Polyrhythm: Difference between revisions

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Undo revision 86476 by DandidooTheXD-Reborn (talk) A stock sound "might have" been used somewhere else? Is this really necessary?
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m (Undo revision 86476 by DandidooTheXD-Reborn (talk) A stock sound "might have" been used somewhere else? Is this really necessary?)
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{{Template:Quote|Master pressing different buttons at the same time! It should be easy... (No practice.)|Built to Scale Description }}{{Template:Game-Nav
{{Eigo}}{{GameExplainGBA
|Minigame_infobox/Data = Power Calligraphy
|title=ポリリズム
|Minigame_infobox/Data2 = Rap Men}}{{Minigame infobox
|explain=十字ボタンとAボタン<br>の同時押しをマスター<br>だ!けっこうカンタン<br>だ。たぶん…
| Name      = Built to Scale
|titleEN=Polyrhythm
|Reward = Lyrics (Sweet Angel)|image = [[File:Hilt_To_Scalllleee.PNG|270px]]}}{{Nihongo|'''Built to Scale'''|ポリリズム poririzumu}} (Directly translated as Polyrhythm) is the seventeenth minigame in ''[[Rhythm Tengoku]]''. It features the red small rods called [[Widgets]] that roll around and bouncing on an assembly line. A sequel appears later on called [[Built to Scale 2 (GBA)|Built to Scale 2]] (Polyrhythm 2). Attaining a perfect gets the lyrics: Sweet Angel from [[Remix 3 (GBA)|Remix 3]] for this game that you can read it at the E-mail.
|explainEN=Master pressing the<br>+Control Pad and the<br>A Button at the same<br>time! Easy. Maybe...}}
{{GameExplainArcade
|title=ポリリズム
|explain=十字ボタンとAボタンの<br>同時押しをマスターしよう!<br>赤いモノをどんどん運んでネ!
|titleEN=Polyrhythm
|explainEN=Master pressing the +Control Pad<br>and the A Button at the same time!<br>Keep the red things coming!}}
{{RhythmGame
|name=ポリリズム
|bpm=129
|number={{Console|GBA}} 22
|version={{ver|Long}}
|gift={{Console|GBA}} "[[Rhythm Shiryo Shitsu#歌詞カード② (Lyrics Card 2)|歌詞カード②]]" ''(Lyrics Card 2)''
|stage={{Stage|GBAstage4}}}}
{{Nihongo|Polyrhythm|ポリリズム|Poririzumu}} is the 4th [[Rhythm Game]] of Stage 4 (22nd overall) in ''[[Rhythm Tengoku]]''.
 
The arrange version, [[Polyrhythm 2]], appears in Last Technician in ''[[Rhythm Tengoku]]''.
==Gameplay==
==Gameplay==
[[File:Polyrhythm.png|thumb|left|The game field of Built to Scale showcases two paths which are operated independently. The rhythm shown here is the first one in the game.]]
[[File:Screenshot GBA Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out , requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.{{clear}}
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
==Controls==
{{Controls|A=Activate lower mechanism|D=Activate upper mechanism}}
==[[Timing Display]]==
{{Timing
|just=The rod bounces to the next block. A crowd cheers if it bounces through all of them.
|miss=The rod bounces on a little early or a little late.
|through=The rod crashes into a wall and explodes.}}
==Results==
{{Results
|Console=GBA
|caption=工場長から
|cp_DEF_Ng=ちゃんと 運んでくれないとダメ。<br>左手が あそんでるヨ。<br>応用力を みにつけよう。
|cp_DEF_Hi=左手が しっかり仕事してるネ!<br>リズミカルな 仕事ぶりだ!!
|caption Alt=From the Plant Manager
|cp_DEF_Ng Alt=You must carry them properly.)''<br>''(Your left hand is playing around.)''<br>''(Learn how to adapt.
|cp_DEF_Hi Alt=Your left hand does a great job!)''<br>''(Rhythmic work!}}


==Controls==
==Epilogue==
*D-Pad: Bounce Rod (Upper Area)
{{Epilogue
*A: Bounce Rod (Lower Area)
|Console=GBA
==Timing Notes==
|NG=赤いモノ、量産は たいへんだなぁ…
*Hit: The rod bounces to the next block.
|OK=どんどん 赤いモノを 生産だ!
*Barely: The rod bounces on, but wobbles slightly. '''A barely counts as a miss.'''
|HI=赤いモノを 生産しまくりだネ!!
*Miss: The rod lands on the ground and explodes.
|NG alt=Red things, mass production is quite difficult...
==Rating Notes==
|OK alt=We are producing more and more red things!
*[[Try Again]]: ''"Maybe I should be a craftsman..."''
|HI alt=Producing red things like mad!!}}
*[[OK]]: ''"You can't beat running your own business."''
{{Epilogue
*[[Superb]]: ''"Widgets, Inc. is a huge success!"''
|Console=Arcade
==Rating Screens==
|NG=赤いモノ、量産は たいへんだなぁ…
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red things, mass production is quite difficult...
|OK alt=We are producing more and more red things!
|HI alt=Producing red things like mad!!}}
==Appearances==
<gallery>
<gallery>
Built to Scale GBA Try Again.PNG|"Maybe I should be a craftsman..."
Screenshot Arcade Polyrhythm.png|[[Polyrhythm]]
Built to Scale GBA OK.PNG|"You can't beat running your own business."
Screenshot Arcade Polyrhythm Remix 4.png|[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]
Built to Scale GBA Superb.PNG|"Widgets, Inc. is a huge success!"
Screenshot Arcade Polyrhythm 2.png|[[Polyrhythm 2]]
</gallery>
</gallery>
==Remix Appearances==
==Video==
*[[Built to Scale 2 (GBA)|Built to Scale 2]]
{{#ev:youtube|jJGVz0DHxy8||inline}}
*[[Remix 4 (GBA)|Remix 4]]
*[[Remix 6 (GBA)|Remix 6]]
==Trivia==
==Trivia==
*This game appears to have inspired multiple aspects of Built to Scale in both the [[Built to Scale (DS)|DS]] and [[Built to Scale (Wii)|Wii]] versions, such as the general art design. Because of this, many fans consider them to be one and the same, although there are many differences.
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This game, its sequel and [[Tram & Pauline]] have similar controls/rhythm to [[Catchy Tune]].
*This is one of the few games that doesn't feature a [[Practice]].
**It did, however, get a "How to Play" demonstration in the [[Rhythm Tengoku (Arcade)|arcade]] version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.
==Development History==
{{Main|Polyrhythm/Development}}
==In Other Languages==
{{Lang
|jp=ポリリズム
|rojp=Poririzumu
|mnjp=Polyrhythm [music with multiple rhythmic elements played simultaneously]}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Games that have a sequel]]
[[Category:Remix 4 (GBA)]]
[[Category:Simon Says Based Rhythm Games]]
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