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|previous=''[[Rhythm Tengoku]]'' | |previous=''[[Rhythm Tengoku]]'' | ||
|next=''[[Rhythm Heaven]]''}} | |next=''[[Rhythm Heaven]]''}} | ||
{{Nihongo|Rhythm Tengoku|リズム<ruby>天<rt>てん</rt></ruby><ruby>国<rt>ごく</rt></ruby>|Rhythm Tengoku}} is an arcade port of ''[[Rhythm Tengoku]]'' for the [[niwanetwork:Game Boy Advance|Game Boy Advance]]. It was developed by [[niwanetwork:Nintendo|Nintendo]] and published by [[niwanetwork:SEGA|SEGA]]. It was released on September 20, 2007 in Japan. The machine was discontinued on March 31, 2017 | {{Nihongo|Rhythm Tengoku|リズム<ruby>天<rt>てん</rt></ruby><ruby>国<rt>ごく</rt></ruby>|Rhythm Tengoku}} is an arcade port of ''[[Rhythm Tengoku]]'' for the [[niwanetwork:Game Boy Advance|Game Boy Advance]]. It was developed by [[niwanetwork:Nintendo|Nintendo]] and published by [[niwanetwork:SEGA|SEGA]]. It was released on September 20, 2007 in Japan. The machine was discontinued on March 31, 2017<ref>[https://segaretro.org/File:SegaProductsTerminationAnnouncement_2016-11_JP.pdf File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf - Sega Retro]</ref><ref>[https://segaretro.org/File:SegaProductsTerminationAnnouncement_2016-12.pdf File:SegaProductsTerminationAnnouncement 2016-12.pdf - Sega Retro]</ref>. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Kyotai.gif|thumb|left]] | [[File:Kyotai.gif|thumb|left]] | ||
Upon the machine first booting up, the title screen is displayed. When left alone, the game loops between the title screen, a demo of a [[Rhythm Game]] (each cycle alternating between each 1P and 2P game sequentially), followed by the {{Nihongo|High Score Ranking|ハイスコア ランキング|Hai Sukoa Rankingu}} screen, and then either the opening scene (in which [[Samurai Drummer]] welcomes the player to the game, which was also present when waiting on the title screen in the [[Rhythm Tengoku|GBA version]]), [[Neko Machine]] (which automatically starts playing its demo, but can | Upon the machine first booting up, the title screen is displayed. When left alone, the game loops between the title screen, a demo of a [[Rhythm Game]] (each cycle alternating between each 1P and 2P game sequentially), followed by the {{Nihongo|High Score Ranking|ハイスコア ランキング|Hai Sukoa Rankingu}} screen, and then either the opening scene (in which [[Samurai Drummer]] welcomes the player to the game, which was also present when waiting on the title screen in the [[Rhythm Tengoku|GBA version]]), [[Neko Machine]] (which automatically starts playing its demo, but can be interacted with for a limited time) or [[Kokuhaku Machine]] (which can also be interacted with for a limited time). When advancing from the title screen, the player is given the choice between the 1 Player mode or the 2 Player mode. After this, they choose which Stage to play, with all Stages being available to play. | ||
If the player enters the game's Service Mode, they can change several settings, including the number of hearts they start off with, how many coins need to be inserted for a credit (Freeplay is also available) and if the [[Remix]] is open from the start or not. The following information follows the default settings of two hearts, 1 coin per credit and closed [[Remix]]. | If the player enters the game's Service Mode, they can change several settings, including the number of hearts they start off with, how many coins need to be inserted for a credit (Freeplay is also available) and if the [[Remix]] is open from the start or not. The following information follows the default settings of two hearts, 1 coin per credit and closed [[Remix]]. | ||
Players start the game with two {{Nihongo| | Players start the game with two {{Nihongo|Nokori Games|のこりゲーム|Rest Game}}, represented by hearts. Each heart is lost when starting a [[Rhythm Game]]. Getting a [[Superb]] or [[Perfect]] gives an extra heart, as well as close the game for the rest of the Stage, while getting an [[OK]] will mark the game as cleared, but the player can play it again to try getting a better [[Rank]]. If the player runs out of hearts, they will need to spend a credit to continue, otherwise the game is lost and goes back to the title screen. The player needs to clear all five games in the Stage with at least an [[OK]] to move on to the [[Remix]]. If the [[Remix]] setting is set to Open, the player can select it at any time, and does not automatically advance to it after the other games are cleared. The player still needs to clear all six games to clear the Stage. | ||
After the final game is cleared, the player is treated to a "Congratulations!" screen, featuring some [[Space-Rabbit]]s, the [[Bon Dance Musume]] and [[Samurai Drummer]]. This happens even if the player got a [[Try Again]] and has no more extra lives, in which case [[Samurai Drummer]] thanks them for playing anyway<ref>"最後、『やりなおし』だったけど、ステージをやりとげました!ありがとう!!" (In the end, you got "Try Again", but you finished the stage! Thank you!!) ~ [[Samurai Drummer]], ''[[Rhythm Tengoku (Arcade)]]''</ref>. If the player got a high enough flow score at the end, they are prompted to enter their score, first by selecting their gender and then inputting their name. If the player tries to proceed through this screen without inputting a name, the game assigns one at random. In 2 Player mode, a compatibility test is also performed in the secret {{Nihongo|Aishō Shindan Corner|相性診断コーナー|Compatibility Diagnosis Corner}}. | After the final game is cleared, the player is treated to a "Congratulations!" screen, featuring some [[Space-Rabbit]]s, the [[Bon Dance Musume]] and [[Samurai Drummer]]. This happens even if the player got a [[Try Again]] and has no more extra lives, in which case [[Samurai Drummer]] thanks them for playing anyway<ref>"最後、『やりなおし』だったけど、ステージをやりとげました!ありがとう!!" (In the end, you got "Try Again", but you finished the stage! Thank you!!) ~ [[Samurai Drummer]], ''[[Rhythm Tengoku (Arcade)]]''</ref>. If the player got a high enough flow score at the end, they are prompted to enter their score, first by selecting their gender and then inputting their name. If the player tries to proceed through this screen without inputting a name, the game assigns one at random. In 2 Player mode, a compatibility test is also performed in the secret {{Nihongo|Aishō Shindan Corner|相性診断コーナー|Compatibility Diagnosis Corner}}. | ||
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* The resolution is larger, and the graphics are manually upscaled to appear smoother. Most non-gameplay graphics are higher quality as well. | * The resolution is larger, and the graphics are manually upscaled to appear smoother. Most non-gameplay graphics are higher quality as well. | ||
*The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} demonstrations to make up for the lack of a [[Practice]]. [[Bouncy Road|Hopping Road]] also has one in addition to its [[Practice]]. All 2P games aside from the ones in Extra have these demonstrations as well, without a [[Practice]]. As these are merely animations, and not gameplay, minor differences from the games themselves can be found. | *The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} demonstrations to make up for the lack of a [[Practice]]. [[Bouncy Road|Hopping Road]] also has one in addition to its [[Practice]]. All 2P games aside from the ones in Extra have these demonstrations as well, without a [[Practice]]. As these are merely animations, and not gameplay, minor differences from the games themselves can be found. | ||
*The player doesn't receive a [[Try Again]] for getting a question wrong in the [[Practice]] of [[Quiz Show]], the game simply moves on to the next question | *If the player has played perfectly for the first half of a [[Rhythm Game]], the "Go for a [[Perfect]]!" notice will appear on the bottom of the screen. Obtaining it is little different from a [[Superb]], however. | ||
*The player doesn't receive a [[Try Again]] for getting a question wrong in the [[Practice]] of [[Quiz Show]], instead the game simply moves on to the next question. Failing on the 5th question also gives a [[Just OK]]. Due to [[Perfect]] being a normal [[Rank]], getting a [[Superb]] is now impossible. | |||
[[File:Screenshot Arcade Ninja.png|thumb]] | [[File:Screenshot Arcade Ninja.png|thumb]] | ||
*[[Ninja Bodyguard|Ninja]] and [[Ninja no Shison]] use the {{Nihongo|Left}} and {{Nihongo|Right}} buttons, instead of ✚ and Ⓐ. The arrows above the player are changed accordingly. | *[[Ninja Bodyguard|Ninja]] and [[Ninja no Shison]] use the {{Nihongo|Left}} and {{Nihongo|Right}} buttons, instead of ✚ and Ⓐ. The arrows above the player are changed accordingly. | ||
*[[Rhythm-kan Check]], [[Rhythm Shiryo Shitsu]], [[Studio]], [[Café]], [[Rhythm Toys|Toys]], [[Endless Games|Games]], [[Drum Lesson]], [[Staff]], and [[Live]] are all absent from this version. Most of the music unique to them has been repurposed for new features in this version. | *[[Rhythm-kan Check]], [[Rhythm Shiryo Shitsu]], [[Studio]], [[Café]], [[Rhythm Toys|Toys]], [[Endless Games|Games]], [[Drum Lesson]], [[Staff]], and [[Live]] are all absent from this version. Most of the music unique to them has been repurposed for new features in this version. | ||
**[[Neko Machine]] and [[Kokuhaku Machine]] can be seen in the attract mode instead, where they can be interacted with for a limited time. | **[[Neko Machine]] and [[Kokuhaku Machine]] can be seen in the attract mode instead, where they can be interacted with for a limited time. | ||
**The [[Drum Girls]] make a cameo on the Player Mode menu. | **The [[Drum Girls]] make a cameo on the Player Mode menu. | ||
**A majority of these still exist in the game and can be accessed through [[Sequence Test]], including the [[Rhythm Tengoku|GBA version]]s of the Title screen, Menu and Game Select. | **A majority of these still exist unused in the game and can be accessed through [[Sequence Test]], including the [[Rhythm Tengoku|GBA version]]s of the Title screen, Menu and Game Select. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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|pt=Rhythm Tengoku<ref>[https://www.nintendo.pt/Iwata-Pergunta/Iwata-Pergunta-Rhythm-Paradise/Iwata-Asks-Rhythm-Paradise/2-Rhythm-Tengoku-O-Jogo-Arcade/2-Rhythm-Tengoku-o-jogo-arcade-238754.html Iwata Pergunta | 2. Rhythm Tengoku: o jogo arcade | Iwata Pergunta Rhythm Paradise | Nintendo]</ref>}} | |pt=Rhythm Tengoku<ref>[https://www.nintendo.pt/Iwata-Pergunta/Iwata-Pergunta-Rhythm-Paradise/Iwata-Asks-Rhythm-Paradise/2-Rhythm-Tengoku-O-Jogo-Arcade/2-Rhythm-Tengoku-o-jogo-arcade-238754.html Iwata Pergunta | 2. Rhythm Tengoku: o jogo arcade | Iwata Pergunta Rhythm Paradise | Nintendo]</ref>}} | ||
==References== | ==References== | ||
<references /> | <references/> | ||
{{RT}} | {{RT}}{{RHGames}} | ||
{{RHGames}} |
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