Tunnel: Difference between revisions

412 bytes added ,  18 February 2013
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==Gameplay==
==Gameplay==
In this endless subgame, the player must hit the tin with the stick in time to the beat of the music (count 1, 2, 1, 2), and keep it consistent for as long as they can. The driver will occasionally drive through tunnels which will muffle or completely silence the music to throw off the player. If the player begins hitting the tin off beat, the woman will begin looking at the player with a shocked/worried face. If hitting the tin becomes off beat too long, the woman will become irritated and stop the car, thus ending the game. The longer she drives will determine the player's score.
In this endless subgame, the player must hit the tin with the stick in time to the beat of the music (count 1, 2, 1, 2), and keep it consistent for as long as they can. The driver will occasionally drive through tunnels which will muffle or completely silence the music to throw the player offbeat If the player begins hitting the tin offbeat, the woman will begin looking at the player with a shocked/worried face. If hitting the tin becomes off beat too long or the player misses a beat, the woman will become irritated and stop the car, thus ending the game. The longer she drives will determine the player's score.
 
==Progressing==
As the player progresses, the woman will drive through more areas with unique sceneries. The frequency of her driving through tunnels also increases and eventually the tunnels will completely silence the music. Her sense of the player hitting the the tin becomes both sharper and stricter than she will stop the car almost immediately when the player goes offbeat.


==Controls==
==Controls==
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