Shoot-'Em-Up 2 (DS): Difference between revisions

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{{About|the [[Shoot-'Em-Up 2 (DS)|arrange version]] in [[Rhythm Heaven]]|the [[Shoot-'em-up 2|long version]] in [[Rhythm Heaven]] and ''[[Rhythm Heaven Megamix]]''}}
{{GameExplainDS
{{GameExplainDS
|title = Shoot-'Em-Up 2
|title=Shoot-'Em-Up 2
|explain = Intruder alert! Again!<br>Scramble fighters! Again!<br>Defend the homeworld!<br><br>(And no practice for you!)}}
|explain=Intruder alert! Again!<br>Scramble fighters! Again!<br>Defend the homeworld!<br><br>(And no practice for you!)}}
{{RhythmGame
{{RhythmGame
|name=Shoot-'Em-Up 2
|name=Shoot-'Em-Up 2
|image = [[File:Shoot_'em_up_2.png|192px]]
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Shoot-'Em-Up 2nd.png|192px]]{{TabEnd}}
|bpm=142
|number={{Console|DS}} 46
|number=[[File:ConsoleDS Icon.png|20px]] 46
|version={{ver|Arrange}}
|gift=[[File:ConsoleDS Icon.png|20px]] [[Reading Material (Rhythm Heaven)#Crew's Log|Crew's Log]]
|gift={{Console|DS}} [[Crew's Log]]
|stage={{Stage|DSstage10}}}}
|stage={{Stage|DSstage10}}}}
{{Nihongo|'''Shoot-'Em-Up 2'''|シューティング2|Shooting 2}} is the 46th minigame in ''[[Rhythm Heaven]]''. It is the arrange variant of [[Shoot-'em-up 2|Shoot-'Em-Up]]. There's an intruder alert again, and the [[Blastronaut]] is ready to shoot alien intruders down.
{{Nihongo|Shoot-'Em-Up 2|シューティング2|Shooting 2}} is the 1st [[Rhythm Game]] of the tenth stage (46th overall) in ''[[Rhythm Heaven]]''.
 
The short version, [[Shoot-'em-up]], appears in [[Citrus Land]] in ''[[Rhythm Heaven Megamix]]''.
 
The long version, [[Shoot-'em-up 2]], appears in the second stage of ''[[Rhythm Heaven]]'' and [[Citrus Tower]] in ''[[Rhythm Heaven Megamix]]''.  
==Gameplay==
==Gameplay==
[[File:Shoot-'emup 2.png|192px|right]]
[[File:Screenshot DS Shoot-'Em-Up 2.png|thumb]]
The player's ship is now white with green patterns on it, and is flying through some sort of black-and-green cube area. The enemies are gray, cube-shaped things with black eyes and mouths. The [[Shoot-'Em-Up Radio Lady]] has a change in appearance, wearing a red and yellow helmet and a dark-green shirt, like in [http://rhythmheaven.wikia.com/wiki/Marching_Orders Marching Orders].
Intruders are attacking again, and the [[Blastronaut]] is ready to shoot them down. The player's ship is now white with green patterns on it, and is flying through some sort of black-and-green cube area. The enemies are gray, cube-shaped things with black eyes and mouths. The [[Shoot-'Em-Up Radio Lady]] has a change in appearance, wearing the [[Squadmates]]' outfit.
The game starts out on the original's third phase, and goes on from there. The other two phases have more complicated rhythms and are faster-paced.
 
The game starts out on the [[Shoot-'em-up 2|original]]'s third wave, and goes on from there. The two new waves have more complicated rhythms and are faster-paced.
==Controls==
==Controls==
{{Controls|AorDt = |T = Shoot}}
{{Controls|T=Shoot}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace!=The alien ship is destroyed completely.|Early!/Late!=The alien ship is struck down, but not destroyed. In ''[[Rhythm Heaven]]'' only, this does not cause the player to fail a [[Perfect]] Campaign.|Miss...=The alien damages the player's spaceship.}}
{{Timing
|just=The alien ship is destroyed completely.
|miss=The alien ship is struck down, but not destroyed. This does not cause the player to fail a [[Perfect Campaign]].
|through=The alien damages the player's spaceship.}}
==Results==
==Results==
{{Results
{{Results
Line 23: Line 32:
|caption=Commander's Debriefing
|caption=Commander's Debriefing
|cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.<br>Your trigger finger is a little slow.
|cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.<br>Your trigger finger is a little slow.
|cp_DEF_Hi=That was a glorious battle!<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!<br>Incredible work on the fast shots!}}
|cp_DEF_Hi=That was a glorious battle!<br>Your 8-shot volleys were amazing!<br>Incredible work on the fast shots!<br>Nice work, right to the end!}}
==Epilogues==
==Epilogue==
{{Epilogue
{{Epilogue
|Console=DS
|Console=DS
Line 35: Line 44:
==Appearances==
==Appearances==
<gallery>
<gallery>
Shoot-'Em-Up Practice.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] ([[Practice]])
Screenshot DS Shoot-'Em-Up Practice.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] ([[Practice]])
Shoot-'em-up.png|[[Shoot-'em-up 2|Shoot-'Em-Up]]
Screenshot DS Shoot-'Em-Up.png|[[Shoot-'em-up 2|Shoot-'Em-Up]]
Shoot-em-up Endless 2.png|[[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up (Endless Game)]]
Screenshot DS Shoot-'Em-Up Endless.png|[[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]] ([[Endless Game]])
Shoot-'Em-Up Remix 2.png|[[Remix 2 (DS)|Remix 2]]
Screenshot DS Shoot-'Em-Up Remix 2.png|[[Remix 2 (DS)|Remix 2]]
Shoot-'Em-Up Remix 9.png|[[Remix 9 (DS)|Remix 9]]
Screenshot DS Shoot-'Em-Up Remix 9.png|[[Remix 9 (DS)|Remix 9]]
Shoot-'emup 2.png|Shoot-'Em-Up 2
Screenshot DS Shoot-'Em-Up 2.png|[[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]
Shoot-'Em-Up Remix 10.png|[[Remix 10 (DS)|Remix 10]]
Screenshot DS Shoot-'Em-Up Remix 10.png|[[Remix 10 (DS)|Remix 10]]
Story shoot em up gameplay.png|[[Shoot-'em-up]]
Screenshot 3DS Shoot-'em-up.png|[[Shoot-'em-up]]
Shoot-'Em-Up_gameplay_3DS.PNG|[[Shoot-'em-up 2]]<br>[[Left-Hand Remix]]
Screenshot 3DS Shoot-'em-up 2.png|[[Shoot-'em-up 2]]<br>[[Left-Hand Remix]]
Shoot-'em-up 2 Citrus.png|[[Citrus Remix]]
Screenshot 3DS Shoot-'em-up 2 Citrus Remix.png|[[Citrus Remix]]
</gallery>
</gallery>
==Video==
{{#ev:youtube|SxfUxSrpFN4||inline}}
==Development History==
{{Main|Shoot-'Em-Up 2/Development}}
==Trivia==
==Trivia==
*The [[Shoot-'Em-Up Radio Lady]]'s helmet looks like the ones the [[Squadmates]] wear in ''[[Rhythm Tengoku]]''<nowiki/>'s [[Marching Orders]]. In the Superb ranking screen, she's wearing an outfit highly resembling those of the marchers'. She's also making a pose similar to when they march.
*Like in [[Shoot-'Em-Up (DS)|Shoot-'Em-Up]], the player is oddly able to flick despite this action not doing anything. This trait is shared with [[Freeze Frame]], [[Munchy Monk]] and [[Drummer Duel]]. All other games that don't use the flick don't allow the player to perform it.
*This game involves some of the fastest tapping that you will need to clear a game in Rhythm Heaven.
*The new waves in this game are reused from the [[Endless Game]] version of [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]]. The background is also taken from the very last wave in that version, albeit with a black void instead of a dark blue one.
==Video==
*The [[Shoot-'Em-Up Radio Lady]]'s outfit in this game looks like the one the [[Squadmates]] wear in ''[[Rhythm Tengoku]]'''s [[Marching Orders]]. The [[Blastronaut]]'s top is also colored yellow and red much like the [[Marching Helmet]].
[[File:Rhythm Heaven - Shoot-'Em-Up 2 (Perfect) (English)|thumb|center|300 px]]
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
|jp=シューティング2
|jp=シューティング2
|rojp=Shūtingu 2
|rojp=Shūtingu 2
|mnjp=Shooting 2
|mnjp=Shooting 2
|us=Shoot-'Em-Up 2
|mnus=Named after the ''[[wikipedia:Shoot 'em up|Shoot 'em up]]'' genre of video games
|fr=Bataille galactique 2
|fr=Bataille galactique 2
|mnfr=Galactic battle 2
|mnfr=Galactic battle 2
|du=Kosmorock 2
|mndu=Cosmorock 2
|es=Guerra Galáctica 2
|es=Guerra Galáctica 2
|mnes=Galactic War 2
|mnes=Galactic War 2
|de=Kosmorock 2
|mnde=Cosmorock 2
|it=Meteoritmi 2
|it=Meteoritmi 2
|mnit=Metorhythm 2
|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
|kr=슈팅 2
|kr=슈팅 2
|rokr=Syuting 2
|rokr=Syuting 2
|mnkr=Shooting 2}}
|mnkr=Shooting 2}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Heaven]]
[[Category:Stage 10 (DS)]]
[[Category:Pages with verified BPM]]
[[Category:Arrange Version Games]]
[[Category:Simon Says Based Rhythm Games]]
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