Karate Man Combos!: Difference between revisions

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{{quote|Karate training at its most intense! <br>Punch the flying objects, and go crazy when a whole mess of them come at you!|Karate Man Combos! Description}}
{{GameExplainWii
{{Template:Game-Nav
|titleUS=Karate Man
|Minigame_infobox/Data = Monkey Watch (Megamix)
|explainUS=This is karate training at its<br>most intense! Punch the<br>flying objects, and go crazy<br>when a whole mess of them<br>come at you!
|Minigame_infobox/Data2 = N/A}}
|titleUK=Karate Man
{{Minigame infobox
|explainUK=Karate Joe works hard to<br>hit every combo. It takes<br>fists of steel to become<br>the world's number one!}}
|Name = Karate Man Combos!
{{GameExplain3DS
|jname = カラテ家コンボ
|title=Karate Man <br>Combos!
|rname = Karateka Konbo
|explain=Karate training at its most intense!<br>Punch the flying objects, and go crazy<br>when a mess of them come at you!}}
|Reward = 1 Flow Ball
{{RhythmGame
|image = [[File:Karate_Man_Combo.PNG|280px]]|Debut = [[Rhythm Heaven Megamix]]|Number = 108}}'''Karate Man Combos!''' (カラテ家コンボ karateka konbo) is identical to [[Karate Man (Wii)|Karate Man]] from ''[[Rhythm Heaven Fever]]'', aside from having a red-orange background instead of a blue one, and it's a last extra game bought from museum shop in ''[[Rhythm Heaven Megamix]]''. This game is about [[Karate Joe]] who continues his training of punching objects and learning a new technique called combo. It is the 108th and last game in ''Megamix''.
|bpm=180
|number={{Console|Wii}} 34<br>{{Console|3DS}} 108
|version={{ver|Long}}
|gift={{Console|Wii}} [[Song Lyrics 4]]<br>{{Console|3DS}} [[Flow Ball]]
|flowballs=15
|song=[[Lonely Storm]]
|stage={{Stage|Wiistage7}}{{Stage|3DSshop6}}}}
{{Nihongo|Karate Man Combos!|カラテ家コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|Karate Man|カラテ家|Karateka}}, is the 4th [[Rhythm Game]] of Stage 7 (34th overall) in ''[[Rhythm Heaven Fever]]'' and the 3rd of [[Shop No. 6]] (108th and final overall), costing 15 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.


== Gameplay ==
The arrange version, [[Karate Man 2 (Wii)|Karate Man 2]], appears in Stage 10 in ''[[Rhythm Heaven Fever]]''.
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|232px]] The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling a brief tempo change. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut.
==Gameplay==
[[File:Screenshot Wii Karate Man.png|thumb]]
[[File:Screenshot 3DS Karate Man Combos!.png|thumb]]
As with previous [[Karate Man]] games, the player controls [[Karate Joe]], punching any object that flies by. Upon hearing {{Nihongo|"Hit 3!"|3つ!|Mittsu!}}, the player must hit two consecutive pots followed by a rock. Sometimes, a "!!" mark appears, signaling an object on the offbeat.


== Controls ==
The main feature is the "Combo!", preceded by a Light Bulb. It consists of several pots and then a barrel, which the player has to hit with a flurry of punches and kicks ending in an uppercut, to the rhythm of {{Nihongo|"Punchy-punch, ka-pow!"|「テキパキどっかーん!」|Tekipaki dokka~n!}}.
====Button Mode====
*A: Punch
*Hold B: Start combo (flurry punch)
*Let go of B: Finish combo (uppercut)
====Simple Tap Mode====
*Tap: Punch
*Hold Stylus: Start combo (flurry punch)
*Let go of Stylus: Finish combo (uppercut)


== Timing Notes ==
The following objects appear and needed to be punched off-screen:
* Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, looking happy.
*Pot
* Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss.
*Rock
* Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done.
*Soccer Ball
 
*Light Bulb, followed by a Combo
== Rating Notes ==
In ''[[Rhythm Heaven Fever]]'', the Light Bulbs do not glow, and the game is colored blue with snow falling, much like the [[Karate Man (DS)|Karate Man]] in ''[[Rhythm Heaven]]''. In ''[[Rhythm Heaven Megamix]]'', the Light Bulbs now glow blue (taken from the gameplay in [[Karate Man Senior]]), and the game is colored reddish-orange like [[Karate Man 2 (Wii)|Karate Man 2]] with rising particles, to contrast [[Karate Man Kicks!]] having the blue coloration with snow and yellow Light Bulbs.
*[[Try Again]]: "''I should eat more before training...''"
==Controls==
*[[OK]]: "''Whoops! My belt came undone...''"
===''[[Rhythm Heaven Fever]]''===
*[[Superb]]: "''Hiiiyah!''"
{{Controls|A=Punch|A+Bh=Start combo (punching flurry)|A+Br=End combo (uppercut)}}
== Rating Screens ==
===''[[Rhythm Heaven Megamix]]''===
{{Controls|At=Punch|Bht=Start combo (punching flurry)|Brt=End combo (uppercut)}}
==[[Timing Display]]==
{{Timing
|just=Karate Joe punches the object off-screen. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
|miss=Karate Joe mistimes the punch (causing him to wince in ''[[Rhythm Heaven Megamix]]'') as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
|through=Karate Joe gasps as the object flies past him. During a combo, if he misses the pot, he looks sad. If he misses the barrel by not uppercutting, he stands up, looking sad. If the player lets go of the button(s) too soon or tries to do a combo at the wrong time, he spins out after doing the low kick.}}
==Results==
{{Results
|Console=Wii
|caption=Wisdom from the Master
|cp_DEF_Ng=You needed to focus on the basics.<br>You were thrown by the changes.<br>Your combos lacked finesse.
|cp_DEF_Hi=You have skill in the fundamentals.<br>You took the rhythm changes in stride.<br>You smashed through your combos!
|caption Alt=Words from the Master
|cp_DEF_Ng Alt=You need to learn the basics first.<br>You lost focus during rhythm changes.<br>Your combos lacked finesse.
|cp_DEF_Hi Alt=You have mastered the basics!<br>You hit the rhythm change just right.<br>You smashed your combos!}}
{{Results
|Console=3DS
|caption=Master's Talking in His Sleep
|cp_DEF_Ng=Your combos lacked finesse.<br>Your basics are basically bad.<br>You were thrown by the changes.
|cp_DEF_Hi=Your basics have a strong base.<br>You took the rhythm changes in stride.<br>You smashed through your combos!}}
==Epilogue==
{{Epilogue
|Console=Wii
|NG=I should eat more before training...
|OK=Whoops! My belt came undone...
|HI=Hiiiyah!
|NG alt=I should eat more before training.
|OK alt=Maybe I need a new belt.
|HI alt=Hiiiyah!}}
{{Epilogue
|Console=3DS
|NG=I should eat more before training...
|OK=Whoops! My belt came undone...
|HI=Hiiiyah!}}
==[[Rhythm Item]]==
{{item
|name=Barrel
|title=Karate Memory #5
|explain=My father keeps a bunch of<br>these little barrels around,<br>but I've never understood<br>why. When I've asked, he<br>says I can know when I am<br>stronger than he is.}}
==[[Skill Star]]==
The Skill Star appears on the combo during the line "There is no return."
==[[Challenge Land]]==
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
*[[Getting Vocal]]
*[[Game Gamble: Intermediate]]
*[[Karate Joe vs. the Monster]]
==Appearances==
<gallery>
<gallery>
Karate Man Combo Try Again.PNG|"I should eat more before training..."
Screenshot Wii Karate Man.png|[[Karate Man (Wii)|Karate Man]]<br>[[Remix 10 (Wii)|Remix 10]]
Karate Man Combo OK.PNG|"Whoops! My belt came undone..."
Screenshot Wii Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]]
Karate Man Combo Superb.PNG|"Hiiiyah!"
Screenshot Wii Karate Man Remix 9 ver3.png|[[Remix 9 (Wii)|Remix 9]]
Screenshot Wii Karate Man 2.png|[[Karate Man 2 (Wii)|Karate Man 2]]
Screenshot 3DS Karate Man Combos!.png|[[Karate Man Combos!]]
</gallery>
</gallery>
==Two Player==
{{GameExplainWii
|titleUS=Karate Man
|explainUS=This is karate training at its<br>most intense! Punch the<br>flying objects, and go crazy<br>when a whole mess of them<br>come at you!
|titleUK=Karate Man
|explainUK=Karate Joe works hard to<br>hit every combo. It takes<br>fists of steel to become<br>the world's number one!}}
{{RhythmGame
|name=Karate Man
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Karate Man Two Player.png|400px]]{{TabEnd}}
|bpm=180
|number={{Console|Wii}} 8
|version={{ver|Two-Player}}
|stage={{Stage|Wii2P}}}}
{{Nihongo|Karate Man|カラテ家|Karateka}} is the 8th and last [[Rhythm Game]] in the [[Two-Player Menu]] in ''[[Rhythm Heaven Fever]]''.


==Rhythm Item==
The game has two [[Karate Joe]]s, standing back-to-back against a red background. P1 controls the blue-skinned Joe on the left in a white robe, and P2 controls the purple-skinned Joe on the right with a purple robe, being the only [[Two Player]] game to not use the cyan/orange color scheme. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects. Unlike the regular game, no particles are shown flying on screen.<gallery>Screenshot Wii Karate Man Two Player.png</gallery>{{clear}}
===Barrel===
==Video==
==Skill Star==
{{#ev:youtube|JErtGVTioPc||inline}}
After the song sings "There is no return.", perfect the fourth combo to finish it in right time to collect the star.
{{#ev:youtube|YbPkIcWAAL4||inline}}
 
{{#ev:youtube|Z62dPzaZBxE||inline}}
== Trivia ==
==Trivia==
* In Megamix, due to the fact that every version appeared, the [[Karate Man (DS)|DS version]] was named "[[Karate Man Kicks!]]", the [[Karate Man (Wii)|Wii version]] was named "Karate Man Combos!", and the [[Karate Man (GBA)|GBA version]] was named "[[Karate Man Returns!]]".
*This is the third time a [[Karate Man]] game has appeared in the [[Rhythm Heaven Series]].
== In Other Languages==
*Just like in ''[[Rhythm Heaven]]'', this game is the last main game in ''[[Rhythm Heaven Fever]]'' before the [[Night Walk (Wii)|credits]].
{{Template:Lang
==Development History==
|jp = カラテ家コンボ Karateka Combo
{{Main|Karate Man Combos!/Development}}
|es = Kárate Killo: ¡combos!
==In Other Languages==
|du = Karateka-Combos!
===''[[Rhythm Heaven Fever]]''===
|it = Le combo di Karate Ka |kr = 아자아자 뿅!}}
{{Lang
{{Template:Game Navigation}}
|jp=カラテ家
[[Category:Rhythm Heaven Megamix Games]]
|rojp=Karateka
[[Category:Rhythm Games]]
|mnjp=Karateka
[[Category:Extra Game]]
|us=Karate Man
|fr=Karatéka
|mnfr=Karateka
|es=Kárate Killo
|mnes=Karate Killo
|de=Karateka!
|mnde=Karateka!
|it=Karate Ka
|mnit=Karate Ka
|nl=Karate Man<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]</ref><ref>[https://www.nintendo.nl/Iwata-vraagt/Iwata-vraagt-Beat-the-Beat-Rhythm-Paradise/Iwata-vraagt-Beat-the-Beat-Rhythm-Paradise/3-Bruidstaart-en-Ringside-/3-Bruidstaart-en-Ringside--236521.html Iwata vraagt | 3. Bruidstaart en ''Ringside'' | Iwata vraagt: Beat the Beat: Rhythm Paradise | Nintendo]</ref>
|pt=Karate Man<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref><ref>[https://www.nintendo.pt/Iwata-Pergunta/Iwata-Pergunta-Beat-the-Beat-Rhythm-Paradise/Iwata-Pergunta-Beat-the-Beat-Rhythm-Paradise/3-Bolo-de-casamento-e-Ringside-/3-Bolo-de-casamento-e-Ringside--236521.html Iwata Pergunta | 3. Bolo de casamento e ''Ringside'' | Iwata Pergunta: Beat the Beat: Rhythm Paradise | Nintendo]</ref>
|kr=격투가
|rokr=Gyeogtuga
|mnkr=The Fighter}}
===''[[Rhythm Heaven Megamix]]''===
{{Lang
|jp=カラテ家コンボ
|rojp=Karateka Konbo
|mnjp=Karateka Combo
|us=Karate Man Combos!
|fr=Karaté combos
|mnfr=Karate combos
|es=Kárate Killo: ¡combos!
|mnes=Karate Killo: combos!
|de=Karateka-Kombos!
|mnde=Karateka Combos!
|it=Le combo di Karate Ka
|mnit=The combo of Karate Ka
|kr=격투가 콤보
|rokr=Gyeogtuga Kombo
|mnkr=The Fighter Combo}}
==References==
<references/>
{{Game Navigation}}
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