Night Walk/Development: Difference between revisions

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|<div style="text-align:center>00</div>
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|[[File:Screenshot GBA Night Walk 2.png|thumb|center]]
|[[File:Screenshot GBA Night Walk 2.png|frameless|center]]
|[[Night Walk]]<br>[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Night Walk 2]]<br>[[Remix 7 (GBA)|Remix 7]]
|[[Night Walk]]<br>[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Night Walk 2]]<br>[[Remix 7 (GBA)|Remix 7]]
|}
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===Early Builds===
[[Night Walk]] was originally named {{Nihongo|Four Beat Keep|フォービートキープ|Fō Bīto Kīpu}} in development to describe the gameplay, as the player keeps four beats at a time during the game<ref>"『ナイトウォーク』も、4つずつビートをキープするという意味から『フォービートキープ』と呼んでいました。あ、いや、適当につけてるのは、開発中の呼び名だけですよ?" ("Night Walk" was also called "Four Beat Keep" because it means keeping four beats at a time. Ah, no, it's just a nickname that's under development, right?) ~ [[niwanetwork:Kazuyoshi Osawa|Kazuyoshi Osawa]], [https://www.1101.com/nintendo/rythm_heaven2/17.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. It was also originally an [[Endless Game]], which would keep going until the player fell off. It was later decided to include it as a regular [[Rhythm Game]] instead, with the game being given an ending<ref>"DSやGBAで使える「プレイやん」というデジタルオーディオプレイヤーがあって、そのキャラを使いました。もともとはエンドレスのゲームだったんです。失敗して落ちるまでは終わらないみたいな。でも、1本のゲームとして入れることになって、終わりをつくらないといけないので、飛んでいくオチにしました。いいじゃないですか、飛んでも(笑)。" (There was a digital audio player called "Play-Yan" that could be used with the DS and GBA, and I used that character. It was originally an endless game. It seems like it doesn't end until you fail and fall off. But when we decided to include it as a single game, we had to create an ending, so we decided to make it a flying punchline. It's fine if it flies away (laughs).) ~ [[niwanetwork:Masami Yone|Masami Yone]], ''[[Rhythm Tengoku Zen Kyoku-shu]]'' STAFF'S VOICE</ref>.
===Unused Content===
Various sprites leftover from the [[niwanetwork:Play-Yan|Play-Yan]] media player for [[niwanetwork:Game Boy Advance|Game Boy Advance]] can be found, including [[Play-Yan|the titular character]] standing, being defeated, crawling, a pink crab, and a yellow swan. In ''[[Rhythm Tengoku (Arcade)]]'', there are also leftover sprites for a word balloon with a music note in it.
==''[[Rhythm Heaven Fever]]''==
==''[[Rhythm Heaven Fever]]''==
[[Night Walk (Wii)|Night Walk]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'':
[[Night Walk (Wii)|Night Walk]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'':
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|<div style="text-align:center>nightWalk/ver0</div>
|<div style="text-align:center">nightWalk/ver0</div>
|[[File:Screenshot Wii Night Walk.png|thumb|center]]
|[[File:Screenshot Wii Night Walk.png|frameless|center]]
|[[Night Walk (Wii)|Night Walk]]<br>[[Remix 10 (Wii)|Remix 10]]
|[[Night Walk (Wii)|Night Walk]]<br>[[Remix 10 (Wii)|Remix 10]]
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|}
===Unused Content===
The "NG"/"Miss" sprite is replaced with the word "Raté!" in the French, German, Italian and Spanish versions. While this word is used for missing in the French version (as noted below), the sprite for it is located elsewhere in the sheet due to needing more space, with the original spot keeping a smaller version of "Raté!" even in the other three languages.
This game has unused sound effects leftover from ''[[Rhythm Tengoku]]'''s [[Night Walk]], these being "SE_AGB_NIGHT_WALK_FLOOR" for when the floor blocks get destroyed, and "SE_AGB_NIGHT_WALK_PLAYER_ELEC_SHOCK" for when [[Play-Yan]] gets shocked by a [[Biribiriuo]] in [[Night Walk 2]]. Neither of these events occur in this version of [[Night Walk (Wii)|Night Walk]].
===Regional Differences===
===Regional Differences===
If the player makes a mistake while jumping, a symbol is displayed rather than a heart. In ''[[Minna no Rhythm Tengoku]]'', this symbol is "NG", as with ''[[Rhythm Tengoku]]''. In other regions, it is replaced with the word "Miss".
If the player makes a mistake while jumping, a symbol is displayed rather than a heart. In ''[[Minna no Rhythm Tengoku]]'', this symbol is "NG", as with ''[[Rhythm Tengoku]]''. In other regions, it is localized appropriately, being "Miss" in English, "Raté!" in French, "Daneben" in German, "Ops!" in Italian, and "Fallo!" in Spanish. In ''[[Rhythm World Wii]]'', it is kept as "NG".
 
Oddly, the Japanese, English and Korean versions of the game have ever-so-slightly thicker outlines over all sprites than the European versions.
==''[[Rhythm Heaven Megamix]]''==
==''[[Rhythm Heaven Megamix]]''==
[[Night Walk]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'':
[[Night Walk]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'':
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!style="width:60%"|Used in
|-
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|<div style="text-align:center></div>
|<div style="text-align:center"></div>
|[[File:Screenshot 3DS Night Walk.png|thumb|center]]
|[[File:Screenshot 3DS Night Walk.png|frameless|center]]
|[[Night Walk]]
|[[Night Walk]]
|}
|}
===Unused Content===
[[File:Electric fish 3DS.png|thumb]]
Updated sprites for [[Play-Yan]] depicting him standing still, and getting electrocuted, along with the [[Biribiriuo]]'s sprite and their sound effect "SE_AGB_NIGHT_WALK_PLAYER_ELEC_SHOCK" which appeared in [[Night Walk 2]], are present in ''[[Rhythm Heaven Megamix]]'', though there is no code to make use of them. The sprites for the word balloon with a music note in it also return, though it has no animations.
===Regional Differences===
===Regional Differences===
If the player makes a mistake while jumping, the object comes out halfway and displays a symbol. In ''[[Rhythm Tengoku: The Best+]]'', this symbol is "NG", as with previous games. In other regions, it is replaced with an "✖" symbol.
If the player makes a mistake while jumping, the object comes out halfway and displays a symbol. In ''[[Rhythm Tengoku: The Best+]]'', this symbol is "NG", as with previous games. In other regions, it is replaced with an "✖" symbol.
{| class="wikitable" style="margin: 1em auto 1em auto;"
{| class="wikitable" style="margin: 1em auto 1em auto;"
!{{JP}}
!{{JP}}
!{{US}}, {{UK}}, {{KR}}
!{{US}}, {{EU}}, {{KR}}
|-
|-
|[[File:Screenshot 3DS Night Walk NG Japanese.png|thumb|center]]
|[[File:Screenshot 3DS Night Walk NG JP.png|frameless|center]]
|[[File:Screenshot 3DS Night Walk NG .png|thumb|center]]
|[[File:Screenshot 3DS Night Walk NG.png|frameless|center]]
|}
|}
 
==References==
===Unused Content===
<references/>
Textures for [[Biribiriuo]] from [[Night Walk 2]] are present in ''[[Rhythm Heaven Megamix]]'', fully updated, but the actual object is not coded into the game.
{{RT}}{{RHF}}{{RHM}}
{{RT}}{{RHF}}{{RHM}}
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