Polyrhythm: Difference between revisions

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Undo revision 86476 by DandidooTheXD-Reborn (talk) A stock sound "might have" been used somewhere else? Is this really necessary?
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{{Eigo}}{{Quote|十字ボタンとAボタン<br>の同時押しをマスター<br>だ!けっこうカンタン<br>だ。たぶん…"<br>"(Master pressing the D-pad and the A button at the same time! It should be pretty easy. I hope...)|Polyrhythm Description (Rhythm Tengoku)}}
{{Eigo}}{{GameExplainGBA
{{Quote|十字ボタンとAボタンの<br>同時押しをマスターしよう!<br>赤いモノをどんどん運んでネ!"<br>"(Master pressing the D-pad and the A button at the same time! Steadily carry the Red Things!)|Polyrhythm Description (Rhythm Tengoku Arcade)}}
|title=ポリリズム
{{Game-Nav
|explain=十字ボタンとAボタン<br>の同時押しをマスター<br>だ!けっこうカンタン<br>だ。たぶん…
|Minigame_infobox/Data = Power Calligraphy
|titleEN=Polyrhythm
|Minigame_infobox/Data2 = Rap Men}}
|explainEN=Master pressing the<br>+Control Pad and the<br>A Button at the same<br>time! Easy. Maybe...}}
{{Minigame infobox
{{GameExplainArcade
|Name = Polyrhythm
|title=ポリリズム
|jname = ポリリズム
|explain=十字ボタンとAボタンの<br>同時押しをマスターしよう!<br>赤いモノをどんどん運んでネ!
|rname = Polyrhythm
|titleEN=Polyrhythm
|image = [[File:Hilt_To_Scalllleee.PNG|240px]]
|explainEN=Master pressing the +Control Pad<br>and the A Button at the same time!<br>Keep the red things coming!}}
|BPM = 129
{{RhythmGame
|Debut = Rhythm Tengoku
|name=ポリリズム
|Number = 22
|bpm=129
|Reward = Lyrics (Sweet Angel)
|number={{Console|GBA}} 22
}}
|version={{ver|Long}}
{{Nihongo|'''Polyrhythm'''|ポリリズム|Polyrhythm}} is the 22nd minigame in ''[[Rhythm Tengoku]]''. It features the [[Red Things]] that roll around and bounce on an assembly line. A sequel appears later on called [[Polyrhythm 2]].
|gift={{Console|GBA}} "[[Rhythm Shiryo Shitsu#歌詞カード② (Lyrics Card 2)|歌詞カード②]]" ''(Lyrics Card 2)''
|stage={{Stage|GBAstage4}}}}
{{Nihongo|Polyrhythm|ポリリズム|Poririzumu}} is the 4th [[Rhythm Game]] of Stage 4 (22nd overall) in ''[[Rhythm Tengoku]]''.
 
The arrange version, [[Polyrhythm 2]], appears in Last Technician in ''[[Rhythm Tengoku]]''.
==Gameplay==
==Gameplay==
[[File:Polyrhythm.png|thumb|left]]
[[File:Screenshot GBA Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out , requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
==Controls==
==Controls==
*D-Pad: Bounce Rod (Upper Area)
{{Controls|A=Activate lower mechanism|D=Activate upper mechanism}}
*A: Bounce Rod (Lower Area)
==[[Timing Display]]==
==Timing Notes==
{{Timing
*Hit: The rod bounces to the next block.
|just=The rod bounces to the next block. A crowd cheers if it bounces through all of them.
*Barely: The rod bounces on. '''A barely counts as a miss.'''
|miss=The rod bounces on a little early or a little late.
*Miss: The rod lands on the ground and explodes.
|through=The rod crashes into a wall and explodes.}}
==Rating Notes==
==Results==
====Header====
{{Results
*"工場長から" (From the factory head.)
|Console=GBA
====Try Again====
|caption=工場長から
*"ちゃんと 運んでくれないとダメ。" (You must carry them properly.)
|cp_DEF_Ng=ちゃんと 運んでくれないとダメ。<br>左手が あそんでるヨ。<br>応用力を みにつけよう。
*"左手が あそんでるヨ。" (Your left hand is playing around.)
|cp_DEF_Hi=左手が しっかり仕事してるネ!<br>リズミカルな 仕事ぶりだ!!
*"応用力を みにつけよう。" (Let's see your applied force.)
|caption Alt=From the Plant Manager
====OK====
|cp_DEF_Ng Alt=You must carry them properly.)''<br>''(Your left hand is playing around.)''<br>''(Learn how to adapt.
*"う~ん..." (Yeah...)
|cp_DEF_Hi Alt=Your left hand does a great job!)''<br>''(Rhythmic work!}}
*"まぁまぁ、 かな。" (OK, I guess?)
 
*"とりあえず..." (Anyway...)
==Epilogue==
*"よしと します。" (You did your best.)
{{Epilogue
====Superb====
|Console=GBA
*"左手が しっかり仕事してるネ!" (Your left hand is working reliably!)
|NG=赤いモノ、量産は たいへんだなぁ…
*"リズミカルな 仕事ぶりだ!!" (A rhythmical working manner!)
|OK=どんどん 赤いモノを 生産だ!
==Epilouge==
|HI=赤いモノを 生産しまくりだネ!!
<gallery>
|NG alt=Red things, mass production is quite difficult...
Built to Scale GBA Try Again.PNG|"赤いモノ、量産は たいへんだなぁ…" (Red Thing mass production is quite difficult...)
|OK alt=We are producing more and more red things!
Built to Scale GBA OK.PNG|"どんどん 赤いモノを 生産だ!" (Producing more Red Things!)
|HI alt=Producing red things like mad!!}}
Built to Scale GBA Superb.PNG|"赤いモノを 生産しまくりだネ!!" (Producing Red Things like mad!!)
{{Epilogue
</gallery>
|Console=Arcade
|NG=赤いモノ、量産は たいへんだなぁ…
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red things, mass production is quite difficult...
|OK alt=We are producing more and more red things!
|HI alt=Producing red things like mad!!}}
==Appearances==
==Appearances==
<gallery>
<gallery>
Bulit to Scale Arcade.png|Polyrhythm
Screenshot Arcade Polyrhythm.png|[[Polyrhythm]]
Polyrhythm Remix 6.png|[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]
Screenshot Arcade Polyrhythm Remix 4.png|[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]
Built to Scale 2 Gameplay GBA.png|[[Polyrhythm 2]]
Screenshot Arcade Polyrhythm 2.png|[[Polyrhythm 2]]
</gallery>
</gallery>
==Video==
{{#ev:youtube|jJGVz0DHxy8||inline}}
==Trivia==
==Trivia==
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Because of this, many fans consider this game to be a predecessor.
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This game, its [[Polyrhythm 2|sequel]], [[Toran to Porin]], [[Catchy Tune]], and its [[Catchy Tune 2|sequel]] have similar controls/rhythm.
*This is one of the few games that doesn't feature a [[Practice]].
*This is one of the few games that doesn't feature a practice in the series.
**It did, however, get a "How to Play" demonstration in the [[Rhythm Tengoku (Arcade)|arcade]] version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.
**It did, however, get a tutorial in the [[Rhythm Tengoku (Arcade)|arcade]] version.
==Development History==
{{Main|Polyrhythm/Development}}
==In Other Languages==
{{Lang
|jp=ポリリズム
|rojp=Poririzumu
|mnjp=Polyrhythm [music with multiple rhythmic elements played simultaneously]}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Games that have a sequel]]
[[Category:Remix 4 (GBA)]]
[[Category:Simon Says Based Rhythm Games]]
[[Category:Games Not In Megamix]]
[[Category:Pages with verified BPM]]
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