Polyrhythm: Difference between revisions

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Undo revision 86476 by DandidooTheXD-Reborn (talk) A stock sound "might have" been used somewhere else? Is this really necessary?
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m (Undo revision 86476 by DandidooTheXD-Reborn (talk) A stock sound "might have" been used somewhere else? Is this really necessary?)
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{{Eigo}}
{{Eigo}}{{GameExplainGBA
{{GameExplainGBA
|title=ポリリズム
|title = ポリリズム
|explain=十字ボタンとAボタン<br>の同時押しをマスター<br>だ!けっこうカンタン<br>だ。たぶん…
|explain = 十字ボタンとAボタン<br>の同時押しをマスター<br>だ!けっこうカンタン<br>だ。たぶん…
|titleEN=Polyrhythm
|titleEN = Polyrhythm
|explainEN=Master pressing the<br>+Control Pad and the<br>A Button at the same<br>time! Easy. Maybe...}}
|explainEN = Master pressing the D-<br>Pad and the A Button<br>at the same time!<br>It's simple. I guess...}}
{{GameExplainArcade
{{GameExplainArcade
|title = ポリリズム
|title=ポリリズム
|explain = 十字ボタンとAボタンの<br>同時押しをマスターしよう!<br>赤いモノをどんどん運んでネ!
|explain=十字ボタンとAボタンの<br>同時押しをマスターしよう!<br>赤いモノをどんどん運んでネ!
|titleEN = Polyrhythm
|titleEN=Polyrhythm
|explainEN = Master pressing the D-Pad and<br>the A Button at the same time!<br>Keep the red things coming!}}
|explainEN=Master pressing the +Control Pad<br>and the A Button at the same time!<br>Keep the red things coming!}}
{{Game-Nav
{{RhythmGame
|Minigame_infobox/Data = Power Calligraphy
|name=ポリリズム
|Minigame_infobox/Data2 = Rap Men}}
|bpm=129
{{Minigame infobox
|number={{Console|GBA}} 22
|Name = Polyrhythm
|version={{ver|Long}}
|jname = ポリリズム
|gift={{Console|GBA}} "[[Rhythm Shiryo Shitsu#歌詞カード② (Lyrics Card 2)|歌詞カード②]]" ''(Lyrics Card 2)''
|rname = Polyrhythm
|stage={{Stage|GBAstage4}}}}
|image = [[File:Hilt_To_Scalllleee.PNG|240px]]
{{Nihongo|Polyrhythm|ポリリズム|Poririzumu}} is the 4th [[Rhythm Game]] of Stage 4 (22nd overall) in ''[[Rhythm Tengoku]]''.
|BPM = 129
 
|Debut = Rhythm Tengoku
The arrange version, [[Polyrhythm 2]], appears in Last Technician in ''[[Rhythm Tengoku]]''.
|Number = 22
|Reward = Lyrics (Sweet Angel)
}}
{{Nihongo|'''Polyrhythm'''|ポリリズム|Polyrhythm}} is the 22nd minigame in ''[[Rhythm Tengoku]]''. It features [[Akai Mono]] that roll around and bounce on an assembly line. The arrange variant appears later on called [[Polyrhythm 2]].
==Gameplay==
==Gameplay==
[[File:Polyrhythm.png|thumb|left]]
[[File:Screenshot GBA Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out , requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
==Controls==
==Controls==
*D-Pad: Bounce Rod (Upper Area)
{{Controls|A=Activate lower mechanism|D=Activate upper mechanism}}
*A: Bounce Rod (Lower Area)
==[[Timing Display]]==
==Timing Notes==
{{Timing
*Hit: The rod bounces to the next block.
|just=The rod bounces to the next block. A crowd cheers if it bounces through all of them.
*Barely: The rod bounces on. '''A barely counts as a miss.'''
|miss=The rod bounces on a little early or a little late.
*Miss: The rod lands on the ground and explodes.
|through=The rod crashes into a wall and explodes.}}
==Results==
==Results==
{{Results
{{Results
|Console = GBA
|Console=GBA
|caption = 工場長から ''(From the Plant Manager)''
|caption=工場長から
|cp_DEF_Ng = ちゃんと 運んでくれないとダメ。''(You must carry them properly.)''<br>左手が あそんでるヨ。''(Your left hand is playing around.)''<br>応用力を みにつけよう。''(Let's see the applied power.)''
|cp_DEF_Ng=ちゃんと 運んでくれないとダメ。<br>左手が あそんでるヨ。<br>応用力を みにつけよう。
|cp_DEF_Hi = 左手が しっかり仕事してるネ!''(Your left hand does a great job!)''<br>リズミカルな 仕事ぶりだ!!''(Rhythmic work<nowiki>!!</nowiki>)''}}
|cp_DEF_Hi=左手が しっかり仕事してるネ!<br>リズミカルな 仕事ぶりだ!!
==Epilouge==
|caption Alt=From the Plant Manager
<gallery>
|cp_DEF_Ng Alt=You must carry them properly.)''<br>''(Your left hand is playing around.)''<br>''(Learn how to adapt.
Built to Scale GBA Try Again.PNG|"赤いモノ、量産は たいへんだなぁ…" (Red thing mass production is quite difficult...)
|cp_DEF_Hi Alt=Your left hand does a great job!)''<br>''(Rhythmic work!}}
Built to Scale GBA OK.PNG|"どんどん 赤いモノを 生産だ!" (Producing more red things!)
 
Built to Scale GBA Superb.PNG|"赤いモノを 生産しまくりだネ!!" (Producing red things like mad!!)
==Epilogue==
</gallery>
{{Epilogue
|Console=GBA
|NG=赤いモノ、量産は たいへんだなぁ…
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red things, mass production is quite difficult...
|OK alt=We are producing more and more red things!
|HI alt=Producing red things like mad!!}}
{{Epilogue
|Console=Arcade
|NG=赤いモノ、量産は たいへんだなぁ…
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red things, mass production is quite difficult...
|OK alt=We are producing more and more red things!
|HI alt=Producing red things like mad!!}}
==Appearances==
==Appearances==
<gallery>
<gallery>
Bulit to Scale Arcade.png|Polyrhythm
Screenshot Arcade Polyrhythm.png|[[Polyrhythm]]
Polyrhythm Remix 6.png|[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]
Screenshot Arcade Polyrhythm Remix 4.png|[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]
Built to Scale 2 Gameplay GBA.png|[[Polyrhythm 2]]
Screenshot Arcade Polyrhythm 2.png|[[Polyrhythm 2]]
</gallery>
</gallery>
==Video==
{{#ev:youtube|jJGVz0DHxy8||inline}}
==Trivia==
==Trivia==
*This game appears to have inspired multiple aspects of [[Built to Scale (Disambiguation)|Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Because of this, many fans consider this game to be a predecessor.
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This game, [[Polyrhythm 2]], [[Toran to Porin]], [[Catchy Tune]], and [[Catchy Tune 2]] have similar controls/rhythm.
*This is one of the few games that doesn't feature a [[Practice]].
*This is one of the few games that doesn't feature a practice in the series.
**It did, however, get a "How to Play" demonstration in the [[Rhythm Tengoku (Arcade)|arcade]] version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.
**It did, however, get a tutorial in the [[Rhythm Tengoku (Arcade)|arcade]] version.
==Development History==
{{Main|Polyrhythm/Development}}
==In Other Languages==
{{Lang
|jp=ポリリズム
|rojp=Poririzumu
|mnjp=Polyrhythm [music with multiple rhythmic elements played simultaneously]}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Games that have a sequel]]
[[Category:Remix 4 (GBA)]]
[[Category:Simon Says Based Rhythm Games]]
[[Category:Games Not In Megamix]]
[[Category:Pages with verified BPM]]
[[Category:Remix 6 (GBA)]]
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