Practice: Difference between revisions

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Like before, most games smoothly transition from practice to the real thing, with some games having a different appearance for practice, and as such a cut to black is used as a transition. For example, [[The Dazzles]] has the [[The Dazzles (characters)|titular girls]] wearing what looks to be training hoodies, with the background having an off-white color. In the real game, they wear red dresses with a white stripe instead, with tbe background being cyan.
Like before, most games smoothly transition from practice to the real thing, with some games having a different appearance for practice, and as such a cut to black is used as a transition. For example, [[The Dazzles]] has the [[The Dazzles (characters)|titular girls]] wearing what looks to be training hoodies, with the background having an off-white color. In the real game, they wear red dresses with a white stripe instead, with tbe background being cyan.


Games without a practice are noted with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]] and [[Rockers 2]] use it to present new cues to the player.
Games without a practice are noted with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]], [[Fillbots 2 (DS)|Fillbots 2]] and [[Rockers 2]] use it to present new cues to the player.
==[[Rhythm Heaven Fever]]==
==[[Rhythm Heaven Fever]]==
[[File:Screenshot Wii Ringside Practice.png|thumb|Practice for [[Ringside]].]]In ''[[Rhythm Heaven Fever]]'', every [[Rhythm Game]] has its own practice theme, being a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|Demonstration|お手本中・・・|Otehon-chū...}} if the player spends too long on a set, in which case they can press the ① button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Endless Games]] or [[Extra Games]], which also return to requiring only one successful set without a counter, and using a new arrangement of the old music (called "[[Music Corner#Music List (Rhythm Heaven Fever)|Practice Theme]]") or the ocassional game-specific themes. It can be skipped by pressing the ⊝ button. [[Mr. Upbeat]] uses the updated version of the Practice Theme as its music in this game. [[Lady Cupid]]'s music is also a chiptune theme in the same style as the practice themes.
[[File:Screenshot Wii Ringside Practice.png|thumb|Practice for [[Ringside]].]]In ''[[Rhythm Heaven Fever]]'', every [[Rhythm Game]] has its own practice theme, being a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|Demonstration|お手本中・・・|Otehon-chū...}} if the player spends too long on a set, in which case they can press the ① button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Endless Games]] or [[Extra Games]], which also return to requiring only one successful set without a counter, and using a new arrangement of the old music (called "[[Music Corner#Music List (Rhythm Heaven Fever)|Practice Theme]]") or the ocassional game-specific themes. It can be skipped by pressing the ⊝ button. [[Mr. Upbeat]] uses the updated version of the Practice Theme as its music in this game. [[Lady Cupid]]'s music is also a chiptune theme in the same style as the practice themes.