Karate Man Combos!: Difference between revisions

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{{quote|This is karate training at it's most intense! Punch the flying objects,<br> and go crazy when a whole mess of them come at you!|Karate Man Description (Rhythm Heaven Fever US version)}}{{Template:Quote|Karate Joe works hard to hit every combo. <br>It takes fists of steel to become the world's number one!s|Karate Man Description (Rhythm Heaven Fever European version)}}{{quote|Karate training at its most intense! <br>Punch the flying objects, and go crazy when a whole mess of them come at you!|Karate Man Combos! Description (Rhythm Heaven Megamix)}}
{{GameExplainWii
{{Template:Game-Nav
|titleUS=Karate Man
|Minigame_infobox/Data = Cheer Readers
|explainUS=This is karate training at its<br>most intense! Punch the<br>flying objects, and go crazy<br>when a whole mess of them<br>come at you!
|Minigame_infobox/Data2 = Remix 7 (Wii)}}{{Template:Game-Nav
|titleUK=Karate Man
|Minigame_infobox/Data = Monkey Watch
|explainUK=Karate Joe works hard to<br>hit every combo. It takes<br>fists of steel to become<br>the world's number one!}}
|Minigame_infobox/Data2 = N/A}}
{{GameExplain3DS
{{Minigame infobox
|title=Karate Man <br>Combos!
|Name = Karate Man Combos!
|explain=Karate training at its most intense!<br>Punch the flying objects, and go crazy<br>when a mess of them come at you!}}
|jname = カラテ家コンボ
{{RhythmGame
|rname = Karateka Konbo
|bpm=180
|Reward = Karate Man song (Rhythm Heaven Fever)<br>1 Flow Ball (Rhythm Heaven Megamix)
|number={{Console|Wii}} 34<br>{{Console|3DS}} 108
|image = <tabber>Rhythm Heaven Fever=[[File:Karate_Man_Wii.PNG|240px]]|-|Megamix=[[File:Karate_Man_Combo.PNG|240px]]</tabber>|Debut = Rhythm Heaven Fever<br>Rhythm Heaven Megamix|Number = 34 (Rhythm Heaven Fever)<br>108 (Rhythm Heaven Megamix)|BPM = 181|Song = [[Lonely Storm]]
|version={{ver|Long}}
|song = [[Lonely Storm]]}}'''Karate Man Combos!''' (カラテ家コンボ karateka konbo), known in ''[[Rhythm Heaven Fever]]'' as '''Karate Man '''(カラテ家 karateka), aside from having a red-orange in Megamix background instead of a blue one in Fever, is the 34th minigame in Rhythm Heaven Fever and the 108th and last minigame in ''[[Rhythm Heaven Megamix]]''. This game features the most recurring character of the ''Rhythm Heaven'' games, [[Karate Joe]], who continues his training of punching objects and learning a new technique called combo. "[[Lonely Storm]]" is played in this game. The sequel to this game, [[Karate Man 2 (Wii)|Karate Man 2]], is unlocked later on.
|gift={{Console|Wii}} [[Song Lyrics 4]]<br>{{Console|3DS}} [[Flow Ball]]
|flowballs=15
|song=[[Lonely Storm]]
|stage={{Stage|Wiistage7}}{{Stage|3DSshop6}}}}
{{Nihongo|Karate Man Combos!|カラテ家コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|Karate Man|カラテ家|Karateka}}, is the 4th [[Rhythm Game]] of Stage 7 (34th overall) in ''[[Rhythm Heaven Fever]]'' and the 3rd of [[Shop No. 6]] (108th and final overall), costing 15 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.


== Gameplay ==
The arrange version, [[Karate Man 2 (Wii)|Karate Man 2]], appears in Stage 10 in ''[[Rhythm Heaven Fever]]''.
[[File:Karate_Man_Wii_gameplay.png|thumb|220px]]
==Gameplay==
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|232px]]The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling a brief tempo change. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut.
[[File:Screenshot Wii Karate Man.png|thumb]]
[[File:Screenshot 3DS Karate Man Combos!.png|thumb]]
As with previous [[Karate Man]] games, the player controls [[Karate Joe]], punching any object that flies by. Upon hearing {{Nihongo|"Hit 3!"|3つ!|Mittsu!}}, the player must hit two consecutive pots followed by a rock. Sometimes, a "!!" mark appears, signaling an object on the offbeat.


== Controls ==
The main feature is the "Combo!", preceded by a Light Bulb. It consists of several pots and then a barrel, which the player has to hit with a flurry of punches and kicks ending in an uppercut, to the rhythm of {{Nihongo|"Punchy-punch, ka-pow!"|「テキパキどっかーん!」|Tekipaki dokka~n!}}.
===''[[Rhythm Heaven Fever]] ''===
*A: Punch
*Hold A+B: Start combo (flurry punch)
*Let go of A+B: Finish combo (uppercut)
===''[[Rhythm Heaven Megamix]]''===
====Button Mode====
*A: Punch
*Hold B: Start combo (flurry punch)
*Let go of B: Finish combo (uppercut)
====Simple Tap Mode====
*Tap: Punch
*Hold Stylus: Start combo (flurry punch)
*Let go of Stylus: Finish combo (uppercut)


== Timing Notes ==
The following objects appear and needed to be punched off-screen:
* Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, looking happy.
*Pot
* Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss.
*Rock
* Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done.
*Soccer Ball
 
*Light Bulb, followed by a Combo
==Rating Notes==
In ''[[Rhythm Heaven Fever]]'', the Light Bulbs do not glow, and the game is colored blue with snow falling, much like the [[Karate Man (DS)|Karate Man]] in ''[[Rhythm Heaven]]''. In ''[[Rhythm Heaven Megamix]]'', the Light Bulbs now glow blue (taken from the gameplay in [[Karate Man Senior]]), and the game is colored reddish-orange like [[Karate Man 2 (Wii)|Karate Man 2]] with rising particles, to contrast [[Karate Man Kicks!]] having the blue coloration with snow and yellow Light Bulbs.
===''[[Rhythm Heaven Fever]] (US Version)''===
==Controls==
 
===''[[Rhythm Heaven Fever]]''===
====Header====
{{Controls|A=Punch|A+Bh=Start combo (punching flurry)|A+Br=End combo (uppercut)}}
*"Wisdom from the Master"
====Try Again====
*"You needed to focus on the basics."
*"You were thrown by the changes."
*"Your combos lacked finesse."
 
====OK====
*"Eh. Good enough."
====Superb====
*"You have skill in the fundamentals."
*"You took the rhythm changes in stride."
*"You smashed through your combos!"
===''[[Rhythm Heaven Fever]]'' (European Version)===
====Header====
*"Words from the Master"
====Try Again====
*"You need to learn the basics first."
*"You lost focus during rhythm changes."
*"Your combos lacked finesse."
====OK====
*"Good try."
====Superb====
*"You have mastered the basics."
*"You hit the rhythm change just right."
*"You smashed your combos!"
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
 
{{Controls|At=Punch|Bht=Start combo (punching flurry)|Brt=End combo (uppercut)}}
====Header====
==[[Timing Display]]==
*"Master's Talking in His Sleep"
{{Timing
====Try Again====
|just=Karate Joe punches the object off-screen. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
*""
|miss=Karate Joe mistimes the punch (causing him to wince in ''[[Rhythm Heaven Megamix]]'') as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
*""
|through=Karate Joe gasps as the object flies past him. During a combo, if he misses the pot, he looks sad. If he misses the barrel by not uppercutting, he stands up, looking sad. If the player lets go of the button(s) too soon or tries to do a combo at the wrong time, he spins out after doing the low kick.}}
====OK====
==Results==
*"Eh. Passable."
{{Results
====Superb====
|Console=Wii
*"Your basics have a strong base."
|caption=Wisdom from the Master
*"You took the rhythm changes in stride."
|cp_DEF_Ng=You needed to focus on the basics.<br>You were thrown by the changes.<br>Your combos lacked finesse.
== Epilogue ==
|cp_DEF_Hi=You have skill in the fundamentals.<br>You took the rhythm changes in stride.<br>You smashed through your combos!
===''[[Rhythm Heaven Fever|Rhythm Heaven Fever ]]''(Including US and European versions)===
|caption Alt=Words from the Master
|cp_DEF_Ng Alt=You need to learn the basics first.<br>You lost focus during rhythm changes.<br>Your combos lacked finesse.
|cp_DEF_Hi Alt=You have mastered the basics!<br>You hit the rhythm change just right.<br>You smashed your combos!}}
{{Results
|Console=3DS
|caption=Master's Talking in His Sleep
|cp_DEF_Ng=Your combos lacked finesse.<br>Your basics are basically bad.<br>You were thrown by the changes.
|cp_DEF_Hi=Your basics have a strong base.<br>You took the rhythm changes in stride.<br>You smashed through your combos!}}
==Epilogue==
{{Epilogue
|Console=Wii
|NG=I should eat more before training...
|OK=Whoops! My belt came undone...
|HI=Hiiiyah!
|NG alt=I should eat more before training.
|OK alt=Maybe I need a new belt.
|HI alt=Hiiiyah!}}
{{Epilogue
|Console=3DS
|NG=I should eat more before training...
|OK=Whoops! My belt came undone...
|HI=Hiiiyah!}}
==[[Rhythm Item]]==
{{item
|name=Barrel
|title=Karate Memory #5
|explain=My father keeps a bunch of<br>these little barrels around,<br>but I've never understood<br>why. When I've asked, he<br>says I can know when I am<br>stronger than he is.}}
==[[Skill Star]]==
The Skill Star appears on the combo during the line "There is no return."
==[[Challenge Land]]==
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
*[[Getting Vocal]]
*[[Game Gamble: Intermediate]]
*[[Karate Joe vs. the Monster]]
==Appearances==
<gallery>
<gallery>
Karate Man Wii Try Again.png|"I should eat more before training..."
Screenshot Wii Karate Man.png|[[Karate Man (Wii)|Karate Man]]<br>[[Remix 10 (Wii)|Remix 10]]
Karate Man Wii OK.png|"Whoops! My belt came undone..."
Screenshot Wii Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]]
Karate Man Wii Superb.png|"Hiiiyah!"
Screenshot Wii Karate Man Remix 9 ver3.png|[[Remix 9 (Wii)|Remix 9]]
Karate Man EU Try Again.png|"I should eat more before training."
Screenshot Wii Karate Man 2.png|[[Karate Man 2 (Wii)|Karate Man 2]]
Karate Man EU OK.png|"Maybe I need a new belt."
Screenshot 3DS Karate Man Combos!.png|[[Karate Man Combos!]]
Karate Man Wii Superb.png|"Hiiiyah!"
</gallery>
===''[[Rhythm Heaven Megamix]]''===
<gallery>
Karate Man Combo Try Again.PNG|"I should eat more before training..."
Karate Man Combo OK.PNG|"Whoops! My belt came undone..."
Karate Man Combo Superb.PNG|"Hiiiyah!"
</gallery>
</gallery>
==Two Player==
{{GameExplainWii
|titleUS=Karate Man
|explainUS=This is karate training at its<br>most intense! Punch the<br>flying objects, and go crazy<br>when a whole mess of them<br>come at you!
|titleUK=Karate Man
|explainUK=Karate Joe works hard to<br>hit every combo. It takes<br>fists of steel to become<br>the world's number one!}}
{{RhythmGame
|name=Karate Man
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Karate Man Two Player.png|400px]]{{TabEnd}}
|bpm=180
|number={{Console|Wii}} 8
|version={{ver|Two-Player}}
|stage={{Stage|Wii2P}}}}
{{Nihongo|Karate Man|カラテ家|Karateka}} is the 8th and last [[Rhythm Game]] in the [[Two-Player Menu]] in ''[[Rhythm Heaven Fever]]''.


==Rhythm Item==
The game has two [[Karate Joe]]s, standing back-to-back against a red background. P1 controls the blue-skinned Joe on the left in a white robe, and P2 controls the purple-skinned Joe on the right with a purple robe, being the only [[Two Player]] game to not use the cyan/orange color scheme. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects. Unlike the regular game, no particles are shown flying on screen.<gallery>Screenshot Wii Karate Man Two Player.png</gallery>{{clear}}
===Barrel===
==Video==
{{item
{{#ev:youtube|JErtGVTioPc||inline}}
|item = Barrel.png
{{#ev:youtube|YbPkIcWAAL4||inline}}
|header = Karate Memory #5
{{#ev:youtube|Z62dPzaZBxE||inline}}
|desc = My father keeps a bunch of these little barrels around, but I've never understood why. When I've asked, he says I can know when I am stronger than he is.}}
==Trivia==
 
*This is the third time a [[Karate Man]] game has appeared in the [[Rhythm Heaven Series]].
==Skill Star==
*Just like in ''[[Rhythm Heaven]]'', this game is the last main game in ''[[Rhythm Heaven Fever]]'' before the [[Night Walk (Wii)|credits]].
After the song sings "There is no return.", perfect the fourth combo to finish it in right time to collect the star.
==Development History==
 
{{Main|Karate Man Combos!/Development}}
== Appearances ==
==In Other Languages==
* Karate Man (Wii)
* [[Remix 7 (Wii)|Remix 7]] (Wii)
* [[Remix 9 (Wii)|Remix 9]] (Wii)
* [[Karate Man 2 (Wii)|Karate Man 2]] (Wii)
* [[Remix 10]] (Wii)
 
== Two-Player Mode ==
{{Game-Nav
|Minigame_infobox/Data = Tap Troupe
|Minigame_infobox/Data2 = N/A}}{{Minigame_infobox
|Name = Karate Man
|jname = カラテ家
|rname = Karateka
|image = [[File:KarateManP2menu.png|290px]]
|Debut = Rhythm Heaven Fever
|Number = 8
|Reward = Duo Medal
|Song = Lonely Storm
|song = [[Lonely Storm]]}}
A version of the game can be unlocked in the two-player mode. It is the eighth and final game for that mode, requiring you to beat the original game and the previous two-player game, [[Tap Troupe]], to unlock.
 
The game has two Karate Joes, standing back-to-back. The first player controls the Joe is on the left in a white robe, and the second player controls the Joe on the right with a purple robe. Both players must hit the various objects as they fly out. For the most part, the players do the the same thing, though at a few points, one player does go to the front and is the only one to hit objects. [[File:Karate_2_players.png|thumb|220px|The gameplay of two-player mode of Karate Man]]
 
== Trivia ==
* This is the third time a [[Karate Man]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Karate Man Returns!|other]] [[Karate Man Kicks!|two]] in previous games.
* Just like in ''[[Rhythm Heaven]]'', Karate Joe is the last "regular" game in ''[[Rhythm Heaven Fever]]'' before the credits, and the last non-sequel, non-remix game in the entire game.
* The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1= Blue, P2= Orange).
* In ''Megamix'', due to the fact that every version appeared, the [[Karate Man Kicks!|DS version]] was named "[[Karate Man Kicks!]]", the [[Karate Man Combos!|Wii version]] was named "Karate Man Combos!", and the [[Karate Man Returns!|GBA version]] was named "[[Karate Man Returns!]]".
* Comparing with the epilogue screens for this game if Fever and Megamix version, Karate Joe appears in red color in ''Megamix'', but in ''Fever'', he appears in blue color just like in [[Karate Man Kicks!]]. The reason why this was changed is because Karate Man Kicks! has Karate Joe in Blue color, so this game has him in the red color to fit the colorization with its [[Karate Man 2 (Wii)|sequel]] from ''Fever''.
* This is the only ''Rhythm Heaven Fever'' game to have its title card fully changed in international version in ''Megamix''. The Japanese version includes the Fever title card with the red background.
 
== In Other Languages==
===''[[Rhythm Heaven Fever]]''===
===''[[Rhythm Heaven Fever]]''===
''{{lang
{{Lang
|jp = カラテ家 ''Karate Man''
|jp=カラテ家
 
|rojp=Karateka
|fr = Karatéka
|mnjp=Karateka
|es = Kárate Killo
|us=Karate Man
|du = Karateka!
|fr=Karatéka
|it = Karate Ka
|mnfr=Karateka
|kr = 격투가 ''The Fighter''}}''
|es=Kárate Killo
|mnes=Karate Killo
|de=Karateka!
|mnde=Karateka!
|it=Karate Ka
|mnit=Karate Ka
|nl=Karate Man<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]</ref><ref>[https://www.nintendo.nl/Iwata-vraagt/Iwata-vraagt-Beat-the-Beat-Rhythm-Paradise/Iwata-vraagt-Beat-the-Beat-Rhythm-Paradise/3-Bruidstaart-en-Ringside-/3-Bruidstaart-en-Ringside--236521.html Iwata vraagt | 3. Bruidstaart en ''Ringside'' | Iwata vraagt: Beat the Beat: Rhythm Paradise | Nintendo]</ref>
|pt=Karate Man<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref><ref>[https://www.nintendo.pt/Iwata-Pergunta/Iwata-Pergunta-Beat-the-Beat-Rhythm-Paradise/Iwata-Pergunta-Beat-the-Beat-Rhythm-Paradise/3-Bolo-de-casamento-e-Ringside-/3-Bolo-de-casamento-e-Ringside--236521.html Iwata Pergunta | 3. Bolo de casamento e ''Ringside'' | Iwata Pergunta: Beat the Beat: Rhythm Paradise | Nintendo]</ref>
|kr=격투가
|rokr=Gyeogtuga
|mnkr=The Fighter}}
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
{{Template:Lang
{{Lang
|jp = カラテ家コンボ Karateka Combo
|jp=カラテ家コンボ
|es = Kárate Killo: ¡combos!
|rojp=Karateka Konbo
|du = Karateka-Kombos!
|mnjp=Karateka Combo
|it = Le combo di Karate Ka|kr = 아자아자 뿅!|fr = Karaté combos}}
|us=Karate Man Combos!
 
|fr=Karaté combos
 
|mnfr=Karate combos
{{Two Player Game Navigation}}
|es=Kárate Killo: ¡combos!
 
|mnes=Karate Killo: combos!
{{Template:Game Navigation}}
|de=Karateka-Kombos!
[[Category:Rhythm Heaven Megamix Games]]
|mnde=Karateka Combos!
[[Category:Rhythm Games]]
|it=Le combo di Karate Ka
[[Category:Shop Games]]
|mnit=The combo of Karate Ka
[[Category:Rhythm Heaven Fever Games]]
|kr=격투가 콤보
[[Category:Rhythm Two-Player Games]]
|rokr=Gyeogtuga Kombo
[[Category:Games that have a sequel]]
|mnkr=The Fighter Combo}}
[[Category:Remix 7 (Wil)]]
==References==
<references/>
{{Game Navigation}}
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