alt=Geh! My lord has fainted!!
|OK alt=My lord! Sooory~.
|OK alt=My lord! Sooorry~.
|HI alt=He said I'm admirable!}}
{{Epilogue
|Console=Arcade
|NG=ゲッ! トノが きぜつしてる!!
|OK=トノ! ごめんなさ〜い。
|HI=アッパレって 言われちゃったゼ!!
|NG alt=Geh! My lord has fainted!!
|OK alt=My lord! Sooorry~.
|HI alt=He said I'm admirable!}}
|HI alt=He said I'm admirable!}}
{{Epilogue
{{Epilogue
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|HI=Not a scratch!}}
|HI=Not a scratch!}}
==[[Rhythm Item]]==
==[[Rhythm Item]]==
{{Item
{{item
|name=Scroll
|name=Scroll
|title=Rolled-Up Secrets
|title=Rolled-Up Secrets
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{{RhythmGame
{{RhythmGame
|name=忍者 2P
|name=忍者 2P
|image=<tabber>Arcade=[[File:Prologue Arcade Ninja Bodyguard.png]]</tabber>
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Arcade|32px}}}}[[File:Prologue Arcade Ninja Bodyguard.png|240px]]{{TabEnd}}
|bpm=139
|number={{Console|Arcade}} 11
|number=[[File:ConsoleArcade Icon.png|20px]] 11
|version={{ver|Two Player}}{{ver|Long}}
|version={{ver|Two Player}}{{ver|Long}}
|stage={{Stage|GBA2Pstage3}}}}
|stage={{Stage|GBA2Pstage3}}}}
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It plays the same as the 1P version, except the two players take turns on each section. This effectively doubles the length of the game.<gallery>Screenshot Arcade Ninja 2P.png</gallery>
It plays the same as the 1P version, except the two players take turns on each section. This effectively doubles the length of the game.<gallery>Screenshot Arcade Ninja 2P.png</gallery>
==Video==
{{#ev:youtube|NFjfOqAXbgY||inline}}
{{#ev:youtube|oKnCzr4Xm_s||inline}}
==Trivia==
==Trivia==
*This is the only [[Rhythm Game]] in the entire series to start with a skippable cutscene instead of a [[Practice]].
*This is the only [[Rhythm Game]] in the entire series to have a cutscene.
**The game did, however, get a [[Practice]] in ''[[Rhythm Heaven Megamix]]'', which leads into the cutscene. In it, the arrows are shot by allied [[Ninja]]s at a wooden dummy with a face drawn on it, which replaces the [[Lord]]. The face itself is a [[wikipedia:Henohenomoheji|Henohenomoheji]], an arrangement of Hiragana characters used to represent a generic human face.
**During the opening cutscene, a unique scene showing the arrow flying between the two castles is shown. The castles look identical aside from the horn-like protrusions on the roof which vary in color, the enemy's being red and the [[Lord]]'s being yellow. For some reason, they are both red in [[Rhythm Tengoku (Arcade)|the arcade version]].
**During this scene, one can also see what might be [[wikipedia:Mount Fuji|Mount Fuji]] in the background.
*This game and [[Ninja no Shison]] are the only games to have their controls changed in [[Rhythm Tengoku (Arcade)|the arcade version]].
*This game and [[Ninja no Shison]] are the only games to have their controls changed in [[Rhythm Tengoku (Arcade)|the arcade version]].
*A lot of the visual design of this game was reused in [[Dog Ninja]] in ''[[Rhythm Heaven]]'', such as similar looking towers to the ones in the cutscene, and a similar prologue: A big yellow moon with grass in foreground, in a dark blue sky.
*A lot of the visual design of this game was reused in [[Dog Ninja]] in ''[[Rhythm Heaven]]'', such as similar looking towers to the ones in the cutscene, and a similar prologue: A big yellow moon with grass in foreground, in a dark blue sky.
==Unused==
==Development History==
{{Main|Ninja Bodyguard/Unused}}
{{Main|Ninja Bodyguard/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
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|fr=Protection ninja
|fr=Protection ninja
|mnfr=Ninja protection
|mnfr=Ninja protection
|du=Ninja-Garde
|es=Guardaespaldas ninja
|mndu=Ninja Guard
|mnes=Ninja bodyguard
|de=Ninja-Garde
|mnde=Ninja Guard
|it=Ninja del corpo
|it=Ninja del corpo
|mnit=Body-ninja
|mnit=Body-ninja
|es=Guardaespaldas ninja
|mnes=Ninja bodyguard
|kr=보디가드
|kr=보디가드
|rokr=Bodigadeu
|rokr=Bodigadeu
|mnkr=Bodyguard}}
|mnkr=Bodyguard}}
{{Game Navigation}}
{{Game Navigation}}
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