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In ''[[Rhythm Heaven Fever]]'', the A and B paddles would light up while preparing to fling a rod to assemble a [[Widget]], matching that the player would press Ⓐ+Ⓑ to do this. In ''[[Rhythm Heaven Megamix]]'', since only Ⓑ is used, only the B paddle lights up. The sprites for the A paddle lighting up still exist unused, however. | In ''[[Rhythm Heaven Fever]]'', the A and B paddles would light up while preparing to fling a rod to assemble a [[Widget]], matching that the player would press Ⓐ+Ⓑ to do this. In ''[[Rhythm Heaven Megamix]]'', since only Ⓑ is used, only the B paddle lights up. The sprites for the A paddle lighting up still exist unused, however. | ||
There is a group file labeled "GROUP_WSD_O_FEN_AR", which is empty. The filename corresponds to the music for [[Built to Scale 2 (Wii)|Built to Scale 2]] in ''[[Rhythm Heaven Fever]]'', where | There is a group file labeled "GROUP_WSD_O_FEN_AR.bcgrp", which is empty. The filename corresponds to the music for [[Built to Scale 2 (Wii)|Built to Scale 2]] in ''[[Rhythm Heaven Fever]]'', where it was stored as a wave file in a similar format. As this is the only group file for music stored this way, with almost all of the main [[Rhythm Games]] using the .aac format in ''[[Rhythm Heaven Megamix]]'', and this being the only file related to [[Built to Scale 2 (Wii)|Built to Scale 2]], it is more likely an accidental inclusion or leftover. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{RH}}{{RHF}}{{RHM}} | {{RH}}{{RHF}}{{RHM}} |
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